Lords of the Dead

Lords of the Dead guild message board.

Filed under: Culture, Game Mechanics, News Items, Opinion, Post-Apocalyptic, Miscellaneous, Sandbox
[​IMG]
Games like DayZ and Rust have become a whole genre unto themselves: open-world survival sandboxes that quickly turn into simulations of human cruelty. But why is that, exactly? Why do people in a sandbox devote so much of their energy to tearing one another down with such vigor? A recent article on Wired asks exactly that question, exploring these open-world games and why they tend to provoke such abject cruelty in their participants. The piece comes to no hard and fast conclusions, speaking both from personal experiences and from interviews with other players. One player speculates that the core of it is that these games give you nothing but tools, so players invent their own fun by using other players as content. Another possible explanation is the very nature of catharsis, envisioning dark behaviors whilst knowing that you would never carry them out in the real world. Take a look at the full article if you'd like a deeper look at why players spend so much time in games...
Filed under: Culture, Game Mechanics, News Items, Opinion, Post-Apocalyptic, Miscellaneous, Sandbox
[​IMG]
Games like DayZ and Rust have become a whole genre unto themselves: open-world survival sandboxes that quickly turn into simulations of human cruelty. But why is that, exactly? Why do people in a sandbox devote so much of their energy to tearing one another down with such vigor? A recent article on Wired asks exactly that question, exploring these open-world games and why they tend to provoke such abject cruelty in their participants. The piece comes to no hard and fast conclusions, speaking both from personal experiences and from interviews with other players. One player speculates that the core of it is that these games give you nothing but tools, so players invent their own fun by using other players as content. Another possible explanation is the very nature of catharsis, envisioning dark behaviors whilst knowing that you would never carry them out in the real world. Take a look at the full article if you'd like a deeper look at why players spend so much time in games...
Filed under: Fantasy, Lore, Previews, News Items, Guild Wars 2, Buy-to-Play
[​IMG]
It's happening, all right. Season 2 is coming to Guild Wars 2 starting July 1st, meaning that we've got a month of what will no doubt be teasers, hints, and taunts. That image above is a teaser. If you stare deeply enough, you may be able to uncover its mysteries. For within its depths lie... well... who knows? No, seriously, we don't know either. It could be anything. Speculation has already begun, but that first image is all we have to go on for certain right now, and that means... what? Take a gander at a larger version of the image just past the break and start your speculation engines. Or just wait a month if that's your speed. Continue reading Guild Wars 2 starts Season 2 of the Living World on July 1st
[​IMG]
Guild Wars 2 starts Season 2 of the Living World on July 1st...
Filed under: Betas, Sci-Fi, Launches, Previews, News Items, WildStar, Subscription, Buy-to-Play
[​IMG]
Head start for WildStar starts on Saturday, but where will you be creating your character? How can you know without a server list? You can't. So it's a good thing that the official server list has been released for both US and EU servers. A grand total of 22 servers will be available, with equal numbers for both regions and at least one PvE, RP-PvE, and PvP server for each. US PvE servers are Avatus, Caretaker, Mikros, Thunderfoot, Orias, and Stormtalon. PvP players in the US can choose between Widow, Pago, and Pergo, while roleplayers will be on Evinora. There's also an Oceanic PvE server available, Myrcalus. Meanwhile, English-speaking players in Europe will choose between Ascendancy and Eko for PvE, with Hazak for PvP and Lightspire for RP. German players get Ikthia and Kazor for PvE, Progentior for PvP, and Toria for RP. Last but not least, French players have three servers: Stormfather (PvE), Treespeaker (PvP), and Triton (RP-PvE). So you can start making your plans about where you want to go;...
Filed under: Sci-Fi, Game Mechanics, Opinion, Massively Meta, Hands-On, Choose My Adventure, Defiance, Buy-to-Play
[​IMG]
In my final week with Defiance in this Choose my Adventure series, I want to talk about my overall impressions of the game as it stands. First off, I'm sad to say that I didn't reach my goal of a 1000 EGO rating, because seriously, what was I thinking? I am, however, happy to say that I had fun and experienced more of the game than I ever had before. But will I continue to play when it goes free-to-play next week? Continue reading Choose my Adventure: Goodbye Defiance, hello WildStar
[​IMG]
Choose my Adventure: Goodbye Defiance, hello WildStar originally appeared on Massively on Wed, 28 May 2014 12:00:00 EST. Please see...
Filed under: Podcasts, MMO Industry, News Items, Massively Meta, Massively Speaking, Miscellaneous
[​IMG]
It's the final week before WildStar's launch, and this week we have Development Director Matt Mocarski on the podcast to talk about the unique look and style of the game. Get all of our opinions and analysis on the most important stories of the past week right here on Massively Speaking, the industry's leading MMO podcast. And if you have a comment, question, or topic for the podcasters, send an email to podcast@massively.com. We may just read your email on the air! Get the podcast: [RSS] Add Massively Speaking to your RSS aggregator. [MP3] Download the MP3 directly. [iTunes] Subscribe to the podcast in iTunes. [Stitcher] Follow the podcast on Stitcher Radio. Listen here on the page:...
Filed under: Culture, Guilds, Opinion, The Daily Grind, Miscellaneous
[​IMG]
It's hard to believe that in just a few short days the head start for WildStar and the invasion of Nexus will begin. There is a lot to do for players planning on being a part of it, not the least of which is to figure out which guild they'll join (if one at all). So assuming that you'll be playing WildStar, do you have a guild ready for it or are you still searching? If you do have a guild, why not tell the rest of the class about it and how you found it!
[​IMG]
/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
[​IMG]
The Daily Grind: Do you have a guild for WildStar? originally appeared on Massively on Wed, 28 May 2014 08:00:00 EST. Please see our...
Filed under: Sci-Fi, EVE Online, Culture, Game Mechanics, News Items, Sandbox, Subscription
[​IMG]
Are you a terrible EVE Online player? Shh, it's all right, there's no shaming here. Everyone starts somewhere. That's why the development team is hosting a series of new player training sessions, designed to help novices or clueless veterans figure out how to play in the sprawling spaceship spreadsheet sandbox. The newest schedule has just been posted for several exploration-themed training sessions in anticipation of the game's next expansion, starting with "How to Scan" on May 28th. Data, Relic, and Ghost Sites are covered on May 31st, Ore, Gas, and Ice get the spotlight on June 4th, and Combat Sites and Escalation are getting covered on June 7th. From there it's a tour through wormholes on June 11th and a conclusion with the developer-led exploration fleet on June 14th. For more details on how to join in on training sessions, there's a handy guide available; if you want the exact times for these sessions to check your own schedule, check out...
Filed under: Betas, Fantasy, Game Mechanics, Previews, News Items, Free-to-Play, Steampunk, Black Gold
[​IMG]
Guilds in Black Gold Online have plenty to do. Sure, there are the usual social aspects of guilds, but there's also a constantly amplifying race for technological progress combined with territory control. The latest development blog on the official site discusses how guilds can advance and grow in power, as well as the basic outlines of the territory control feature with characters fighting it out over energy wells. All guilds have a level of technology available to them, determined by the amount of eponymous black gold used to upgrade the guild. This can come from members, or it can come from energy wells, which can be fought over on both a factional and intra-factional basis. It's entirely possible for two guilds of the same faction to fight repeatedly over the same well. Take a look at the full article for more details about how you can send your forces to fight and die for that all-important energy....
Filed under: Betas, Fantasy, News Items, Free-to-Play
[​IMG]
Eagerly anticipating a chance to dive into Swordsman testing? Then you're in luck -- the closed beta is kicking off next month. Beta will start on June 16th at 5:00 p.m. EDT and run until June 27th at 5:00 p.m. EDT, giving players a first look at the game. Registering for beta appears to mean a definite spot in the testing, and it also means getting some bonus in-game items once the free-to-play title goes live. So if it seems like your sort of thing, now's the time to go sign up and get ready for some action-based martial arts mayhem.
[​IMG]
Swordsman announces closed beta dates originally appeared on Massively on Tue, 27 May 2014 16:00:00 EST. Please see our terms for use of feeds. Permalink | Email...