Lords of the Dead

Lords of the Dead guild message board.

Filed under: Fantasy, Trailers, Video, Expansions, MMO Industry, News Items, Diablo III, Buy-to-Play
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Blizzard has released a brief look at Diablo III's Reaper of Souls expansion on the PlayStation 4. The Ultimate Evil Edition is headed your way on August 19th, and you can see it in action via the video after the break. Continue reading Here's Diablo 3's Reaper of Souls on the PS4
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Here's Diablo 3's Reaper of Souls on the PS4 originally appeared on Massively on Tue, 20 May 2014 10:00:00 EST. Please see our terms for use of feeds....
Filed under: Fantasy, Galleries, Screenshots, Events (In-Game), Game Mechanics, Interviews, Launches, Lore, Patches, Previews, News Items, Guild Wars 2, Buy-to-Play
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As promised, today ArenaNet will update Guild Wars 2's western servers with the Festival of the Four Winds, a Chinese-themed patch that will return the Zephyrite festival to the game and mark the game's launch in China. Says the studio,
The Zephyrites have returned to Labyrinthine Cliffs in their large-sailed flying ships to support Lion's Arch in its time of need. Although Lion's Arch suffered a devastating blow as a result of Scarlet's nefarious plans, Captain Ellen Kiel of the Captain's Council is grateful to see the...​
Filed under: Game Mechanics, MMO Industry, Endgame, Opinion, The Daily Grind, Miscellaneous
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Massively commenters recently debated whether a game without levels is the same as a game without a leveling cap thanks to Black Desert's proposed character advancement system, an increasingly common lateral advancement system that allows players to build their characters more sideways than up. But outside of such sandboxes, most themepark games stake their mechanics on levels, for good or bad. And that got me thinking about the ideal level cap for an MMO. Even if two games require roughly the same amount of time to cap, a bigger number can seem so much more intimidating. Asheron's Call's 150 levels and Anarchy Online's 205 always seemed unreachable to me, and wasn't it cute back when World of Warcraft expected but 60 levels out of you? What do you think -- what's the ideal level cap for an MMO with levels?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep,...
Filed under: Fantasy, Darkfall, Game Mechanics, MMO Industry, PvP, News Items, PvE, Sandbox, Subscription
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Have you ever wondered who Darkfall's top gankers are and how many gankees they've ganked? How about Agonian market activity? Would you like to know how many items have been traded or whether there's more demand for iron ore, cotton, or timber? These and other burning Darkfall questions are answered in a series of infographics recently released by Aventurine. There's even one for PvE featuring lifetime mob kills on both the NA and EU servers. [Thanks Jane!]
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Here are a bunch of interesting Darkfall stats originally appeared on Massively on Mon, 19 May 2014 19:00:00 EST. Please see our terms for use of feeds....
Filed under: Fantasy, Screenshots, Patches, News Items, Guild Wars 2, Humor, Buy-to-Play
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The Guild Wars 2 team has just posted a new primer for the baddies entering the game with tomorrow's patch. "Learn more about the bosses from the Crown Pavilion before you meet them on the battlefield tomorrow," reads the tweet. We think you'll grok the theme; the NPCs include Sparcus Firesplash, whose fighting style involves "flame and fire lying and flying around," and Pyroxis, who prefers "lava and flames, front and left." And then there's good old Boom-Boom Baines (seriously; we are not making this up) with her "fiery and clever" personality. Enjoy the full image with all six bosses via Guild Wars 2's Twitter.
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Guild Wars 2 teases Crown Pavilion bosses originally appeared on Massively on Mon, 19 May 2014 18:30:00 EST. Please see our...
Filed under: World of Warcraft, Fantasy, Video, Endgame, News Items, Guides, Subscription
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So you've bought your World of Warcraft expansion and you boosted a character to the level cap. That's good. You also have no idea how to play that class at level 90, which is bad. A new series of videos from Blizzard is designed to address that problem, however, offering a quick two-minute guide to how to play each of the classes at level 90 as a selected DPS spec and walking you through the basic play patterns. Yes, all of these guides are for DPS; you'll find no detailed tanking walkthroughs here. And each guide just picks a particular spec, so if you were hoping for insight into playing an Enhancement Shaman, you're out of luck. But if you've boosted a character and totally can't figure out what you're supposed to be doing now, it's a good crash course on playing well enough to fake it in LFR.
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World of Warcraft releases new class primer videos...
Filed under: Fantasy, Expansions, Patches, News Items, Free-to-Play, Neverwinter
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Stupid dragons. They think they're so special, with their wings and their breath weapons and their intelligence and their hides like armor. Sure, maybe all of that is pretty special when you think about it, but that's not the point. While we can't be sure just yet, though, it's a fairly sure thing that the next Neverwinter module will indeed allow you to put some dragons in their place; after all, the next module is dubbed Tyranny of Dragons. Seems like it would involve some draconic influence there. Tyranny of Dragons is due for release on August 14th, 2014. Unfortunately, we have no further details at this time outside of the fact that it will include dragons and will tie into the overarching story of the same name moving through the Dungeons & Dragons product line. Regardless, you'll want to get your best dragon-slaying shoes on for late summer because it's high time you showed those dragons what you think of them. (They're not so big.) [Source:...
Filed under: Betas, Sci-Fi, Events (Real-World), News Items, Community Q&A, WildStar, Subscription
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Carbine Studios has just published an FAQ covering WildStar's status from now until the beginning of the headstart period on May 30th. Dubbed "Ops Week," this period will see the team "testing various launch systems, practicing [its] disaster recovery processes, making sure [its] fail overs fail over correctly, and putting some extra testing on [the] final Release Candidate." But you don't care about their problems; you just want to know whether you can log in. Yep! Carbine intends to make the servers available for play. Although uptime windows won't be announced ahead of time and some may be brief, players should anticipate server availability during business hours on the west coast. Open beta characters will be accessible for as long as the team can manage it before the inevitable wipes....
Filed under: Fantasy, Game Mechanics, MMO Industry, News Items, Dev Diaries, Steampunk, Buy-to-Play
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If you're a Guns of Icarus fan, an indie fan, or just a gamer interested in the creative process, you should take a few minutes to read the ongoing dev diary from Muse CEO Howard Tsao and co-authors Eric Chung and Tim Doolen at Gamasutra. Part two was published this morning, and it tackles the dev team's development struggles in the aftermath of part one's publisher debacle. "Designs on paper are rarely any good until they're tested in some form," Tsao says. "Ultimately, everything begins with low fidelity (cards, dice, paper, and role play) prototypes but sometimes jumping straight into digital prototypes is required. At the time, it was important to move fast and find results quickly and in this it case meant one person going from ideation, designing interaction...