Lords of the Dead

Lords of the Dead guild message board.

In October of last year, we had the chance to go hands on with Steelseries' Rival 500, a neat little MMO/MOBA mouse that won us over from our number pad MMO mouse. This week, Steelseries reached out to see if we would take a look at the next mouse in the Rival line-up, the Rival 700. There are fewer buttons but more modularity, and a unique OLED screen to give the edge for the customization happy consumer. Does it fit the bill? Let's see. [​IMG] [​IMG] [​IMG] [​IMG] Continue reading...
[​IMG] There seems to be a very rabid, very enthusiastic community that’s developed around CD Projekt Red’s The Witcher (particularly its third installment), to the point where it might be making BioWare a little nervous. And if you have a hit IP franchise with its own TV series on the way, why not make a few extra bucks by developing a [...] This article was published by the word-wranglers at Massively Overpowered. Please review our terms of use for feeds. Continue reading...
Housing in the open world in Ashes of Creation. Two houses are shown in this pre-alpha version of the game. What do you think? [​IMG] [​IMG] [​IMG] [​IMG] Continue reading...
GameSpace is our little corner of the internet where we can post news and reviews of games that we play outside the MMO genre. Each week, we'll be bringing you the wrap up of the week's reviews and editorials about other games that might just catch your fancy. See what happened This Week at GameSpace.com! [​IMG] [​IMG] [​IMG] [​IMG] Continue reading...
[​IMG] Apparently Dark and Light’s elemental scene is so captivating, so rich, and so diverse that it requires a follow-up developer diary to fully cover this essential topic during the game’s alpha period. All kidding aside, elementals are more than just another mob type in Dark and Light. Since players can eventually craft their own from the remnants of defeated foes, [...] This article was published by the word-wranglers at Massively Overpowered. Please review our terms of use for feeds. Continue reading...
[​IMG] In tossing out a screenshot challenge last week revolving around combat action shots, you’d think that this would be a piece of cake. After all, we do fight a little bit in MMOs, right? But it turns out that capturing a good-looking combat picture is really difficult in the midst of the chaos… unless your MMO is set up for [...] This article was published by the word-wranglers at Massively Overpowered. Please review our terms of use for feeds. Continue reading...
[​IMG] We’ve all partied with them. The people who could take the simplest mechanic and screw it up. Players who think that “don’t stand in the bad” means “grab every bit of bad for myself and myself alone.” In Final Fantasy XIV, it’s the Bard who stacks when targeted by an AoE but runs away from the group when finally targeted [...] This article was published by the word-wranglers at Massively Overpowered. Please review our terms of use for feeds. Continue reading...
[​IMG] This week in MMO crowdfunding, Legends of Aria — which we’ll probably never stop accidentally calling Shards Online — began its alpha, introducing testers and founder pack players to the revitalized game. While gamers will still be able to roll their own “shards” and play their own way, Citadel Studios has expanded its scope and plans a much bigger map, improved [...] This article was published by the word-wranglers at Massively Overpowered. Please review our terms of use for feeds. Continue reading...
[​IMG] If you’ve had an interest in Shards Online but wanted something bigger and more MMO-y, we’ve got someone we’d like you to meet. Well, a something really. MMO fan, meet Legends of Aria. What is the game all about? Let’s take a look, shall we? Massively OP’s MJ is jumping in to discover just that, and she’s inviting you along. [...] This article was published by the word-wranglers at Massively Overpowered. Please review our terms of use for feeds. Continue reading...
[​IMG] City State’s Mark Jacobs is back at the helm of the Camelot Unchained weekly update this round, with news of his team’s efforts on terrain, performance improvements, seamless zone transitions, the API server, the salvaging system, siege weapons, ambient sound and music tracks, knockback animations, and the pleasantly named wounds and trauma code. “We’re revisiting the rough first pass of [...] This article was published by the word-wranglers at Massively Overpowered. Please review our terms of use for feeds. Continue reading...