Important notes:
The statues don't talk of themselves, but of other statues.
You can wait a moment for the statues to change, unless you are alone
on Clockwork In that case, go underground (exit area) and come back, they
will have changed.
|
What is required... |
...According to: |
| The Basilisk does not like to see it's reflection. | The Kank |
| The Beetle loves to eat the roots of certain plants. | The Kenku |
| The Caravan trades many types of cloth. | The Beetle |
| The Dragon likes ancient gemstones and coins. | The Lion |
| The Kank's reins are broken. Find a good alternative. | The Caravan |
| The Kenku had a crimson rug, but now it's gone. | The Lizard |
| The Royal Lion likes his meat to be spiced. | The Basilisk |
| The Lizard enjoys eating the eggs of other reptiles | The Spider |
| The Scorpion likes to sleep underneath pottery. | The Wheel |
| The Spider cannot build her web as she is out of supplies. | The Wurm |
| The Wheel is stuck in the mud, and need some help. | The Dragon |
| The early Wurm gets the bird. | The Scorpion |
You can find here the items that you will need to get the clues.
|
What the clues are... |
...According to: |
| The Basilisk turns many people to stone on the East Island. She has a large collection there, of statues and bones. | The Spider |
| The Beetle likes a wise variety of sands to warm his body in. There is one place where three sands of different types meet that he enjoys the most, but that place is very dangerous for him. | The Wheel |
| The Caravan often travels to the coast, and loads it's supplies onto skimmers. The Pirates of the open sea often cause trouble for these skimmers, but the trade route persists. | The Scorpion |
| The Dragon breathes deeply, smelling the southern shore of the North Island. His mighty wings stir the silt ferociously. | The Kenku |
| The Kank sleeps quietly on the Northern End of the North Island, dreaming of silent motion. | The Wurm |
| The Kenku does not like Defilers. The worst of the lot are the sons of Mastaba, always causing trouble. If only they would leave his true home. | The Dragon |
| The Lion lives on the West Island, soaking in the rays of the sun. The wind is the Lion's friend, and the silt his enemy. | The Lizard |
| The Lizard watches the insane praise the large rock in confusion. The Rock holds no power, it is the insane himself who is truly powerful. | The Lion |
| The Scorpion moves swiftly on the North Island, more swiftly on the western edge than the eastern. | The Caravan |
| The Spider likes to grow things, and was once a great farmer. You can often find her descendants in the fields. | The Basilisk |
| The Wheel grows tired of the constant rolling of the silt. He hides from the world on the Eastern edge of the North Island. | The Beetle |
| The Wurm enjoys the city of Tyr but cannot stay above ground while there, for fear of sunburn. | The Kank |
Now what do you do with these clues? Well, I have my own idea, and I'm working on it...