Let's say you're part of Liberation Front and you take over the whole map. What happens?
That's your operation. Operations run over a two-to-three month season. That's what your faction is trying to do. At that point... we haven't decided yet, perhaps some great loot boost, or some kind of bonus end-game wealth -- some kind of big bonus. That's a huge achievement obviously. Now another cool thing is, MMOs have in-game events and you can kind of change stuff on-the-fly because the world's live. We can do some of that stuff here. Let's say something bad happens, the Order of Nations comes in and takes over territory, something like that. Since it's a persistent world, it allows us to actually do stuff to affect the world. Not that we're planning anything, but we could do that.
End of Nations is appealing to me because it is a different type of game, and the first MMORTS to be designed. GW2 will be insanely popular, but LotD has always had room for several games. I think EoN has the potential to provide our RTS players with the persistance of an MMO, PVP goals, and a different type of massive online gaming experience.