Lords of the Dead

Lords of the Dead guild message board.

[​IMG] The wait for the Camelot Unchained beta has been long and arduous in the way that only “just sit around and wait” can possibly be, but it’s almost here. It’s going to happen! We don’t know quite when, but we do know that we’ve got a new guiding principles document for beta. So it’s coming very soon. Meanwhile, we also [...] This article was published by the word-wranglers at Massively Overpowered. Please review our terms of use for feeds. Continue reading...
[​IMG] Combat is the primary focus for this week’s update to The Black Death. The not-at-all-depressing sandbox decided to jettison parrying in favor of blocking, saying that the latter felt more fun and responsive. Depending on the weapon or shield used to block, a certain amount of damage will continue on through to the player. Due to this change, the team [...] This article was published by the word-wranglers at Massively Overpowered. Please review our terms of use for feeds. Continue reading...
[​IMG] through the murky atmosphere, enemy cyborgs (as is their wont) swarm and attack. Will you survive or be buried in the sand with no one to remember your name? This terrifying scenario is brought to you by Warface, which released its Blackout special operation into the game today. The team also raised the level cap to 85 and added new [...] This article was published by the word-wranglers at Massively Overpowered. Please review our terms of use for feeds. Continue reading...
[​IMG] When you see the title SoulWorker, does your brain immediately re-translate it to “Social Worker” and picture an MMO wherein you spend your time helping low-income people advance in society? Probably not. That’s not what SoulWorker is about, as you will no doubt have the opportunity to find out when the game finally gets localized for a North American release. [...] This article was published by the word-wranglers at Massively Overpowered. Please review our terms of use for feeds. Continue reading...
[​IMG] With 4,000 new players testing out Sea of Thieves’ technical alpha on the PC, the team has a lot to say about how this version of the pirate title is shaping up. Getting players into Sea of Thieves right away was a high priority, as was getting high resolution graphics going and allowing players to use arrow keys as optional [...] This article was published by the word-wranglers at Massively Overpowered. Please review our terms of use for feeds. Continue reading...
[​IMG] Wow. So I had no intention of crafting another Chaos Theory this week. I had plans. Other plans. But then the Secret World Legends announcement hit the airwaves on Monday and all other thoughts left my head as I sat there, stunned. I just couldn’t think of anything else. Could it be real? Was SWL really going to be made [...] This article was published by the word-wranglers at Massively Overpowered. Please review our terms of use for feeds. Continue reading...
[​IMG] Even if you’ve spent all summer preparing to launch a major expansion, there’s no rest for the weary over at Grinding Gear Games. The Path of Exiles team published its first post-Fall of Oriath patch this week that was mostly aimed at shoring up the new Harbinger league while also adding new supporter packs to the game. The patch delivers [...] This article was published by the word-wranglers at Massively Overpowered. Please review our terms of use for feeds. Continue reading...
During this one-hour livestream event, Crowfall Senior Animator Eric Doggett and Creative Director J Todd Coleman answered questions based around "Power Trays and Projectiles." [​IMG] [​IMG] [​IMG] [​IMG] Continue reading...
Star Citizen developers discuss surface outposts. They are the focus of this week's episode, as the team explores all the details that go into crafting a memorable destination. Plus, hosts Sandi Gardiner and Forrest Stephan bring viewers another installment of "Burndown" where devs speak about this week's issues and how they are combating them to get 3.0 launched. [​IMG] [​IMG] [​IMG] [​IMG] Continue reading...
[​IMG] It’s best to read the latest letter from the Worlds Adrift development team with a slightly exasperated tone of voice. After all, the developers really thought that during the game’s closed testing with limited buy-in access, anti-cheat measures were really not going to be necessary. Apparently, though, that isn’t the case, and now the developers are going to have to [...] This article was published by the word-wranglers at Massively Overpowered. Please review our terms of use for feeds. Continue reading...