Lords of the Dead

Lords of the Dead guild message board.

Filed under: Culture, MMO Industry, News Items, Second Life, Virtual Worlds, Humor, Sandbox
[​IMG]
I guess we'll forgive Stephen Colbert for not realizing that the Second-Life-users-don't-have-a-first-life joke is older than he is. Mainly because the rest of his segment on Linden Labs' virtual world and its NSA-powered avatars is pretty funny. Colbert follows up Comedy Central colleague Jon Stewart's riff on the NSA in World of Warcraft with a segment heavy on Second Life secret agents. Kotaku has the full story as well as a video embed.
[​IMG]
Colbert cracks ancient Second Life joke, picks on NSA originally appeared on Massively on Tue, 17 Dec 2013 17:30:00 EST. Please see our terms for use of feeds....
Filed under: Sci-Fi, PvE, Opinion, Free-to-Play, Star Wars: The Old Republic, Hyperspace Beacon, MMORPG
[​IMG]
In July, I took the famous Bartle Test and pitted it against the state of Star Wars: The Old Republic at the time. The test, based on the research of Dr. Richard Bartle, measures the types of activities within an MMO that players find fun. Of course, there is plenty of crossover, and very few people fit neatly into one category, but I believe that if an MMO hits all the categories well, it will be highly successful, at least from a player's point of view. In the research, player motivation is divided into four categories: Achiever, Explorer, Killer, and Socializer. I have never been a fan of the term Killer as used to describe the type of player who likes to compete directly with other players, but then, I didn't earn a PhD from the University of Essex, either. The Killer category has always been described as more than someone who likes to PvP in the sense that most MMOs provide PvP. A Killer likes to...
Filed under: Video, Game Mechanics, Interviews, New Titles, Previews, Opinion, Free-to-Play, Hands-On, Casual, Livestream, The Stream Team
[​IMG]
Join Beau and members of the Aura Kingdom developer team as they show off this brand new Anime-inspired MMORPG. If you want to get an early look at the game or feel like asking the developers some questions, come check it out! Game: Aura Kingdom Host: Beau Date: Tuesday, December 17th, 2013 Time: 4:00 p.m. EST Enjoy our Steam Team video below. Continue reading The Stream Team: Checking into Aura Kingdom with Beau and the devs
[​IMG]
The Stream Team: Checking into Aura Kingdom with Beau and...
Filed under: Sci-Fi, Previews, News Items, Sandbox, Crowdfunding, Star Citizen
[​IMG]
It seems that Star Citizen has fallen victim to the desirable weakness of having too much money. That sounds like the sort of problem you'd like to have, definitely, but it does mean that the game has grown a lot bigger in every way. That means delays due to the sheer size of everything. Chris Roberts has explained in the latest development blog that the long-awaited dogfighting module is one of the things that will be delayed a month or two while the team works out the kinks. Roberts states in the update that the module was originally built to be a quick and easy way of showing off the game to potential investors, a goal that evaporated as community funding completely financed the game. The result was rebuilding and a lot of extra work in making the dogfighting both fun and balanced, as well as building it into the backend for social interaction that really shows the module's strengths. Roberts has elected to wait on the...
Filed under: Culture, MMO Industry, News Items, Miscellaneous, Crowdfunding
[​IMG]
Would you like to give Brad McQuaid a whole lot of money to make another game after Vanguard? Well, you'll just have to wait a bit longer. In a recent Twitter update, McQuaid stated that the Kickstarter for his next project will be delayed until January due to the challenge of raising funds during the holiday season. He also promised followers that the delay will mean showing off more of the game when the project goes live. No one knows what the project will look like at this point, although McQuaid's previous statements have indicated that it's meant as a throwback to the days of the original EverQuest and the first iterations of Vanguard. If that sounds like exactly what you'd like to play... well, as we said, you'll have to wait a little while to fund it. But it's coming.
[​IMG]
Brad McQuaid...
Filed under: Culture, Game Mechanics, Endgame, Opinion, The Soapbox, Miscellaneous, Dungeons
[​IMG]
The word "easy" gets a really bad reputation in gaming, an unfair reputation, at that, because there's absolutely nothing wrong with something's being easy. A while back, we hosted a great column about how we tend to call things easy when they really aren't. (Seriously, go read that.) That's all well and good, but that's also not what I'm talking about here. Gaming as a community seems to have decided that easy is just plain bad, that it's a horrible insult, and a game being easy is like saying that a game is worthless. But easy isn't bad. Playing a single-player game on easy difficulties isn't a mark of weakness, and having an MMO that's easy on a whole doesn't mean it's a bad game. Having easy content isn't just an acceptable thing; it's an outright good thing for a lot of player. There is absolutely nothing wrong with easy. Continue reading The Soapbox: There's nothing wrong with easy...
Filed under: Fantasy, Lord of the Rings Online, MMO Industry, News Items, Free-to-Play, Dev Diaries
[​IMG]
Hey LotRO -- no expansion for you! In a letter to players today, Lord of the Rings Online's Executive Producer Kate Paiz announced that the game would not have any expansions in 2014. That doesn't mean that the game won't have any additional content, however; instead of one big avalanche of content at once, the goal is to "focus on a steady flow of content throughout the year." The content that rolls in over the coming months will be free for VIP subscribers. Paiz continues on to ask for suggestions about inventory and festivals as well as touches on housing, noting that that particular conversation will be continued throughout the year.
[​IMG]
Lord of the Rings Online forgoes expansions in 2014 originally appeared on Massively on Tue, 17 Dec 2013 11:30:00 EST. Please see our terms for use of feeds....
Filed under: Fantasy, Classes, Game Mechanics, Endgame, Opinion, Guild Wars 2, Flameseeker Chronicles, Buy-to-Play
[​IMG]
While we're all exchanging our ugly knit goods for better presents, the official Guild Wars 2 forums are hard at work on the final collaborative development initiative thread of 2013. The topic revolves around horizontal and vertical progression in GW2, one of the more divisive issues frequently discussed by the playerbase. We're forever debating the merits of both styles of progression and trying to determine which of them has a place in the game. According to ArenaNet's Studio Design Director Chris Whiteside, there's room for both, and he'd like to get us...
Filed under: Betas, Fantasy, Trailers, Video, New Titles, News Items, Free-to-Play, Mobile
[​IMG]
If the idea of jumping in and playing through a game as a traditional villain in Inferno Legend piques your interest, you'll be happy to know that the multi-platform game opens up its beta doors today to let everyone in. Built on the Unity 3-D engine, this game allows players to select from five races of devils and fight against the so-called "just" authority on PC, Android, and iOS. Other features include hundreds of pets (each with different skills and attributes), a player arena, random battles, an exploration system (that unlocks at level 30), and a "Miracle" system. If you need another incentive to check out Inferno Legend, Gamebox is giving players free gift codes for rewards such as rare skills, gold, and gems. Get a taste of the action in the open beta launch trailer below. [Source: Changyou press release] Continue reading Fight for evil in Inferno Legend's open beta today...
Filed under: Podcasts, MMO Industry, News Items, Massively Meta, Massively Speaking, Miscellaneous
[​IMG]
We're starting to turn our gaze to 2014 with this episode of Massively Speaking, as Justin, Eliot, and Bree discuss a couple of alphas, a couple of betas, and a rather interesting launch date that will be sure to shape the year to come. Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air! Get the podcast: [RSS] Add Massively Speaking to your RSS aggregator. [MP3] Download the MP3 directly. [iTunes] Subscribe to the podcast in iTunes. [Stitcher] Follow the podcast on Stitcher Radio. Listen here on the page: Read below the cut for the full show notes. Continue reading Massively Speaking Episode 277: The naughty Nexus...