Lords of the Dead

Lords of the Dead guild message board.

Filed under: Sci-Fi, Galleries, Screenshots, Patches, News Items, WildStar, Subscription, Buy-to-Play
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The first major update for WildStar is due out in early July, and it's bringing plenty of content along with it including two zones for players to explore. Blighthaven and the Northern Wastes are being unveiled in more detail today, both of which contain plenty of opportunities for adventurers to take on all sorts of new challenges. Blighthaven is a landscape dominated by the Strain's mutated minions along with uncontrolled Eldan machinery, featuring such comfortable-sounding regions as the Cankertube Swamps, the Globellum, the Sanctuary of the Keepers, and the Genesis Chamber. It's prime territory for new content to explore what happened to the Eldan as well as understand the virulent opponent that is the Strain. The Northern Wastes, meanwhile, brings players back to the Northern Wilds after the events in the early game, with both Dominion and Exiles struggling to claim the territory... until a new threat emerges from the Eldan bio-labs in the area. New events, challenges, missions, and path content awaits players in the zone. It's all adding up to plenty of content for a...
Filed under: Fantasy, Trailers, Video, Events (In-Game), Lore, Patches, Previews, News Items, Guild Wars 2, Buy-to-Play
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Guild Wars 2 fans have been not-so-patiently awaiting news about the inbound second season of story content, which arrives beginning next week on July 1st with the Gates of Maguuma update. ArenaNet has today released a teaser video to prime players for what the new plotline will entail. Says the studio,
In this teaser, you'll see that the Zephyrites have been met with trouble and there are rumors of a disturbance in the tangled western reaches of Brisban Wildlands. When players log in on July 1, they will work together with their fellow GW2 counterparts as well as Marjory, Kasmeer, Rox, Braham and Taimi to discover what is going on. In addition, when you log in to experience the start of Living World Season 2, you can unlock the story content permanently in your Journal to play in the future.​
The teaser video is included below....
Filed under: Fantasy, EverQuest, Business Models, Culture, Events (In-Game), MMO Industry, Opinion, Ultima Online, The Daily Grind, Roleplaying, Miscellaneous, Player-Generated Content
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A few weeks ago in my Working As Intended column, I brought up the role gamemasters and officially appointed player helpers had in fostering communities, directing roleplaying, and aiding newbies and event organizers in early MMOs. We're not talking about just floating a HELPER tag over your head (though most modern MMOs lack even that); old-school games literally ran programs that traded game time (or just a hearty thanks!) to players who would log into special accounts or robed characters and lend a hand, officiate a wedding, or help a clueless nooblet find the bank. While I was focusing primarily on Ultima Online in...
Filed under: Fantasy, Culture, Lore, News Items, Guild Wars 2, Music, Buy-to-Play
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The destruction of Lion's Arch formed the centerpiece of Guild Wars 2's first Living Story finale, an event with a big emotional impact for players who had grown accustomed to the city's presence. How do you summarize such a huge event? With music, of course. A new development blog on the official site details the creation of "Lion's Arch Lament," music that commemorates the destruction while at the same time walking through the history of the city in just a few moments. The piece starts off with an homage to the music most strongly associated with Lion's Arch in the original Guild Wars, then ties in Scarlet's Theme and the city music from Guild Wars 2 to herald its return and destruction. If you're familiar with the game's music, you should give the post a read and listen to the song; it's likely to stir at least a few emotions about the city and its loss....
Filed under: Fantasy, Video, Business Models, Game Mechanics, MMO Industry, New Titles, PvP, News Items
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Fairytale Distillery has announced that its Das Tal PvP sandbox MMO has received a $130,000 funding infusion that will speed up development. "A basic playable build will be available for public testing in July," the firm says via press release, and new alpha testers will be added to the current pool. If you want to be part of the game's testing process, you can sign up on the newly redesigned website. Finally, the dev team has a released a new video that summarizes what Das Tal has on offer. View it in full, along with the press release, after the cut. [Source: Fairytale Distillery press release] Continue reading Das Tal secures additional funding, releases summary vid...
Filed under: Betas, Fantasy, Business Models, Game Mechanics, News Items, Miscellaneous, Sandbox, Crowdfunding, Player-Generated Content, Pathfinder Online
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Goblinworks, whose sandbox MMO Pathfinder Online entered alpha earlier this month, is turning to hopeful players for crowdforging purposes by way of the IdeaScale platform. You've probably seen the concept used for software and mobile development already: Players post mechanics and gameplay suggestions and ideas, and other contributors vote them up to show the developers where to focus time and effort. The Goblinworks team has highlighted a number of ideas via Twitter, including player books,...
Filed under: Fantasy, Culture, MMO Industry, News Items, Free-to-Play, TERA
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Good news for the VR enthusiasts today, or at least the VR enthusiasts who live in China and have a deep-seated desire to hack at some monsters in TERA. The game's Chinese publisher, Kunlun, revealed an agreement being made between the company and Sony to bring the game to the latter's virtual reality headset. The idea is that the headset will allow players to step into the game with what amounts to a full IMAX experience, only with significantly more giant monsters. Nothing has been said on whether or not this option will be available for players in North America. The Chinese version of the game is planning on its first large-scale open test in August, and there will be unique content for the region, but hopefully that won't include the ability to play the game with a headset strapped over your eyes....
Filed under: Video, Events (Real-World), Game Mechanics, Interviews, MMO Industry, New Titles, News Items
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Co-Optimus has posted an interesting video Q&A with Division IP developer Martin Hultberg of Ubisoft. Hultberg talks a bit about the game's backstory as well as how players will interact with the game world. There are certain level restrictions, for example, as well as equipment requirements for entering a given area (gas masks to deal with contagion levels, etc.). Hultberg also mentions that players who buy The Division get a tablet version as well, so if you can't make it home to your console (and eventually, your PC, right Ubi? RIGHT?), you can be a fifth wheel of sorts and "support the four other players" via your tablet. The interview clip has a lot of gameplay footage spliced throughout, so head past the cut and have a look for yourself. Continue reading The Division dev talks districts, mobile, and more...
Filed under: Real-Life, Galleries, Screenshots, MMO Industry, New Titles, News Items, Free-to-Play
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Need some auto-related eye candy to shake those Monday blahs? We've got just the thing, courtesy of a new World of Speed screenshot gallery. We could write some more words, but really all you need to know is that there's a link below. See it? No, no, the green text. Just a little lower... there you go. Enjoy!
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Here's a purty World of Speed gallery originally appeared on Massively on Mon, 23 Jun 2014 13:00:00 EST. Please see our terms for use of feeds. Permalink | Email this | Comments Continue reading...