Lords of the Dead

Lords of the Dead guild message board.

Filed under: Events (In-Game), Opinion, Roleplaying, Storyboard, Miscellaneous
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You're running a roleplaying event, and it's going well. It's lively, people are having fun, characters are playing off one another well, it's ideal. So you decide to push things a little further, to take things up a little more, and the next thing you see is people mumbling excuses and leaving until you're left with one or two people who remain less as a function of fun and more as a testament to bitter determination. What in the world happened? I'll tell you what happened: You ruined your own event. This has kind of been a week for me of people ruining good stuff, which makes this week's column unintentionally apropos. A lot of roleplaying events start out great, with everyone invested and happy to be present, but they quickly dissolve when a few well-intentioned but poor choices are made by the people running the event. And while I can't chronicle every possible pitfall, I can at least talk about the most common ones that I see again and again. Continue reading Storyboard: You ruined your own event
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Storyboard: You ruined your own event originally...
Filed under: Fantasy, Game Mechanics, MMO Industry, New Titles, PvP, News Items, The Elder Scrolls Online, Subscription
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ZeniMax's latest dev blog talks up The Elder Scrolls Online's keeps and the design and engineering know-how that went into producing them. The devs wanted the game's three-faction PvP battles to "consist of multiple stages, allowing the attackers and defenders to each have several opportunities to turn the tide of a siege." Keep layouts were planned accordingly, and player abilities like knockbacks, gap-closers, and AoEs factored in as well. Read the full blog at the official ESO website.
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Elder Scrolls dev blog on creating PvP keeps originally appeared on Massively on Fri, 20 Dec 2013 17:30:00 EST. Please see our terms for use of feeds....
Filed under: Betas, Historical, Screenshots, Trailers, Game Mechanics, Previews, PvP, Opinion, Free-to-Play, Browser, Casual, MMORTS, MMObility
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Travian Games' Rail Nation, a new browser-based, non-combat MMORPG, is intriguing, especially if you are a fan of trains, sim management, and friendly player competition. Admittedly, much of the competition in the game is just as cutthroat as I have seen in more "hardcore" games, but at least there is no blood involved. Players start off with a very basic train and route, and a friendly NPC called William L. Smith explains things nicely to get things moving. The idea is to connect your trains to goods, open new routes, and upgrade your fleet of trains to help level your city (a group of players) as you pass through six different eras of technology. Each era lasts two weeks, and the last era is a competition...
Filed under: MMO Industry, News Items, Legal, Miscellaneous
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Were you surprised that Project Copernicus didn't manage to sell at auction? Rhode Island governor Lincoln Chafee wasn't. In recent statements to the associated press, Chafee stated that the property was "a lot of junk" and decried every step of the loan process for 38 Studios. In the governor's own words: "People just panicked and gave a retired baseball player a huge amount of taxpayer money with no experience in this industry or any other businesses." Curt Schilling (the second key player in this ongoing drama, with the other being the state of Rhode Island) responded to the governor's statements on Twitter, claiming that a failure is obvious in hindsight. He also cited Chafee's current job approval numbers, suggesting that the state as a whole would like the opportunity to re-do its gubernatorial election. Richard Land, the man in charge of auctioning Project Copernicus and other 38 Studios assets, is allegedly still...
Filed under: Fantasy, Game Mechanics, MMO Industry, PvP, PvE, Opinion, Some Assembly Required, Sandbox
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I dabbled in yet another alpha-state indie sandbox game this week. As you'd expect, the title is rough around the edges. Also as you'd expect, it boasts FFA PvP and the correspondingly godawful community for whom the game's "do whatever you want" mechanics immediately translate to "kill everything that moves first and ask questions later, if at all." Since it's still alpha, there's plenty of time for the devs to correct this unfortunate bit of business and separate this particular game from the legions of crappy FFA-PvP-with-zero-consequences titles clumping together in the vast litterbox of bad MMO ideas. Will they do that? Probably not, but at least I'll get a good rant out of it. Continue reading Some Assembly Required: Yet another FFA PvP sandbox
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Some Assembly Required: Yet another FFA PvP sandbox...
Filed under: Fantasy, Video, Previews, News Items, EverQuest Next, Sandbox
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EverQuest Next is going to give players a lot of tools to make things, and EverQuest Next Landmark is all about making things without the restrictions of the full game. But what will you be making those things out of? We're glad we assumed you asked because the latest video from the game is all about showing off the building blocks players will have access to. First up on display: the tropical environment. It's only fair to warn you that the video is fairly short, so you won't be gleaning huge amounts of new gameplay information from it. You will, however, have a glimpse into how you'll be shaping an environment with nothing more than creativity and some tropical trees, complete with object rotation and careful building. Click on past the break to check out the whole video, and start thinking about what you're going to build when you get the chance. Continue reading EverQuest Next Landmark shows off its first building blocks...
Filed under: MMO Industry, New Titles, Opinion, Massively Meta, Miscellaneous, The Think Tank
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The end of the year is our time to not only reflect on the last 12 months but also look forward to what's to come. Since some of the more anticipated MMOs like Elder Scrolls Online and Wildstar have missed their anticipated 2013 launches, we now have that to look forward to in 2014. But what else? Follow along after the jump for the Massively staff's 2014 predictions, and for an added laugh, take a look back at our 2013 predictions to see how close (or far off) we were. Continue reading The Think Tank: Massively's 2014 MMO predictions
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The Think Tank: Massively's 2014 MMO predictions originally appeared on Massively on Fri, 20 Dec 2013...
Filed under: Sci-Fi, MMO Industry, News Items, Free-to-Play, MMOFPS, Rumors, Firefall
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According to a recent report from Gamefront, Red 5 Studios CEO Mark Kern has been terminated by the company's board of directors, effective immediately. Vice President of Development James Macauly has apparently sent an email to all employees informing them of the change in leadership, with this latest dismissal coming in the wake of several previous layoffs at the Firefall studio. No official statement has been issued to the public by the company at this time. An anonymous source within the company has also spoken out against Kern in The Escapist, claiming that the CEO was frequently absent and arrived sporadically to hand down arbitrary decisions. How true these statements are cannot be confirmed, although the...
Filed under: MMO Industry, New Titles, News Items, War, Community Q&A
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Fans waiting for Tom Clancy's The Division to hit the PC will be happy to know that the game won't be just a port over from the console "but a full-fledged, optimized version," according to the newest Community Q&A. The remainder of the Q&A focuses on the the Snowdrop engine, detailing the features that make it unique and will allow players to feel more immersed in the shooter's universe. Thanks to the Snowdrop, devs feels their destruction system is the most realistic to date, and players can check out the realism of the shaders, lighting, and particle effects in the many screenshots devs shared in the post.
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The Division will be optimized for PC, not a port originally appeared on Massively on Fri, 20 Dec 2013 12:30:00 EST. Please see our terms for use of feeds....
Filed under: Sci-Fi, Business Models, Game Mechanics, MMO Industry, New Titles, News Items, Events (Massively's Coverage), Sandbox, Crowdfunding, Star Citizen, Buy-to-Play
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Guess what, Star Citizens? It's time for another Cloud Imperium livestream, that's what. It's not one of those 24-hour marathons, fortunately, but today's presentation should give us a better idea of where development stands on the space sim sandbox's dogfighting module. According to the teaser post on the official website, Chris Roberts and company will also be talking up the latest hangar module tweaks as well as the Squadron 42 stand-alone campaign. If you're stuck at work or otherwise unable to tune into CIG's Twitch broadcast, don't sweat it....