Lords of the Dead

Lords of the Dead guild message board.

Filed under: Sci-Fi, Video, Game Mechanics, Interviews, MMO Industry, New Titles, News Items, Dev Diaries, Sandbox, Star Citizen, Buy-to-Play
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How important is Star Citizen's persistent universe? Important enough that Chris Roberts has hired game industry veteran Tony Zurovec to oversee its direction. "The game has become so big that I can't actually direct every single aspect of it every single moment of the day," Roberts explains at the outset of a new 40-minute interview vid posted on Cloud Imperium's official site. Zurovec previously worked with Roberts at Origin and Digital Anvil. He also developed the Crusader series and brings a love of economic and strategic gameplay on a galactic scale to the table. Roberts also mentions Zurovec's work on an unreleased Digital Anvil game called...
Filed under: Sci-Fi, Business Models, Game Mechanics, MMO Industry, News Items, Free-to-Play, Star Wars: The Old Republic
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A minor brouhaha has been, well, brewing in Star Wars: The Old Republic's community since the release of the game's Star Cluster cash shop packs. Players have been complaining about everything from emote unlock prices to item rarities (it's currently unlikely that you'll be able to collect a matching set of the pack's new armor given the scarcity of certain pieces). BioWare community manager Eric Musco took to the game's forums this morning to clarify the company's stance on the issues. "Those prices are intended. Collections prices are something that is not completely static from one pack to another and can shift," Musco wrote. "Similarly, many of you might notice that in the Star Cluster pack there are different amounts of items at different rarities than normal (more rares, less commons, etc.). With the Star Cluster pack, we were trying out some new things. I can tell...
Filed under: Betas, Fantasy, Game Mechanics, MMO Industry, New Titles, Patches, News Items, ArcheAge, Sandbox
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Trion has announced that it will launch ArcheAge with XLGAMES' 1.2 patch already applied. Trion community manager Evan "Scapes" Berman explains on the game's North American forums.
Initially released in Korea, [the 1.0] update has been the source of no small amount of concern from our ArcheAge community since we announced the game was coming to North America and Europe. Upon seeing the behavior of the patch's changes in the wild, the game's developer, XLGAMES, agreed that ArcheAge's balance and feel had shifted in an unintentional direction. Behind the scenes, we've been carefully following public feedback over the past few months, and had a chance to exhaustively test out the update on our own internal servers. While there are a number of gameplay improvements, we agree with their conclusion. Both Trion Worlds and...​
Filed under: Screenshots, Culture, MMO Industry, Opinion, The Daily Grind, Miscellaneous
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I hoard screenshots. Not just MMO screenshots, but single-player screenshots, alpha and beta screenshots, hell I have screenshot folders for things that aren't games. Some time ago I even spent a couple hundred bucks on a console capture device. Not for the 1080p video capture or streaming possibilities, although those are neat too. Oh no, I bought this thing solely because I wanted to get screenshots from all my console games. This obsession is especially bizarre because outside of the need for a particular image on a Massively article, I hardly ever look at all these screenshots. Anyway, what about you, Massively readers? Do you hoard MMO screenshots, video, or other mementos from your virtual travels?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's...
Filed under: Fantasy, Darkfall, Game Mechanics, Patches, News Items, Sandbox
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After relaunching with set roles, Darkfall Unholy Wars recently introduced custom roles to the game, allowing players to take on any combination of abilities to build a truly unique character. If you guessed from that sentence that there are probably certain balance issues to be worked out, you'd be correct. The community team recently posted on Facebook to address concerns from players regarding balance, noting that it was inevitable that such a major patch would have some issues to be worked out. Rather than patching immediately, the team intends to wait for a few more days to see how matters develop before addressing balance issues. The posting also states that the game is based around large-scale combat, so duel performance is not necessarily indicative of the game's overall state of balance. A full update regarding balance adjustments and bug fixes should be available next week. [Thanks to Dengar for the tip!]...
Filed under: Sci-Fi, Game Mechanics, MMO Industry, PvP, Opinion, Sandbox, Leaderboard, Star Citizen, Buy-to-Play
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Yesterday's Chris Roberts post on Star Citizen's flight model got me to thinking about game systems, learning, and the lengths we'll go to to be good at a particular title. It's too early to know for sure, of course, but it seems like Star Citizen might be one of those sim-before-game exercises that requires both a lot of practice time and a lot of study in terms of knowing both your ship capabilities and those of your opponent's ship. What about your current MMOs, though? How much time do you spend getting good at your favorite in-game activities? Vote after the cut!
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/>Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's...
Filed under: Super-hero, Trailers, Video, Classes, Game Mechanics, MMO Industry, New Titles, PvP, News Items, Free-to-Play, MOBA, Infinite Crisis
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Turbine wants you to know that it has added Supergirl to DC-based MOBA Infinite Crisis. Supergirl is a bruiser "who loves getting up close and personal," the company says via press release. Said release offers a bit of the character's backstory, but more crucial for our purposes is a three-minute gameplay video. You can view it after the break! [Source: Turbine press release] Continue reading Supergirl lands in Infinite Crisis today
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Supergirl lands in...
Filed under: Fantasy, Sci-Fi, New Titles, Opinion, Hands-On, Choose My Adventure, WildStar, Crafting
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This week's Choose My Adventure is all about crafting in WildStar as I'll give my impressions on the creative system that seems to be pleasing finicky MMO fans already. You voted last week for me to focus on Relic Hunting and Technologist as my tradeskills, and I've been having a blast. Get it, blast? Because that's how you collect... the... ahem. Anyway! First of all, I want to thank you for voting on two compatible tradeskills. That makes things much easier. Both Relic Hunting and the Farming hobby contribute the proper materials for the Technologist trade. Since the additional hobbies are free and don't count toward the two-trade-at-a-time limit, I also played around with the Cooking hobby a bit, too. Continue reading Choose My Adventure: Crafting in WildStar...
Filed under: Fantasy, MMO Industry, New Titles, News Items, Pantheon: Rise of the Fallen
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A couple of new videos appeared on Pantheon's Facebook page last night. The clips "are not made to look spectacular, but rather to show functionality and to keep the community informed as to the measurable forward progress we are making," according to the accompanying text commentary. The videos demonstrate working client/server code via an account creation and login sequence followed by a bit of in-game scenery and player interaction.
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Pantheon team posts new videos originally appeared on Massively on Wed, 18 Jun 2014 11:00:00 EST. Please see our terms for use of feeds. Permalink | Email this | Comments Continue reading...
Filed under: EverQuest II, MMO Industry, News Items, DC Universe Online, PlanetSide 2
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"Sony Online Entertainment and ProSiebenSat.1 have jointly decided to migrate all PSG accounts for PlanetSide 2, DC Universe Online, and EverQuest II back to SOE in the near future," wrote SOE's Linda "Brasse" Carlson on the company's forums. SOE and PSG originally joined forces in 2012 to the dismay of European gamers who opposed the forced transfer of existing player accounts and regional server restrictions that threatened to affect international guilds and sub-communities.
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SOE and ProSiebenSat.1 splitting up, account migrations coming originally appeared on Massively on Wed, 18 Jun 2014 10:00:00 EST....