Lords of the Dead

Lords of the Dead guild message board.

[​IMG]If you’ve missed out on grouping with the MassivelyOP Minions because of time zones, today is your lucky day! MJ is introducing a European version of EverQuest Two-sday to allow those across the pond a chance to get in on the Norrathian adventures. Now you, too, can experience frolicking across the continents and delving into the many dungeons all while [...] Continue reading...
[​IMG]Crowfall‘s siege mechanics are on display today in a new video highlighting the Artcraft Entertainment‘s current plans for taking on player-controlled cities. The video is embedded just past the break and focuses on the idea that players aren’t just limited to hunkering down or attacking; in fact, there are reasons for defenders to venture outside, ways for attackers to deceive [...] Continue reading...
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The Crowfall team has released a new, interesting video to show off an essential component of the game that they call the Bloodstone Campaign ruleset. Building and defending cities is an integral part of the core PvP game play that Crowfall embodies. Players can attack, though they may run into roving defenders aimed at cutting off the attack before it happens. Check out the concept video to see it in action. [​IMG] [​IMG] [​IMG] [​IMG] Continue reading...
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EverQuest II players who want to assist the Daybreak Game Studio developers with testing Rum Cellar can now take part can now do so thanks to the beta going live. Players will need to download the full download via the beta patcher as the streaming download seems to be glitching according to a post on the EQII forum. [​IMG] [​IMG] [​IMG] [​IMG] Continue reading...
[​IMG]It’s hard to be a Sylvari in Guild Wars 2 at the moment. After all, the plant people have an undeniable tie to the elder dragon Mordremoth, a tie that even they aren’t fully aware of. It makes the time before the launch of Heart of Thorns a perfect time to play through the game’s story as a Sylvari to [...] Continue reading...
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You might have heard this week that Sony bought OnLive, the streaming service for games and desktop tools, only to announce that the service will be shut down around April 30th. OK, so maybe many of you expected such a thing, and I am sure that anyone who had tried the service thought it might not last very long. [​IMG] [​IMG] [​IMG] [​IMG] Continue reading...
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The Witcher 3: Wild Hunt isn't due out for another month but that hasn't stopped CD Projeckt Red from announcing the first two paid expansions to the game. The expansions can be purchased through the newly announced "expansion pass" for $24.99, or individually for $9.99 and 19.99 respectively. [​IMG] [​IMG] [​IMG] [​IMG] Continue reading...
[​IMG]When the primary beta process for an upcoming MMO is taking place in another region and language, it’s often difficult to understand how the game is shaping up. One Black Desert fansite understands this, which is why it’s posted a beta report that traces major changes and design decisions through the different testing phases. These fans are concerned about how [...] Continue reading...
[​IMG]A couple of weeks ago in Massively Overthinking, we talked about making a game sticky without vertical progression. Although the question was a bit loaded because it kind of assumed that a game couldn’t be sticky without vertical progression, I talked about storytelling ideals, such as Star Wars: The Old Republic‘s storytelling and Neverwinter‘s Foundry. However, one element that I think is [...] Continue reading...
[​IMG]If you came into RIFT late in its life cycle, you missed Hammerknell. If you weren’t raiding when Hammerknell was super relevant to the game’s upgrade cycle, same deal. The point is that Hammerknell was once a favored raid, but like all endgame content subject to a themepark MMO’s ever-expanding cap, it became less relevant. But the next RIFT patch is [...] Continue reading...