Lords of the Dead

Lords of the Dead guild message board.

Filed under: MMO Industry, Opinion, Ultima Online, Massively Meta, Ask Massively, Perpetuum, Miscellaneous, Sandbox
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This week in Ask Massively, we're answering questions about eerily quiet games, giveaways, and capturing the spirit of classic sandboxes and The Walking Dead. Holden asked, "Why has Perpetuum dropped off the map? I never hear about it anymore. The only time I even remember it is when I am doing searches for (more) robot/mech desktop wallpapers. Once monoclegate blew over, it was as if Perpetuum fell of the face of the earth, but it seems that it is still around from glancing at the website." This was such a good question that we went digging for an answer before we even added it to Ask Massively. It had been a long time since we'd reported on Perpetuum because it had been a long time since Perpetuum had made a big splash in the news. Readers speculated that the game's playerbase has shrunk over the last two years, but in fact over the winter holiday, developer...
Filed under: Fantasy, MMO Industry, News Items, Free-to-Play, Sunsets
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If you'd always meant to check out the cute free-to-play title Legend of Edda but never quite got around to it, you're almost out of luck. GamesCampus has announced that the game is shutting down on January 22nd, 2014. Citing hacking attempts, gold purchasing, and game crashes that created an unstable gaming environment, the studio said "there is no way to continue providing support to the game financially." Legend of Edda closed down temporarily between 2011 and 2012 in order to overhaul and improve the game; unfortunately, this time the closure will be permanent. GamesCampus is currently in the process of working out compensation packages for all players who have been active for the past three months. [Thanks to Mehighlow for the tip!]
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Legend of Edda closes its doors for good January 22nd originally appeared on Massively on Thu, 09 Jan 2014 12:30:00 EST. Please see our...
Filed under: PvP, Opinion, Free-to-Play, Guides, MOBA, League of Legends, The Summoner's Guidebook
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Most people who play League of Legends tend to take really silly, ridiculous risks. If you've read the Summoner's Guidebook for any length of time, you know that I always recommend playing your cards close to your chest and avoiding uneccessary risk-taking. However, being extremely cautious is not the best idea in the long-term. I'm not suggesting that taking risks all the time is good, but I do advise taking at least one or two stupid gambles every game. Calculated risk-taking is important to victory. You can't be timid and let the enemy walk all over you, but you also can't be mindless. It's important to know the difference. Continue reading The Summoner's Guidebook: Reckless risk-taking in League of Legends
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The Summoner's Guidebook: Reckless...
Filed under: Betas, Fantasy, MMO Industry, New Titles, News Items, MMORTS
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If Kingdom Under Fire 2 sounds vaguely familiar but you just can't quite place it, that could be because the MMORTS was announced six years ago this month then went underground, popping its head up only a couple times in 2010 and resurfacing once in 2013. And over the coarse of those years, the game switched platforms, from the Xbox 360 to the PlayStation 3. Now, Kingdom Under Fire 2 has returned, and it will launch this summer on the PlayStation 4 (which will feature content exclusive to the platform) and the PC after a period of open beta testing.
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MMORTS Kingdom Under Fire 2 picks a platform, will release this summer originally appeared on Massively on Thu, 09 Jan 2014 11:00:00 EST. Please see our terms for use of feeds....
Filed under: Fantasy, PvE, Opinion, Free-to-Play, Hands-On, RIFT, MMORPG, Field Journal
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I've always been pretty open about my feelings on RIFT: I have an immense admiration for the mechanical ideas and the sheer effort Trion makes, but the world-building and aesthetic choices put me to sleep. The game firmly belongs in the category of those games I wish I liked but don't. While I played the game's first 20-something levels (not to mention trying out several alts into their teens) early in its existence, it just could not hold me. Further attempts, such as during free weekends, in the unlimited free trial, and after the conversion to free-to-play, uniformly resulted in my milling about for a couple of hours before getting bored and uninstalling yet again. Maybe if I ignored the world entirely and focused purely on constant activity, I could get into it. Fortunately, RIFT's Instant Adventure system offers just what I need to test that theory....
Filed under: MMO Industry, Opinion, Miscellaneous, The Think Tank
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While playing our favorite MMOs, we rarely sit down to think about the people who poured their blood, sweat, and tears into granting us these gaming experiences. Well, at least until we come across something we don't like. Then the blame game begins. But the truth is, it usually takes a large team to assemble a proper MMO, and no one or two people should be held accountable. Well, unless you're literally making an MMO entirely by yourself. So I asked the Massively team members whom they would have on their MMO dream team. Would they pick out talented individuals or talented groups of designers? Check out the complete list just after the jump. Continue reading The Think Tank: Name your MMO dev dream team
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The Think Tank: Name your MMO dev dream team originally appeared on Massively on Thu, 09 Jan 2014 09:00:00 EST. Please see our terms for use of feeds....
Filed under: Fantasy, Game Mechanics, MMO Industry, New Titles, News Items, Dev Diaries, Sandbox, Pathfinder Online
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The first Pathfinder dev blog of 2014 concerns itself with points of interest and outposts. In a broader sense, GoblinWorks uses the piece to speak about one of the primary design objectives for its fantasy sandbox. That objective is socialization. Or, as GoblinWorks says, "one of our core philosophies is to maximize meaningful human interaction." A major example of said philosophy is the firm's plan to create "a hierarchy of social structures so that many people have a chance to try their hand at leadership and management." This hierarchy starts with outposts, which are the "heart of the in-game economy" and connected to the aforemention POIs. Click through the links below to learn more!
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One of Pathfinder's 'core philosophies' is socialization originally appeared on...
Filed under: MMO Industry, News Items, Free-to-Play
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Perfect World wants you to know about Arc. It's a new application that purportedly allows PWE users to "manage [their] worlds, stay connected, and be in the know" regarding the company's suite of free-to-play MMOs. There's an in-game overlay with "quick and easy access" to various tips and game guides, and there's also a website you can visit if you'd like to know more.
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Perfect World's Arc application now available originally appeared on Massively on Wed, 08 Jan 2014 19:30:00 EST. Please see our terms for use of feeds. Permalink | Email this | Comments Continue reading...
Filed under: Super-hero, City of Heroes, MMO Industry, News Items, Opinion, Free-to-Play, Marvel Heroes, Consoles, Champions Online, DC Universe Online, A Mild-Mannered Reporter
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2013 was the first year in which City of Heroes didn't exist. The masses of hero fans cried out in anticipation of a new game but found nothing. All there was to be found was a deafening silence and three other games that scratched similar itches but didn't quite manage to hit the same heights. But we've talked about that as much as it can be discussed, and quite frankly I'm more interested in the now. We've got three titles that are still duking it out, trying to find their voices, and so forth. And then we have the header of Plan Z, which covers several different projects but at the same time serves as an interesting look at the community as a whole. So in the wake of a quiet December, let's look back at 2013 for the major titles and for the hopefuls....
Filed under: Super-hero, City of Heroes, MMO Industry, News Items, Opinion, Free-to-Play, Marvel Heroes, Consoles, Champions Online, DC Universe Online, A Mild-Mannered Reporter
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2013 was the first year in which City of Heroes didn't exist. The masses of hero fans cried out in anticipation of a new game but found nothing. All there was to be found was a deafening silence and three other games that scratched similar itches but didn't quite manage to hit the same heights. But we've talked about that as much as it can be discussed, and quite frankly I'm more interested in the now. We've got three titles that are still duking it out, trying to find their voices, and so forth. And then we have the header of Plan Z, which covers several different projects but at the same time serves as an interesting look at the community as a whole. So in the wake of a quiet December, let's look back at 2013 for the major titles and for the hopefuls....