Lords of the Dead

Lords of the Dead guild message board.

Filed under: Business Models, MMO Industry, Opinion, Massively Meta, The Daily Grind, Miscellaneous
[​IMG]
A weekend or two ago, I was paging listlessly through my Steam account, looking for something to grab me. Like a lot of Steam's members, I've got dozens of games I've purchased cheaply or been gifted but never got around to playing, so you'd think finding something would be easy! As I poked around, I wondered just how much my library reflected my actually gaming interests. I have a lot of MMOs, obviously, but just as many deep RPGs, clicky action-RPGs, sandboxes, and puzzlers. Oddly, I have a bunch of hardcore roguelikes even though I'm terrible at them and rarely play them, but for some reason, I can't stop buying them just to see if maybe this one will satisfy that itch. What about you, Massively folks? What does your Steam library say about you? Bonus question: How many games do you own through Steam and other digital distributors?
[​IMG]
/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily...
Filed under: MMO Industry, News Items, Miscellaneous
[​IMG]
Did you know that Crytek has launched a CryEngine subscription service on Steam? Yup, it's true. So if you're a budding game developer, a modder, or someone who is curious about game dev tools, you can now play around with the tech behind MMOs like Aion, ArcheAge, and Star Citizen as well as a boatload of popular single-player games. Steam customers get full use of the engine for a $9.90 monthly fee. The "announcement means we are adding the first complete game development engine to Steam, with access to enough source code to allow the creation of any kind of PC game," Crytek director of business development Carl Jones explained. "We're also giving indie developers state-of-the-art tools that live within the same eco-system that they can choose to publish their games."
[​IMG]
Full CryEngine now available through Steam originally appeared on Massively on Thu, 29 May 2014 20:00:00 EST. Please see our terms for use of feeds....
Filed under: Historical, Game Mechanics, MMO Industry, PvP, News Items, War, Free-to-Play, Consoles
[​IMG]
War Thunder is bringing its brand of World War II plane and tank mayhem to the PlayStation 4 on June 3rd. That date also "signals the global release of [the] Ground Forces" expansion, according to a Gaijin press release. "Cross-platform compatibility is coming very, very soon," the company says. Click past the cut to read the full blurb. Continue reading War Thunder coming to PS4 on June 3
[​IMG]
War Thunder coming to PS4 on June 3 originally appeared on Massively on Thu, 29 May 2014 19:00:00 EST. Please see our terms for use of feeds....
Filed under: Sci-Fi, EVE Online, Expansions, Game Mechanics, MMO Industry, News Items, Dev Diaries, Sandbox, Subscription
[​IMG]
Last week CCP shared what EVE Online players can expect with June 3rd's Kronos release. Today, the firm has published another lengthy dev blog with even more internet spaceship goodness. There's an improved Typhoon model, new low-sec contraband sites, low slots on freighters and jump freighters, and improved visuals on EVE's Mac client (as well as improved Mac-specific customer service).
[​IMG]
Here's what else is coming in EVE's Kronos originally appeared on Massively on Thu, 29 May 2014 17:00:00 EST. Please see our terms for use of feeds....
Filed under: Fantasy, Video, Game Mechanics, New Titles, News Items, Free-to-Play, Player-Generated Content, Landmark
[​IMG]
If you've been holding back from building in Landmark because of the impending claim wipe when caves are introduced, feel free to dig in now. There's no universal wipe! Director of Development Dave Georgeson expounded on the change in plans during last night's Landmark Live. "We found a way by which we do not have to wipe all the claims when we put up the cave entrances," he said. If you have a claim placed where the caverns end up, it will be packed in a template for you to use elsewhere. Georgeson went on to assure players that there are only a few entrances to these caves on each island, so very few players will be displaced. To hear more about next week's Landmark patch (including smoothing tool upgrades and more metal textures) as well as see the first 19 winners of the Landmarks of Landmark contest, you can watch the full recorded stream after the break....
Filed under: Fantasy, Video, Darkfall, Classes, Game Mechanics, MMO Industry, PvP, News Items, Sandbox, Subscription
[​IMG]
Have you ever felt that way about a screenshot? It's kinda annoying, really. I don't have time for another game right now, and I don't have the energy to seek out a guild and make new friends (both of which are basically required in the sort of FFA PvP environment that Darkfall offers). So, yeah. I guess I'm just going to sit here and look longingly at that dude's spyglass and think about the good ol' Darkfall days. Oh, and Aventurine's put out its latest newsletter, if you want to give that a read-through. And there's a custom roles video after the break. Continue reading This screenshot really makes me want to play Darkfall...
Filed under: World of Warcraft, Fantasy, Expansions, Game Mechanics, News Items, Housing, Subscription
[​IMG]
Garrisons are one of the big defining features for World of Warcraft's next expansion, but we haven't heard a whole lot about them. That's all changing with the start of a new four-part series explaining how the system works and how players can unlock and improve their Garrison, starting with the absolute basics. The first part is available now, outlining the overall scope of the fortifications and what players will be able to do with them. The short version is that Garrisons will be centrally located for both the Horde and Alliance, but you'll have access to satellite locations in each of the various zones through the expansion. You'll also have choices about which buildings to construct as you move through Draenor, which will affect both the central location and the satellite region -- building a Lumber Mill, for instance, will mean unlocking one back at your main Garrison as well as offering unique buffs while in the zone with the Mill. Check out all the details...
Filed under: Fantasy, Sci-Fi, Business Models, MMO Industry, News Items, Dev Diaries, Crowdfunding, Steampunk
[​IMG]
Did you miss part one of Muse CEO Howard Tsao's ongoing post-mortem for Guns of Icarus? How about part two? All caught up now? Good, because Gamasutra has published part three. In the latest installment, Tsao shares lessons learned from two successful Kickstarters. "We realized that Kickstarter was amazing, and it would fundamentally change the relationship between developers and fans/players, but we couldn't have predicted how soon and how spectacularly," he writes....
Filed under: Sci-Fi, Bugs, Business Models, Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Star Citizen, Buy-to-Play
[​IMG]
Despite the best efforts of a dev team that's been working around the clock for the past two weeks, Cloud Imperium has decided to delay today's planned Arena Commander release for Star Citizen. CIG's Chris Roberts offers a lengthy explanation on Star Citizen's official website, complete with a list of critical bugs soon to be squashed.
It would be foolish to release an unstable build, even if pre-alpha for the sake of meeting an internal deadline. This is the power of the crowdfunding that made Star Citizen possible: a publisher would make us ship tomorrow regardless of the current build quality... but as you are all focused on quality rather than a financial return for shareholders we are able to take a few...​
Filed under: Fantasy, Lord of the Rings Online, Events (In-Game), Game Mechanics, MMO Industry, PvE, Opinion, Free-to-Play, The Daily Grind
[​IMG]
I've stomped my share of shrews in this week's Lord of the Rings Online Spring Festival, and while I'm content to semi-AFK my way through a token grind to get a couple of the spiffier rewards, it strikes me as odd to see a dozen players doing the same activity in close proximity and basically ignoring one another. Sure, there's that one guy who's always spamming the emote with the most over-the-top animation in the game, but apart from that, this might as well be a slice from a single-player RPG. So, how about it Massively readers? Do make small-talk in situations like this, or do you just go about your business?
[​IMG]
/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics:...