Lords of the Dead

Lords of the Dead guild message board.

Filed under: Fantasy, Lore, Patches, Opinion, Guild Wars 2, Flameseeker Chronicles, Buy-to-Play
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Last week, ArenaNet wrapped up Guild Wars 2's two-parter story arc, The Dragon's Reach. It's a doozy, especially since part one of the chapter was, in my opinion, the weakest of the living world story's second season so far. It wasn't bad, mind you; it just didn't leave me staring at my calendar in thwarted anticipation the way previous installments did. Part two brings that feeling back, which is almost too bad since we're going to be waiting until autumn for the story to start up again. In the meantime, we've got a bunch of stuff to talk about, so jump past the cut -- but only if you're cool with spoilers for pretty much everything. Continue reading Flameseeker Chronicles: Taking command in Guild Wars 2...
Filed under: Fantasy, Horror, Business Models, MMO Industry, News Items
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Hoo boy, Hellgate. It's back, again, this time as a Steam Greenlight hopeful sponsored by T3Fun and Redbana. The latest incarnation is called Hellgate Global, which should again sound familiar. It includes the Tokyo expansion, 24 new levels, and plenty of new monsters. T3Fun has put a couple of cinematic trailers up on its Greenlight page. You can see both of them past the break. Continue reading Hellgate is back, again, this time on Greenlight
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Hellgate is back, again, this time on Greenlight originally appeared on Massively on Tue, 19 Aug 2014 11:00:00 EST. Please see our...
Filed under: Sci-Fi, Video, Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Star Citizen, Buy-to-Play
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Chris Roberts is back to answer another batch of Star Citizen subscriber questions in this week's episode of 10 for the Chairman. He touches on quite a lot of stuff during the video's 22-minute running time, most notably flight model concerns and single-player story elements as they relate to both the persistent universe and the Squadron 42 campaign. "If I was going to pitch [the S42 story] to you I would say that it would be the opening of Gladiator, mix it with the Ninth Legion and Heart of Darkness/Apocalypse Now, all set in space," Roberts explains. In terms of the flight model, Roberts talks about the current implementation vs. the upcoming "additive mode" that will basically allow for inputs without autocorrect...
Filed under: World of Warcraft, Fantasy, Expansions, Game Mechanics, Interviews, MMO Industry, News Items
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In the aftermath of World of Warcraft's latest subscriber number downturn, Blizzard game designer Tom Chilton says he's unsure if the fantasy MMORPG will rebound like it has in the past. "We really don't know if it will grow again," he said, according to MCVUK. "It is possible, but I wouldn't say it's something that we expect. Our goal is to make the most compelling content we can." Chilton also touched on Blizzard's decision to provide a level 90 character with its Warlords of Draenor expansion. "By building expansions, you are effectively building up barriers to people coming back. But by including the level 90 character with this expansion, it gives people the opportunity to jump right into the new content," he said....
Filed under: Culture, Game Mechanics, MMO Industry, Opinion, The Daily Grind, Miscellaneous, Crafting
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If you go to any bank in World of Warcraft, you're going to see two different kinds of characters: actual players bedecked in fine combat gear... and level 1 bank mules with cute names and even cuter guild tags. These characters are often seen as worse than alts; they're not merely alternatives to someone's main character but characters who exist solely to hold extra gear or sell items on an auction hall, usually circumventing the intended inventory limits system. In short, they're real characters' pack mules. In some games, especially early sandboxes, such mules were loaded down with tradeskills to allow a single player to craft items for his real character, allowing him to circumvent intended character interdependency too and seriously impacting player-driven economies. Do you make use of mules or bank alts in your MMO of choice? Or has your MMO found a clever way to make muling unnecessary?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online...
Filed under: Fantasy, Game Mechanics, Patches, News Items, RuneScape, Free-to-Play, Browser
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How do you feel about reaping souls? Would you consider it as a potential career choice? The latest RuneScape update really encourages players to take part. After all, Death is really backed up, and he could use your help taking down some of the game's bosses. Just stop by Death's office, let him assign you a target on a daily basis, and you're off to the races! In this case, "the races" means "kill the boss and claim its soul." So why would you do this other than the simply joy of serving as Death's administrative assistant? Successfully reaping bosses provides reaper points, which can be cashed in for rewards like a reduction to instance creation costs, an increase to bonfire health boosts, and new crafting items. There are also cosmetic rewards if you'd rather just look really pretty. You can read all of the details on the official update page, which should encourage players to really jump in there and start clearing away bosses for a good cause....
Filed under: Fantasy, Sci-Fi, Trailers, Video, Events (Real-World), Game Mechanics, Patches, Previews, PvP, News Items, Free-to-Play, MMOFPS, Miscellaneous, Not So Massively, MOBA, League of Legends, Crowdfunding, Destiny, Elite: Dangerous, Path of Exile
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Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs....
Filed under: Fantasy, Game Mechanics, Patches, Previews, News Items, Diablo III
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There's nothing worse in Diablo III than seeing a treasure goblin waltz up and snatch a valuable item away from you whilst you're dealing with a pack of monsters. It's endlessly satisfying to catch the little monster and take it down. But what if you could head back to the goblins' base and start taking stuff from them for a change? That's the idea behind the Vault, a new area being added to Diablo III with patch 2.1. Whenever you take down a treasure goblin in 2.1, there's a chance that a portal to the Vault will spawn. Inside the Vault there's a ton of items pilfered by the treasure goblins, as you'd expect. There's also the Baroness Greed, who doesn't take kindly to having her space invaded and her pilfered goods re-pilfered by someone else. Still, it turns the game on its head; instead of being annoyed when a treasure goblin pinches your loot, now you'll have a chance to get something even better.
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Diablo III previews...
Filed under: Fantasy, Culture, MMO Industry, News Items, Free-to-Play, MOBA, League of Legends
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So what do you do when you're too old to play e-sports on a professional level? Do you accept that you had a good run being treated like a rock star for playing a lot of games and move on with your life? Heck no. You need to start worrying about leveraging your brand and your media training. That's the sort of material covered by a new program headed by Riot Games, guiding professional League of Legends players on the path from the start of their career to their expected retirement at around age 27. The accepted retirement age for professional players is due to a decrease in fine motor control and reflexes, which means that as in physical sports, it's impossible to continue playing as you get older. While the symposia Riot is offering don't yet go into detail about what players can do after playing, they are meant to help keep professionals in the spotlight and support them when they can no longer keep up with the events. It's useful training for...
Filed under: Betas, Sci-Fi, Trailers, Video, Lore, News Items, Consoles, MMOFPS, Destiny
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What lurks beneath the cloudy exterior of Venus? In the real world, a blighted hellscape that's about as conducive to human life as the heart of a nuclear reactor. In Destiny, though, it's a lush landscape full of ruins, plant life, and stunning vistas, though considering the large number of gun-toting robots that appear to be popping out of the woodwork, one suspects it might not be all that comfortable for humans just the same. Yes, the latest Destiny trailer is giving a quick peek at the planet, and while it's not replete with detailed information, it's enough of a tease to get fans excited. Click on past the break to see the planet for yourself before the game launches on September 9th. Continue reading Destiny shows off a Venus trailer
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Destiny shows off a Venus...