Lords of the Dead

Lords of the Dead guild message board.

Filed under: Business Models, MMO Industry, Opinion, Massively Meta, The Daily Grind, Miscellaneous
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Server merges, megaservers, connected realms, server consolidations -- call them whatever you want; a server merge is a merge, and it means a game's population has shrunk and servers need to be shed. Usually, MMO gamers take that as a herald of doom and race to the forums and blogs to argue over the technicalities of who's going where, what stuff will be lost in the transfer, and who predicted something patently inevitable a year ago. Onlookers pronounce the game a failure. But maybe that's the wrong atittude altogether. By the time most games merge servers, I'm usually heaving a sigh of relief. RIFT, Star Wars: The Old Republic, Star Wars Galaxies, EverQuest, even World of Warcraft -- all of these MMOs benefited enormously from their merges or faux-merges, in spite of the way merges look to people obsessed with schadenfreude. For players playing a game whose devs recognize a...
Filed under: Business Models, Events (Real-World), Expansions, MMO Industry, Patches, Opinion, Massively Meta, Miscellaneous, The Think Tank
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Happy autumn! It's a season of MMO expansions. World of Warcraft, Star Wars: The Old Republic, RIFT, EverQuest II, Star Trek Online, and bunches more are all getting major updates or expansions in the next few months. Presumably, expansions aren't meant only to give existing players something to do; they're also meant to give old players reasons to come back. But do they work? That's the question I asked Massively's writers in this week's Think Tank. Do we return for expansions? Do we avoid them? Do we even like them? Let's talk expansions....
Filed under: Fantasy, Horror, Sci-Fi, Events (In-Game), Game Mechanics, MMO Industry, News Items, PvE, The Secret World, Promotions
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Got MMO plans for your weekend yet? If not, you might want to check in with The Secret World, since Funcom is hosting what it calls a Golden Weekend with "massive bonuses" and a "gilded rage event." Yes, you can hunt down that rampaging golden Guardian of Gaia, and you can also enjoy double AP as well as 30 percent extra Funcom points on every purchase. Get all the event details via the links below!
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This weekend's golden in The Secret World originally appeared on Massively on Thu, 09 Oct 2014 19:00:00 EST. Please see our...
Filed under: World of Warcraft, Fantasy, Culture, Events (Real-World), MMO Industry, News Items
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You've got your tickets purchased, your hotel arrangements squared away, your bags all packed. You're ready for BlizzCon this year! But leaving aside the fact that you can probably unpack your bags now as you've still got a month to go, what are you actually going to be doing at BlizzCon? That's what you can find out by taking a gander at the official schedule, which tracks the events of the day on both Friday and Saturday for World of Warcraft, StarCraft 2, Hearthstone, and Diablo III. A floor map is also available so that congoers can get a feel for the layout before arrival, although that's of less interest to fans planning on taking advantage of the streaming options available for the convention. If you're thinking of buying a virtual ticket for the high-quality streams, take a look at the schedule and see if it's stuff you...
Filed under: Fantasy, Expansions, Previews, News Items, Free-to-Play, RIFT, Dungeons
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It's nice that RIFT's upcoming expansion is named Nightmare Tide because it really gives you a clear idea of what you're walking into. So when you read about the upcoming level 65 dungeon, Glacial Maw, it doesn't really surprise you. A dungeon that takes place burrowed inside of the carcass of the powerful Izbithu, wherein you fight off an infestation of parasites hoping to make the dread creature rise once more? Nightmarish, sure, but that's what you were promised on the tin. Of course, all of that is assuming that you make it to Izbithu's corpse first, since first you'll have to fight your way past an ice drake that tends to eat anyone investigating the decaying monstrosity and a golem fused with tentacles and sharks. And even once you fight off the insidious parasitic infection, there's something even worse in the depths of the body. Which... just the fact that you're fighting inside of a giant corpse is pretty bad, yes? Take a...
Filed under: Sci-Fi, Business Models, Culture, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Star Citizen
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If you think Cloud Imperium charges a lot for Star Citizen's spaceships, you should see what some of the "rarer" ones are going for on the game's grey market. Eurogamer has published a look behind the curtain of the space sim's secondary item sales, including interview snippets with a couple of middlemen who have made significant amounts of real-world money by facilitating digital spaceship swaps. In many cases, the perceived value of a Star Citizen spaceship is tied to whether or not it has lifetime insurance, which was originally offered to backers during the game's early crowdfunding days. Cloud Imperium says that the insurance will function as a convenience item instead of a must-have in the final game, but that hasn't stopped speculators and collectors from paying a premium for LTI-equipped ships, even though...
Filed under: Sci-Fi, Expansions, Game Mechanics, News Items, Opinion, Star Trek Online, Free-to-Play, Captain's Log, Subscription
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If you think about it, Star Trek: Voyager is basically a remake of Gilligan's Island. Ship goes out for a routine trip and gets stranded, and for the next several years the crew of that ship tries to get back home and repeatedly fails. I bring this up because I recently had a chance to to on a tour of Star Trek Online: Delta Rising, and I kept thinking that "going on a tour" was just the first step before being stranded in the quadrant myself. Well, maybe not, but it's as good a segue as anything. Lead Designer Al Rivera and Senior Producer Stephen Ricossa took me on a trip through all of the various systems of Delta Rising and several of the upcoming story elements. If you don't want to be spoiled on the expansion before it goes live, you might want to steer clear, but there are some...
Filed under: Sci-Fi, Expansions, Game Mechanics, News Items, Opinion, Star Trek Online, Free-to-Play, Captain's Log, Subscription
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If you think about it, Star Trek: Voyager is basically a remake of Gilligan's Island. Ship goes out for a routine trip and gets stranded, and for the next several years the crew of that ship tries to get back home and repeatedly fails. I bring this up because I recently had a chance to to on a tour of Star Trek Online: Delta Rising, and I kept thinking that "going on a tour" was just the first step before being stranded in the quadrant myself. Well, maybe not, but it's as good a segue as anything. Lead Designer Al Rivera and Senior Producer Stephen Ricossa took me on a trip through all of the various systems of Delta Rising and several of the upcoming story elements. If you don't want to be spoiled on the expansion before it goes live, you might want to steer clear, but there are some...
Filed under: Fantasy, Classes, Lore, Previews, News Items, Consoles, Final Fantasy XIV, Subscription
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Limsa Lominsa is a rough town. There are pirates, layabouts, and all manner of shifty people at Final Fantasy XIV's island port city. The Yellowjackets keep the order in the streets, of course, but who keeps things clean in the back alleys? Why, the dashing Rogues, of course, the subject of the newest patch 2.4 preview on the official site. They might be cutthroats, brigands, and thieves, but they've still got a city to keep in one piece. The preview also discusses Ninja, the job recently imported to Eozea from the Far East with the arrival of the Doman refugees. The preview makes it clear that both class and job will follow the usual progression for quests and gives a small slice of the flavor players can expect, but even the secondary class for Ninja is still shrouded in mystery, which is frustrating if you want to get leveling done before it goes live... but then, would you really expect the most stealthy class to...
Filed under: Fantasy, Trailers, Video, Game Mechanics, MMO Industry, News Items, Swordsman
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Swordsman is expanding on October 23rd, according to a new trailer from Perfect World that's releasing, oh, right about now! The content drop is called Gilded Wasteland update, and it adds new regions and new battlegrounds to the wuxia-powered MMO. There's a level cap increase as well (from 89 to 94) as well as "leveling adjustments combined with a multitude of optimization changes [that] will streamline the Swordsman experience for both veterans and new players," according to a PWE press release. You can click past the cut to view the trailer, and don't forget to follow along with Massively's Swordsman-flavored Choose My Adventure series.] Continue reading Swordsman's Gilded Wasteland launches October 23rd...