Lords of the Dead

Lords of the Dead guild message board.

Filed under: Culture, Opinion, One Shots, Miscellaneous, Crowdfunding
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Crowdfunding MMOs seems to be all the rage these days, with young folk tossing money about like it ain't no thing. I don't get this generation with all of its jams and swatch watches and Walkmens. Back in my day, crowdfunding took place in the form of a barn raising. Anyway, I've been wondering if an atmosphere of mutual investment and indie scrappiness has caused us to hold such MMOs to a lower standard than we would otherwise. Maybe you're just so happy that this particular title is being made that you don't mind that it's missing key features, such as avatar heads or hit boxes or localization to any known country on Earth. Are you willing to forgive blemishes and a less-than-complete games because it comes partially from your own pocketbook? And do you actually own a pocketbook? Do you even know what a pocketbook is? Kids these days, am I right?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!...
Filed under: Sci-Fi, Opinion, Free-to-Play, MMOFPS, Firefall, Jukebox Heroes, Music
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There's something about militaristic science-fiction shooters that brings out the piano in the composer, isn't there? That's what I was thinking when I first heard one of the Firefall themes. Not that the track was bad, just that it made me wonder why these simple piano themes have been linked to such games. Oh, it's probably because of Halo, but I'd like to think that there are greater reasons than that. So this week we're going to be taking a crash course on the Firefall soundtrack. As far as I know, composers Michael Bross and Boon Sim's score isn't available to buy or download anywhere, so the avid video game score collector is going to have to do a little digital yoga to coax those files out of the library. I think it's worth hunting around for it, as Firefall's music is an obvious labor of love and a desire to create a quality product. "Initially, we experimented with something that was mostly synth-driven and atmospheric," Bross said in an...
Filed under: Historical, Real-Life, MMO Industry, PvP, News Items, War, Free-to-Play, World of Tanks
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Wargaming.net's World of Tanks has again broken its own world record for player concurrency, hosting 1.1 million players simultaneously on the game's Russian cluster. This new total handily defeats the previously reported record of 190,541 online players set in March of 2013, though Wargaming.net did note in its press release that average concurrency has been hovering near the 900,000 mark "for the past few months." According to the studio, which now boasts offices in Chicago, Baltimore, Seattle, Austin, Paris, Kiev, Tokyo, and more, World of Tanks has over 75 million players. The press release was not specific on whether these are active players or simply registered accounts. [Source: Wargaming.net press release]...
Filed under: Betas, Fantasy, News Items, Free-to-Play, Trading Card Games, Casual, Hearthstone
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Blizzard die-hards and CCG fans alike have reason to celebrate today because the Hearthstone open beta is officially live. Plenty of players have been dabbling in the game since it entered closed beta testing in August of last year, but now anyone can jump right in and get started with Blizzard's latest money machine. As long as you've got an active Battle.net account, you can just head on over to the Hearthstone official site and join the fun. The official announcement post assures players that no further wipes are planned, so from here on out, you're playing for keeps.
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Hearthstone enters open beta testing originally appeared on Massively on Tue, 21 Jan 2014 18:30:00 EST. Please see our terms for use of feeds....
Filed under: Betas, Sci-Fi, Game Mechanics, Lore, MMO Industry, New Titles, News Items, PvE, Sandbox, Crowdfunding, The Repopulation
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Guess what, Repopulation fans? It's time for another update, that's what. Above & Beyond has posted a list of alpha weapon abilities on the game's website. The post notes that "some weapon lines are still under construction and missing abilities," but it's nonetheless an extensive info dump that gives those of us outside of alpha testing a quick look at the sci-fi sandbox's combat particulars. The Repopulation's dev team has also released the sixth chapter of its Evening Star short story. You'll find both updates behind the links listed below....
Filed under: Sci-Fi, Classes, Opinion, Free-to-Play, Star Wars: The Old Republic, Guides, Hyperspace Beacon, MMORPG
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I understand what some Star Wars: The Old Republic players are seeking when they ask how I play my class. They want to play the game better! If they ask me, specifically, then they want to play a Marauder better. I like these guys, and I welcome any questions they have. The other kind of SWTOR player who asks how I play my class looks for the faults in my playstyle. Well, there are many of them, but that doesn't mean that some of my choices are completely bad. And like most players, I didn't learn how to play my class completely on my own. I am, like most of you, an amalgam of several different teachers. Today, I'd like to take a moment not to look at the specific ways I play a Marauder (although I might use the Marauder as an example) but to examine methods for learning and elicit tips from players who are damn good at playing MMOs. Continue reading Hyperspace Beacon: How do I play my SWTOR class?...
Filed under: Sci-Fi, Game Mechanics, Guilds, Interviews, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Star Citizen, Buy-to-Play
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alpha has been going on behind-the-scenes for the past week or so, and a few lucky backers have been helping test various bits of guild functionality that will be integrated between the finished game and the website. Today Cloud Imperium publicly unveiled Star Citizen's organization functionality, and Massively managed to snag a quick interview with developer Benoit Beausejour from Turbulent, a Montreal-based studio that is developing SC's web tech. Head past the break for the full organization press release as well as Beausejour's answers to our questions....
Filed under: Fantasy, Events (In-Game), Patches, Previews, News Items, Free-to-Play, RIFT, Subscription
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If you're a loyal subscriber to RIFT, you probably can't wait to see what's around the bend for patch 2.6. And you'll be rewarded for that loyalty with a variety of new features... and a brand-new loyalty tier. RIFT Junkies has put together an extensive preview of new features, achievements, and rewards currently available on the game's test server, as well as a look at what players can get for the new "black" loyalty tier. Among the major additions is the new Bloodfire event marking a major invasion from the Fire plane directly into Telara. The event also appears to tie into the new Air Saga achievements. There are also new squirrel mounts gained from Unstable Artifacts, allowing players to summon a variety of new elemental critters to serve as transportation. So you'd best head on over to the preview for all the details you can get about these new events before they go live....
Filed under: Fantasy, Lore, Patches, Opinion, Guild Wars 2, Flameseeker Chronicles, Buy-to-Play
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It has come to my attention that the title of the latest Guild Wars 2 release is not GIANT KILLER LADY ROBOT. It's actually titled The Origins of Madness. "GIANT KILLER LADY ROBOT!" is just what I yelled after seeing the Twisted Marionette world boss because I can't think of many things cooler than that, and now we're going to have one right here in our very own GW2. Apart from the presence of the Twisted Marionette and jungle wurm world bosses, ArenaNet is keeping the content of this release tightly under wraps. Not that I blame it; with Scarlet Briar's story arc ramping up to a finish, it wouldn't do to let too many details slip. Continue reading Flameseeker Chronicles: The calm before Guild Wars 2's next release...
Filed under: Opinion, Kids, MMO Family, Family, Miscellaneous
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In a recent Wall Stree Journal article, author Christopher John Farley posited that literature can learn from the rise and success of video games. Polls reveal that families are increasingly concerned that their children aren't reading as much as they should. And they're right to be concerned because studies have shown that good reading habits are forged during childhood, and after age 12, it's extremely hard to get kids to read if they aren't big readers already. Video games and literature seem an unlikely duo, but there some important ways that gaming can encourage reading. Let's explore this topic in this week's MMO Family. Continue reading MMO Family: How to encourage reading through video games
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MMO Family: How to encourage reading through video games originally appeared on Massively on Tue, 21 Jan 2014 11:00:00 EST. Please see our...