Lords of the Dead

Lords of the Dead guild message board.

Filed under: Fantasy, Final Fantasy XI, Classes, Patches, News Items, Consoles, Subscription
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If you're an avid Final Fantasy XI player and you've missed your Wings of the Goddess characters, you'll be happy to know that you're getting a big dose of nostalgia in the game's most recent update. A new quest has been added that allows Summoners to call forth Atomos and everyone to summon Lilisette's Alter Ego, provided that you've already finished off the Wings of the Goddess missions. And that's only the metaphorical tip of the iceberg. The October update also rolls out new battlefields pitting players against Ifrit Prime, Shiva Prime, Titan Prime, Ramuh Prime, Garuda Prime, and Leviathan Prime at a higher level of difficulty. There are also several job improvements, including wide-scale buffs to pets over level 100, weapon skill improvements (such as Puppetmasters getting an A+ rank in Fists), and other assorted buffs (Ninja shuriken are now far more attractive and usable). Take a look at the full update notes for...
Filed under: Fantasy, Game Mechanics, MMO Industry, Opinion, Ultima Online, Massively Meta, Sandbox
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Even after they're officially launched, many MMOs still maintain public test servers where volunteers can help the devs test out upcoming content (or at least sneak a peek at it). I am not usually one of those players, but long ago I spent a lot of time on Ultima Online's test center. UO made it super easy to test by allowing players to boost their characters skills and giving them a bank full of resources. In fact, I knew players who loved the flexibility and lack of grind so much that they considered the test shard their home shard in spite of the wipes, and even today game-wide events are still held there so that people from all servers can attend. Do you spend time on MMO test servers post-launch?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of...
Filed under: Historical, Trailers, Video, Culture, MMO Industry, News Items, War
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Gaijin Entertainment, the Russian studio behind War Thunder, has released a live action trailer commemorating the Eastern Front conflict between Russian and German forces during World War II. The clip, titled Victory is Ours, debuted at last weekend's Russian Comic Con. Fortunately you don't have to travel to Soviet Russia to view it, as we've embedded it just beyond the cut. Continue reading This live action War Thunder trailer looks pretty expensive
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This live action War Thunder trailer looks pretty expensive originally appeared on Massively on Mon, 06 Oct 2014 19:00:00 EST. Please see our...
Filed under: Fantasy, Culture, Game Mechanics, Patches, News Items, Shroud of the Avatar
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Any game with a strong online component is only as strong as its servers. You could make the best game in history, but if no one can log in and play it, it's not going to be worth much. The latest update on Shroud of the Avatar's development notes that one of the big issues plaguing the game's 10th major update was stability. That means that the team needs more people connected and playing (or trying to) so that the issues can be documented and solved. The team also introduced the Challenge Dungeon to get a clearer picture of PvE combat, noting that it had become a bit too single-note even against different sorts of enemies. PvP, meanwhile, is a matter of constantly moving, which is very network-intensive. The update discusses some of the patches planned to address both issues in the future, including better enemy AI and skills reworked to not make constantly darting about the most attractive update. Take a look at the full developer dispatch for more information....
Filed under: Real-Life, MMO Industry, New Titles, News Items, Races
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Ubisoft has pushed The Crew's launch date from November 11th to December 2nd. "The extra time will allow for a second closed console beta to be held, giving even more players the opportunity to experience the game, which is something the community has been requesting," Ubisoft's statement read. The open world racer's Xbox One and PlayStation 4 beta is currently ongoing. Gamespot reports that a second closed beta will happen some time in November.
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The Crew pushed back to December 2 originally appeared on Massively on Mon, 06 Oct 2014 17:00:00 EST. Please see our terms for use of feeds. Permalink |...
Filed under: Fantasy, Patches, Previews, Endgame, News Items, Consoles, Final Fantasy XIV, Dungeons, Subscription
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We don't know exactly when patch 2.4 will drop for Final Fantasy XIV, but we know it will be soon -- and not just because it's been about three months since the last major patch, but we've also got a peek at the three new hard mode dungeons coming in patch 2.4. The Sunken Temple of Qarn and Sastasha will be updated in new forms, while Snowcloak takes the role of the completely new dungeon for players to navigate. While the massive ice wall of Snowcloak is visible in the game now, a series of tunnels will be navigable in 2.4, allowing players to enter the depths searching for the source of this formidable barrier. Meanwhile, Sastasha has become invested with a new group of apparent pirates straight from the depths of the sea, and the Sunken Temple of Qarn has proven to be less conquered by adventurers than...
Filed under: Sci-Fi, Video, Business Models, Game Mechanics, News Items, Sandbox, Crowdfunding
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When we last checked in on Ascent: The Space Game, the indie sci-fi sandbox MMORPG was already eminently playable, having launched on Desura and angling for a Steam greenlight. Now Fluffy Kitten Studios has posted a Kickstarter intended to fund specific upgrades for the game -- specifically, improved graphics and UI. In fact, the complete budget breakdown is provided on the Kickstarter page. Backer rewards include premium access time, credits, Steam keys, and ships. You could even get a planet named after you. The Ascent sandbox emphasizes freedom, colonization, exploration, trade, combat, farming, mining, ship customization, starbases, and co-op play with fully consensual PvP. The Kickstarter boasts of the game's 270 billion star systems....
Filed under: Sci-Fi, Trailers, Video, Expansions, Game Mechanics, Lore, News Items, Free-to-Play, Star Wars: The Old Republic, Dev Diaries
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After a brief delay and much speculation, BioWare has officially revealed Star Wars: The Old Republic's next digital expansion, and it will indeed be called Shadow of Revan. A tweet from the official account names the title and promises a new level cap of 60 and a launch just in time for Christmas on December 9th. BioWare's press release previews two new planets (Rishi and Yavin 4), four hard mode flashpoints, two "role-neutral" flashpoints, two level 60 operations, and a mission...
Filed under: Sci-Fi, Culture, Opinion, WildStar, The Nexus Telegraph, Subscription, Buy-to-Play
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The past few weeks have not been a fun time to be a fan of WildStar, and we still have heard distressingly little about what's coming in the next patch. Heck, the most I can think of hearing about in recent memory is the announcement that the game will not feature any sort of holiday content this year, and as those of you who know me will probably guess I kind of wanted a Halloween event. (I like October.) But let's talk about what we do know and where we are right now, since barring any further developments, there's not much more to be said about what isn't working. Either things get addressed or they don't. So let's talk about the next drop, what we will and won't be getting from it with any measure of luck, and about the complete lack of holiday content and why anyone should care. Yes, even if you normally don't care about holiday content! Continue reading The Nexus Telegraph: Dribs and drabs of WildStar...