Lords of the Dead

Lords of the Dead guild message board.

Filed under: Sci-Fi, Screenshots, Video, Game Mechanics, Opinion, Free-to-Play, Hands-On, Casual, Rise and Shiny, Livestream
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I'm just going to get this out at the beginning: I absolutely adore adventure games, and honesty above all honesty, I think adventure gaming is almost the perfect genre. I wish MMOs would play like adventure games. I wish that adventure games had multimillion dollar budgets so they could go on forever and ever, patch after patch of head-scratching puzzley goodness. I wish that adventure games were not as rare as they are. But I also wish I were actually good at adventure gaming. I have a hard time with puzzles. Golem would have had me for lunch. I've been enjoying my time in Lilly Looking Through and Memoria so, so much, all the while becoming extremely depressed each and every time I look up a walkthrough that made me feel like a complete and total three-year-old who could barely assemble one of those funny multi-colored...
Filed under: Culture, Opinion, The Daily Grind, Miscellaneous
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I might be getting less patient with new things as I age, because I have found myself becoming frustrated with MMOs and video games that require actual research and learning to play. If I can jump into a game and figure things out, well, great. If I'm going to have to work slowly through a two-hour tutorial while referencing guides on forum posts, I might just shy away. MMOs that go outside of the norm may have a lot more to offer, but the requirement to learn a new way to play or how all of these confangled systems work can be an obstacle to enthusiasm and engagement. I know it makes me sound a little wussy, but it's the truth. I really had to push myself to get into The Secret World and Fallen Earth before falling in love with both of these games due to the learning curve present. So am I alone? Do you bypass an MMO if it just takes too long to learn how to play it?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's...
Filed under: Fantasy, Real-Life, Business Models, MMO Industry, PvP, News Items, PvE, War, Free-to-Play, Browser, Mobile, MMOFPS, Dungeon Fighter Online, Miscellaneous, MOBA, League of Legends, MMORPG
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The digital games market is still on the rise, generating $11.7 billion in sales in 2013. According to market research firm SuperData, this total marks an 11% increase over digital sales in 2012. SuperData noted that Christmas and New Year's occurring in the middle of the week may have helped spiked end-of-year numbers; December 2013 saw a 36% increase in digital sales compared to December 2012....
Filed under: Opinion, Free-to-Play, Humor, The Tattered Notebook, Family, EverQuest Next, Sandbox, Norrathian Notebook
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Whether you are a Founder who will access alpha or not, EverQuest Next Landmark is coming up on us like a bullet train; it will be here before you know it. As opposed to most games that stretch your anticipation out for years, this one is going from announcement to playable in less than six months -- if alpha does indeed make it out in January. Those who are opting for closed and open betas or even launch shouldn't have much longer to wait, either. I expect that those stages will maintain the same speed we've already seen, putting players into the game proper well before the next SOE Live. So with the ultimate build-it-yourself sandbox on the horizon, the question is this: Are you ready? Have you got all your ducks in a row in order to best experience Landmark? Can you say you are all...
Filed under: Fantasy, Endgame, Opinion, Consoles, Final Fantasy XIV, The Mog Log
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Let me be up front with you, dear readers: The Crystal Tower in Final Fantasy XIV is one of the most well-designed dungeons I have had the pleasure of playing through, ever. Not just "in Final Fantasy XIV" but anywhere, ever. It's fun, it's clever, it's clean, it's engaging, it's freaking spectacular. If not for one minor wrinkle, it'd be a nearly unambiguously perfect bit of bliss. But I'll cover that part later; the important point is that right off the bat, this dungeons is something that I consider absolutely stellar. Longtime readers will also know that large group content is generally not my thing. I dislike a big raiding endgame, and I'm not a fan of the style of play, so the idea that my current favorite dungeon in the game is a 24-man rush through the tower probably seems a bit odd. So let's talk about boss strategies, progress through the tower, and the one blemish on what is otherwise unambiguously great. Continue reading The Mog Log: Final Fantasy XIV's Crystal Tower...
Filed under: Culture, Opinion, The Daily Grind, Miscellaneous
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I don't really play Final Fantasy XI these days. I miss it, though -- quite a bit, even. It was my first MMO, and while a lot of its feel shines through in Final Fantasy XIV, it's not quite the same. But I don't really have the time to play it even by its lonesome, let alone with multiple other games already on my agenda, so it's not on my playlist, even though I still get the periodic urge to throw caution to the wind and dive right back in. There are games we want to play but can't (such as City of Heroes, in my case) and games we want to play and do, but we don't talk much about the games we want to play but still don't. Are there games you miss but still don't play? Are they previous favorites you grew out of, places with lots of emotional memories that don't hold up to reality, or really fun games that just get edged out by games you find even more fun?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and...
Filed under: Culture, Opinion, Roleplaying, Storyboard, Miscellaneous
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There is, as I have discussed, a group of roleplayers for whom the game is the thing. If the game doesn't allow you to be a moisture farmer, then why would you want to pretend to be a moisture farmer? Similarly, if you're not actually a master of the marketplace or sitting on huge assets in the game, why would you want to pretend that you are? I am not one of those people. I'm playing a financial wizard partly because I am not a financial wizard. And it's not that I don't love games where that's a viable option, but that's a different discussion. However, this does raise the question of how you can pretend to portray something you aren't intimately familiar with. If I'm playing a doctor, I'm going to run into the simple problem that I'm not a doctor in real life (full-time writers rarely receive extensive medical training). All of roleplaying is some degree of pretending to be something you're not, but how do you do so when it's something that's a bit harder to fake? Continue reading Storyboard: Being who you aren't
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Storyboard: Being who you aren't originally appeared on...
Filed under: Betas, MMO Industry, News Items, Betawatch, Miscellaneous
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Good news to those of you who have been waiting for ArcheAge for what seems like forever (because it has been): The game is in testing! Not open beta testing, no. Or closed beta. In fact, it's really just the most rudimentary stage of alpha testing. But that's something, right? It's at least more than anyone had expected. Not many new betas kicked off this week, but War Thunder did expand its expansion testing with new vehicles and maps, and Hearthstone's development team took the time to say that fewer card changes will be made in the upcoming open beta. WildStar, meanwhile, shrank a little. After a fashion. Anything else? Well, we do have our usual list of games in testing past the break, and we've got a bit more in...
Filed under: Betas, MMO Industry, News Items, Betawatch, Miscellaneous
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Good news to those of you who have been waiting for ArcheAge for what seems like forever (because it has been): The game is in testing! Not open beta testing, no. Or closed beta. In fact, it's really just the most rudimentary stage of alpha testing. But that's something, right? It's at least more than anyone had expected. Not many new betas kicked off this week, but War Thunder did expand its expansion testing with new vehicles and maps, and Hearthstone's development team took the time to say that fewer card changes will be made in the upcoming open beta. WildStar, meanwhile, shrank a little. After a fashion. Anything else? Well, we do have our usual list of games in testing past the break, and we've got a bit more in...
Filed under: Sci-Fi, Game Mechanics, Lore, MMO Industry, News Items, PvE, Star Trek Online, Free-to-Play
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Cryptic is tweaking Star Trek Online's Undine, otherwise known as species 8472. You might recall from Star Trek: Voyager that the Undine were powerful enough to give the Borg fits, so Cryptic has "decided to go back and make them a little bit smarter, a little bit faster, and a little bit tougher." The latest STO dev blog, penned by systems designer Jeff Hamilton, has all the details.
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Cryptic toughening up Star Trek Online's Undine originally appeared on Massively on Fri, 17 Jan 2014 19:00:00 EST. Please see our terms for use of feeds....