Lords of the Dead

Lords of the Dead guild message board.

Filed under: Fantasy, Video, Patches, News Items, Free-to-Play, Path of Exile
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Have you long wanted to summon demonic flame from your fingertips in Path of Exile? You'll get your chance in the game's 1.2.2 patch; it's being added as a new microtransaction spell effect. The developers are also rolling the game's latest mini-expansion, Forsaken Masters, out to the Taiwanese servers as well, launching it before the game's first mini-expansion. It's a more beginner-friendly update, so it makes more sense to launch it first. This all comes courtesy of the game's recent mini-news roundup, covering several small but relevant points of interest. Other updates include discussions being held on the game's next race event, which will probably be significantly different from prior events as the team wishes to clearly distinguish between races meant for hardcore or more casual players. Master/Grandmaster supporter art packs have also begun the process of shipping, with several more prepared for the mail now. Check out the full post for a few more details, or just check out that demonic...
Filed under: Betas, Sci-Fi, Patches, News Items, Sandbox, Crowdfunding, Star Citizen
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Star Citizen's latest update to the Arena Commander module has not come out yet. Yes, V0.9 is being held back slightly, but there's a good reason for that. A recent dispatch from the development team explains that the update just had not been rigorously tested enough to release, especially with the overall goal of making fast progress from V0.9 to V1.0. Of course, the V0.9 update also offers a significant number of upgrades to the experience as a whole, which makes the change that much more understandable. Improvements include the addition of the Murray Cup Racing Mode and the Vanduul Swarm Co-op Mode, leaderboard functionality, and improvements to existing hangars. The update also includes the M50 and 350R ships for all modes and adjustments to make flight options more robust. So you'll have to wait a little longer for the update, but the hope is that it's more than worth the wait. [Thanks to Cardboard for the...
Filed under: Culture, MMO Industry, News Items
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Sports journalism Death Star ESPN has weighed in on the argument about whether or not e-sports are sports. ESPN president John Skipper, speaking at the recent Code/Media Series: New York conference, was asked to comment on Amazon's $1 billion Twitch deal and associated e-sports programming. "It's not a sport, it's a competition," Skipper said. "Chess is a competition. Checkers is a competition. Mostly I'm interested in doing real sports." Which is probably why ESPN covers real sports like poker.
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ESPN boss: E-sports aren't sports originally appeared on Massively on Mon, 08 Sep 2014 14:30:00 EST. Please see our terms for use of feeds. Permalink | Email this | Comments Continue reading...
Filed under: Fantasy, Darkfall, Culture, News Items
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What is D.U.E.L.? It's Darkfall Unholy Wars' equivalent to EVE Online's PLEX, a way to extend your subscription to the game while allowing you to trade for in-game currency. And if that's what's kept you away from the game, your inability to pay for your subscription by earning more currency in the game? You're in luck, as the game is offering a special one-day reactivation on September 11th for lapsed subscribers to log in, purchase D.U.E.L., and possibly get back into the game. Players have expressed some consternation over this decision, arguing that a single day in the middle of the week is an odd time to reinstall, log back in, and try to purchase an item. Official statements by Aventurine staff have clarified that this is only a single flash promotion, and it does not rule out the possibility of other similar promotions in the future. [Thanks to Dengar for the tip!]
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Darkfall gives players a day to log in and...
Filed under: Sci-Fi, Game Mechanics, Previews, News Items, Sandbox, Elite: Dangerous
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So what do you want to do in Elite: Dangerous? Do you want to get into space dogfights? Build up a trade empire? Or do you really just want to accelerate to high speeds, jump out into the unexplored portions of space, and start seeing what's there? The latest newsletter for the game discusses precisely that with the exploration mechanics. Just exploring in the broadest sense is fairly simple, but being the first person to visited an unseen system won't count as exploring a heretofore unexplored location. To really explore a system, players need to determine how many major bodies there are in orbit around the star and scan the lot of them before returning home to tell about it. Having a full set of data and being the first to return with it will provide big rewards to the explorer, but if another ship comes across yours and it wants the prize of being the first to explore the system... let's just say there are no laws against loading weapons and opening fire....
Filed under: Sci-Fi, Opinion, WildStar, The Nexus Telegraph, Subscription, Buy-to-Play
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If you somehow missed it, last week the WildStar team announced that the game will be squishing into megaservers to help bolster populations. What the hell happened? Contrary to what the developers would like you to believe, this is not good news. It's especially bad news if you're part of the roleplaying community, as you're about to get shoved into a server configuration that's almost specifically designed to prevent you from roleplaying outside of a handful of shared plots, but it's bad news for everyone. And it's bad news for the game when server merges are a reasonable reaction after less than three full months of operation. We all know that the game launched to good reviews, and it's far too early to say, "Well, it failed." At the same time, this is not a sign of a robust and vibrant future. This is the first stage of an organized retreat, and it doesn't inspire confidence. So what, exactly, took place that brought the game from the high of its launch to server mergers today? Continue reading The Nexus Telegraph: WildStar ain't doing so good...
Filed under: Betas, Sci-Fi, Culture, Events (Real-World), Launches, MMO Industry, New Titles, News Items, Destiny, Buy-to-Play
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Destiny is officially live today around the world. While it may never arrive on the platform most of us MMO players prefer and it's not squarely an MMORPG, we can still cheer the arrival of a worthy mainstream crossover. Welcome to the fringes of our genre! We've rounded up our Destiny coverage from announcement to launch to celebrate today's official release. Enjoy! (And if you want to see it live, our sister site Joystiq is streaming it right now!) Continue reading Destiny's launch-day roundup
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Destiny's launch-day roundup originally appeared on Massively on Mon,...
Filed under: Fantasy, Video, Classes, Game Mechanics, Guilds, Previews, PvP, News Items, PvE, Guild Wars 2, Buy-to-Play
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Friend of Massively Richie "Bogotter" Procopio is back with a new video helpfully summarizing all of the features coming in Guild Wars 2's September feature pack. It's... kind of a lot of stuff: PvP standard enemy models, new PvP armor sets, an improved combat log, a new golem-themed WvW siege ability line, new consumables, improved commander tags, a new WvW season, guild megaserver prioritization and other megaserver tweaks, a revamped crafting UI, new crafted backpack skins, leveling-friendly loot tweaks, minimap directional arrows, a new level-up screen, a regorganized achievement panel with new collections, and a revamp of the outfit wardrobe, finisher, and minipet UIs. There's also a balance pass for every class and -- drumroll -- a complete do-over for the auction...
Filed under: World of Warcraft, Fantasy, Expansions, Game Mechanics, Lore, News Items, Community Q&A, Subscription
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World of Warcraft generated plenty of news this past weekend! First, our sister site WoW Insider published an overview of last Friday's developer Q&A. The studio confirmed earlier reports that Warlords of Draenor was being worked on before Mists of Pandaria launched, as well as clarified Draenor's timeline (35 years in the past), noted that some garrison buildings will be account-wide, and promised no rep or PvP grinds for legendaries. Second, Blizzard posted up the another entry in its five-part series discussing the lore of major NPCs in Draenor. This video entry, included at the end of this post, covers Grommash Hellscream, chieftain of the Warsong clan. Finally, a...
Filed under: Sci-Fi, MMO Industry, Opinion, The Daily Grind, Sandbox
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This past weekend I played a little Marvel Heroes, a lot of Space Engineers, a bit of War Thunder, and a few other things that I can't justify writing about on an MMO site. I gained some Storm levels in MH and got a few nice drops, but I had the most fun building up my outpost in SE and inviting a friend into my game to serve as my mining slave help me design and craft a few essentials. What about you, Massively readers? What did you accomplish in your MMOs or multiplayer games over the weekend?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!...