Lords of the Dead

Lords of the Dead guild message board.

Filed under: Fantasy, News Items, Guild Wars 2, Community Q&A, Buy-to-Play
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Last month, Guild Wars 2's Community Team launched a new initiative, dubbed The Dolyak Express, to give players a chance to ask development questions that require simple answers (as opposed to long discussions). After gleaning questions from the community, the team has posted the initiative's first set of answers. What do devs have to say about Dwarves as a playable race? So many were turned to stone that there aren't really enough of them left to make a playable race now, but maybe many years down the road is possible. What about changes to WvW and PvP in 2014? You can get the answers to these questions and more, along with a look into how stories will be presented in the future, in this inaugural Q&A.
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Guild Wars 2 posts first Q&A of The Dolyak Express initiative originally appeared on Massively on Fri, 10 Jan 2014 11:00:00 EST. Please see our terms for use of...
Filed under: MMO Industry, Opinion, Massively Meta, The Daily Grind, Miscellaneous
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In the last week, analysts have told us that the PS4 is winning with "core gamers," and a League of Legends rep (perhaps, ahem, a bit overzealously) called his game "pretty much the first successful free online game in the west that core gamers actually really like and play." But both did so without agreeing on what, precisely, constitutes a core gamer. Wikipedia defines the archetype in that broad, nebulous zone between casuals and hardcores, two groups that themselves seem hard to pin down: "a player with a wider range of interests than a casual gamer [who] is more likely to enthusiastically play different types of games, but without the amount of time spent and sense of competition of a hardcore gamer," someone who "enjoys games but may not finish every game [he or she buys], doesn't have time for long MMO quests, and is a target consumer." But the term always bugs me because it provokes gamers to fall for the false-consensus...
Filed under: Business Models, Guilds, MMO Industry, Opinion, The Guild Counsel, Miscellaneous
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Free-to-play is here to stay, and in just a few short years, the MMO landscape has changed dramatically. It seems like just yesterday that games like SWTOR and RIFT were adamantly insisting that the subscription model was the best plan for them. And four years ago, if you had suggested that most MMOs would adopt a free-to-play business model, people would question your sanity. Today, if you claim that the subscription model is the best bet, you'll get funny looks. The change has had an impact on guilds, and it's caused many guild leaders to have to rethink the way they recruit and manage their guilds. Let's take a look at how the free-to-play movement can actually help guilds build and maintain a healthy roster. Continue reading The Guild Counsel: Recruitment tips in the age of free-to-play
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The Guild Counsel: Recruitment tips in the age of free-to-play originally...
Filed under: Sci-Fi, Game Mechanics, MMO Industry, New Titles, News Items, Free-to-Play, Firefall
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Did you catch Red 5's dev round table on Twitch earlier today? I didn't either, but fortunately the Firefall Twitter account susses out several of the more interesting tidbits. The team mentioned the MMO shooter's revamped progression curve, which has changed to the point that "you will feel the difference." In-game mailboxes, separate chat channels, "rare legendary weapon drops," and clicking-on-player-names-to-whisper are just a few of the features in the works. The game's HUD is now drag-and-droppable, and the crafting UI has a new and less confusing layout. There's more where that came from, too, so click through the links below to read all about it.
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Firefall getting 'rare legendary weapon drops,' lots of other stuff originally appeared on Massively on Thu, 09 Jan 2014 18:30:00 EST. Please see our...
Filed under: MMO Industry, News Items, Legal, Miscellaneous
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The ongoing saga of 38 Studios and the state of Rhode Island continued on Wednesday courtesy of Governor Lincoln Chafee introducing a new piece of legislation to the state assembly. Specifically targeting the ongoing lawsuit, the legislation would be used as an inducement for the former company to settle with the state out of court rather than go through the lengthy process of a trial by ensuring that the named defendants will not face further litigation on the same causes. In more conversational terms, the bill states that if the defendants in the lawsuit settle out of court, they cannot be sued again in Rhode Island courts by other people over the closure of the company or other similar charges. Whether or not this will provide sufficient incentive for Curt Schilling and the other 13 defendants named in the lawsuit to simply settle remains to be seen.
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Legislation...
Filed under: Culture, MMO Industry, News Items, Virtual Worlds, MMOFPS, MMORTS, Miscellaneous, MOBA, MMORPG
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A new study published in the International Journal of Human-Computer Interaction has linked changes in visual perception and "pseudo-hallucinatory experiences" with intense video gaming. According to the study, intensive playing can cause the player's mind to perceive real-life objects through a gaming lens and can also create a situation in which the mind generates visual distortions based on gameplay. Examples offered in the study, which was done by gathering 656 posts from 54 different forums, include a subject seeing the Mass Effect dialogue wheel in his or her mind during conversations and another mistaking in-flight airplanes for Modern Warfare 2 UAVs. Mentioned as a basis for the study are the visual "waviness" some gamers experience after long sessions with Guitar Hero, the "Tetris effect" that involves seeing...
Filed under: Sci-Fi, Game Mechanics, Previews, News Items, Free-to-Play, Star Wars: The Old Republic, Subscription
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Bombers are not the sort of ships that dart hither and yon in Star Wars: The Old Republic. They don't skitter about in elaborate dogfights. No, they are the ships that approach their targets, use heavy shields to weather some incoming fire, and then watch as a field of mines explodes around all those ships with the darting and the skittering. The latest development blog on the official site discusses more about how bombers play in Galactic Starfighter. Various mines are available to bombers, ranging from straightforward damage mines to shield-and-power draining Ion Mines to seek-and-destroy Seeker Mines. Bombers can also field stationary Drones for both offensive and defensive purposes, with Sentry Drones taking shots at enemy ships and Repair Drones fixing up the hull of allied craft. Take a look at the full entry for more details, especially if you think you're the sort of player who might want to...
Filed under: Fantasy, Game Mechanics, Previews, News Items, Mobile, Community Q&A
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Albion Online has some pretty ambitious design goals as a top-down multi-platform MMORPG with free-for-all PvP. A few players have gotten a chance to try the earliest testing build out, and there were some obvious questions, enough for the development team to post several answers. While the game is still early in alpha testing, it's an interesting look at the design philosophy and how harsh the environment really will be. The core of Albion Online is that characters don't have specific levels or stats raised via levels; instead, everything comes down to what you can craft, which is increased as you gain more fame. According to the answers, unarmored characters will all have about 1000 life points. Items constantly degrade and can be looted by other players in combat, which means that there's always a drive to get more items, but finding more valuable materials will require a trek to more dangerous parts of the world. Check out the full list of answers for more details on how the designers look to keep the game lively and interesting....
Filed under: Sci-Fi, Patches, News Items, Free-to-Play, MMOFPS, PlanetSide 2
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Would you like your favorite game to update more often or less often? Odds are you're prefer the former; barring the occasional update that badly breaks something, updates are a good thing. That's why creative director Matt Higby took to the PlanetSide 2 forums to break the happy news that the game's update schedule will be increasing to weekly patches. Yes, that's weekly, starting next Wednesday and continuing through the remainder of the year. Higby explains that the new schedule will have several benefits, starting with the team no longer requiring frequent hotfixes to take care of minor bugs and performance issues. It also means that each individual update will be a bit smaller, resulting in fewer moving pieces and a lower chance of introducing bugs with any given update. Larger features are still being developed, and they'll be moved into the new weekly schedule, but players will be able to expect at least something once a week....
Filed under: MMO Industry, Opinion, Ultima Online, Massively Meta, Ask Massively, Perpetuum, Miscellaneous, Sandbox
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This week in Ask Massively, we're answering questions about eerily quiet games, giveaways, and capturing the spirit of classic sandboxes and The Walking Dead. Holden asked, "Why has Perpetuum dropped off the map? I never hear about it anymore. The only time I even remember it is when I am doing searches for (more) robot/mech desktop wallpapers. Once monoclegate blew over, it was as if Perpetuum fell of the face of the earth, but it seems that it is still around from glancing at the website." This was such a good question that we went digging for an answer before we even added it to Ask Massively. It had been a long time since we'd reported on Perpetuum because it had been a long time since Perpetuum had made a big splash in the news. Readers speculated that the game's playerbase has shrunk over the last two years, but in fact over the winter holiday, developer...