Lords of the Dead

Lords of the Dead guild message board.

Filed under: Culture, Opinion, The Daily Grind, Miscellaneous
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Finally, 2013 is almost over. It feels like it went on for, like, a dozen months. And that means we all have a chance to look back at the past year, assess what we've done, and ask ourselves how we can make the next year even better. At least in terms of gaming; we can't really help you on the usual string of resolutions meant to make you a better person that wind up discarded by 8:00 p.m. on January 2nd. Maybe you spent most of 2013 hopping through games and want to settle down more firmly this year. Maybe you want 2014 to be the year that you finally give World of Warcraft or EVE Online a decent shot at catching your interest. Heck, maybe your major resolution is figuring out how you're going to balance four or five different games at the same time. So what are your gaming resolutions for 2014?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!...
Filed under: Sci-Fi, Events (In-Game), Expansions, Patches, Opinion, Star Trek Online, Free-to-Play, Captain's Log
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We've reached the end of 2013 and once again it's time to take a look back at the past year in Star Trek Online to see what has been successful and what missed the mark. I have to say that this year has been the most active that the game has seen since its launch almost four years ago. There's a lot to cover, so I'll just get right to it. A new mission, a new ship, and a familiar voice The game's third anniversary saw a new featured episode accompany the usual Q-instigated frivolity. The mission called Temporal Ambassador included the familiar voice of actress Denise Crosby, whose character, Tasha Yar from Star Trek: The Next Generation, was brought back along with the long-awaited Ambassador Class ship. The ship became the mission reward, continuing Star Trek Online's tradition of providing players with a new vessel during the game's anniversary event. While many of us had hoped that Crosby might be heard again as her other character, the...
Filed under: Fantasy, News Items, Free-to-Play, Sunsets, MMORPG
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It's been a rough year for MMOs, with several high profile titles going dark over the last 12 months. Unfortunately, it looks as though 2013 has a last-minute casualty to add to the pile in the form of Lunia, the free-to-play action-arcade RPG from All-M. According to an update on the game's official Facebook page, Lunia will be taken down permanently on January 1st, 2014. The game's website is also set to be disabled on the same date. Fans of Lunia can still share memories via the Lunia Facebook page, which will remain open even after the game's servers power down. [Thanks to Mehighlow for the tip!]
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Lunia goes offline on January 1st originally appeared on Massively on Mon, 30 Dec 2013 15:00:00 EST. Please see our terms for use of feeds....
Filed under: Horror, Real-Life, Events (In-Game), Opinion, Chaos Theory, Buy-to-Play
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Christmas 2013 -- it's quite a different experience in The Secret World than in other MMORPGs. Instead of offering some colorful cutesy characters based on the jolliest aspects of the season, TSW's festivities draw on the darkest parts of our lore to bring you a Christmas devil, a demoness, and undead Mayans. The only carol you hear is a twisted Jingle Bells whispered in the hellish Niflheim dimension, though wave after wave of horny Hel jokes fill the air. But even with all the differences, one thing is definitely the same: the stress of running around trying to get things done in time! As much as I am grateful that a form of last year's End of Days event has returned (I did ask for it after all), the fact that there are three events -- A Mother of a Season, Ever-Ending Days, and...
Filed under: Sci-Fi, New Titles, News Items, Sandbox, Crowdfunding, Star Citizen, Buy-to-Play
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Last December, Star Citizen showed off the prototype for the MISC Freelancer ship, a transport vessel with a community-approved design. Now, virtual pilots can take a slideshow stroll through the artistic development process that has gone into taking this ship from concept to final product over the past year. Check out the early renderings and the newest images while following along with the written narrative where developers discuss everything from basic features (like cargo hold placement and weaponry) to the minute details of interior decorations (like the style of seats installed). With 33 panels of images in this Work In Progress update, it's almost like getting a personal tour of the ship.
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Designing Star Citizen's MISC Freelancer originally appeared on...
Filed under: Betas, Sci-Fi, Culture, Opinion, WildStar, The Nexus Telegraph, Subscription, Buy-to-Play
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I started this column early in December of 2012, which means that as of now I've been writing about WildStar once a week for a little over a year. It's also nearly the end of the year, which makes it an ideal time to write about the changes that we've seen to the game over the past year. So I'm just going to go ahead and ignore the slight discrepancy and use this column for both year-in-review elements. Obviously it's not exactly possible to look back at the changes to the game over the past year, since we're talking about a game still in the midst of its testing cycle. But we started the year without even knowing about one of the game's factions beyond a vague mention, much less the game's lore and classes. So let's look back at the last year of news and the last year of columns in their entirety. Continue reading The Nexus Telegraph: WildStar's year in review...
Filed under: Fantasy, Lord of the Rings Online, Game Mechanics, MMO Industry, Opinion, Free-to-Play, The Daily Grind
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I've been dabbling in Lord of the Rings Online again lately, and much to my surprise, I've managed to go from level 58 to level 71 in fairly short order doing nothing but the now-soloable epic quest line. On one hand this is fantastic because I dislike themepark level grinds and am only playing the game again in order to get my character "home" to Rohan. On the other hand, I feel a little bit guilty about speed-rushing through Eregion, Enedwaith, Dunland, etc., because the devs have filled these and other post-Moria areas with what appears to be a lot of quest content. In fact, I think I'm pretty much talking myself into slowing down and enjoying more of the Tolkien-flavored locales and quest text, since that stuff is really the only reason to play LotRO at all. What about you, Massively readers? Do you take the time to consume all of the available leveling content, or do you save some for alts or otherwise power on through?
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/>Every morning, the Massively bloggers probe...
Filed under: Sci-Fi, Dark Age of Camelot, Darkfall, EVE Online, Game Mechanics, MMO Industry, PvP, Endgame, Opinion, Ultima Online, Shadowbane, Mortal Online, EVE Evolved, Perpetuum, Sandbox, Player-Generated Content, Subscription
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When I'm not playing or writing about EVE Online, I can usually be found huddled over my computer typing lines of code into a compiler and chipping away at bugs that make varying degrees of sense. Designing my own hardcore space game is a really fun challenge and very fulfilling work, but I have a dirty...
Filed under: Sci-Fi, Video, Game Mechanics, MMO Industry, Opinion, Sandbox, Crowdfunding, Stick and Rudder, Star Citizen, Buy-to-Play
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What say we recap 2013 from a Star Citizen-focused perspective? It was a huge year for Cloud Imperium's space sim sandbox, and no, I'm not just talking about the ever-increasing crowdfund windfall. Continue reading Stick and Rudder: 2013's essential Star Citizen stories
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Stick and Rudder: 2013's essential Star Citizen stories originally appeared on Massively on Sun, 29 Dec 2013 14:00:00 EST. Please see our terms for use of...