Lords of the Dead

Lords of the Dead guild message board.

Filed under: Betas, Fantasy, Screenshots, Trailers, Video, Game Mechanics, New Titles, Previews, PvP, Opinion, Free-to-Play, Casual, Dungeons
[​IMG]
It might sound like a bad thing, but my favorite part of playing Ubisoft's The Mighty Quest for Epic Loot is logging into the game. I just love it when I get past the loading screen that warns "closed beta" to see who has attacked my castle and how the attackers fared during the attempt. Usually they have just blown past my defenses and humiliated me, but thanks to a wonderful replay feature, I can see exactly where my castle is at its weakest and can adjust accordingly. Every player in the game gets a castle like mine. They're all floating in the sky, chock-full of riches that are up for grabs as long as the attacking player can get past the castle's defenses. The gameplay is nothing really new. We have been playing castle...
Filed under: Culture, Opinion, The Daily Grind, Miscellaneous
[​IMG]
Folks, I hate to break it to you, but we're running out the clock on 2013. If it's been a year that's near and dear to your heart, I urge you to cherish every moment you have with it from now until midnight on New Year's Eve. After that, your only recourse is to wait for VH1's Remember the 2013s to air. Every year for gaming has its ups and downs, both for individuals and for the community as a whole. Instead of dwelling on the negative, I'd love for you to pick out one highlight of your 2013 gaming year to share with us. For me, it was probably getting to play WildStar at long last and finding that it's met my expectations and then some. I was nervous about that, because you know how hype can be, but now I can breathe easier and just get excited for launch. What about you?
[​IMG]
/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!...
Filed under: Fantasy, Final Fantasy XI, Patches, Opinion, Consoles, Final Fantasy XIV, The Mog Log, Subscription
[​IMG]
This feels as if it's been a really long year to me. Spending an entire year waiting for a game to re-release is certainly part of the reason why, but it really seems that there were a lot of things going on for both Final Fantasy XI and Final Fantasy XIV over the last 365-ish days. I didn't even do a year-in-review last year because what could be reviewed? One game shut down and was waiting for a full revamp, and the other was just hitting the numbers and moving along. This year, though, has been the big one. The fifth expansion that no one ever expected to release actually came out. The relaunch happened. A whole lot of mechanics got updated. I flew across the freaking country. It was a big year if you were a fan of online games with moogles, even if that year wound up being a lot bigger for Final Fantasy XIV than Final Fantasy XI....
Filed under: Fantasy, EverQuest II, Events (In-Game), Opinion, Free-to-Play, The Tattered Notebook, Guides, Norrathian Notebook
[​IMG]
There's no place like Frostfell. No matter how long you've been absent from EverQuest II, and no matter how many expansions come and go, you've known that there was always one thing you could be sure would stay the same year in and year out: Frostfell's Wonderland Village. Well, no more! Like Freeport and Qeynos before it, the staple of Frostfell celebration has undergone quite the transformation. So stepping through the Magic Closet now might be a bit of a shock in a going-back-home-and-finding-your-parents-converted-your-bedroom-into-an-office kind of way. But unlike the parental remodeling, this renovation is meant to make the place more inviting for your return. With a beautiful new setting to go with the year's new quests and achievements,...
Filed under: Patches, Opinion, The Daily Grind, Miscellaneous
[​IMG]
Guild Wars 2 is very proud of its every-two-week patches, but I find that those frequent patches wind up being so small that they're not really engaging. This is no fault of the developers, really; two weeks is not much time to design anything substantial. It's fast, but is that enough? By contrast, Final Fantasy XIV packed a lot into its first major patch post-launch, which is a good thing, as it was released nearly four months after the relaunch and came when a lot of people were pretty burned out by the options in the game at that time. Having gotten most of the relevant content into farm mode myself, I can say that the next update definitely needs to come along faster than the last one. That put me to thinking: Is there an ideal patch schedule for games? Is there a sweet spot with enough time to develop new content and not enough time for people to get bored with what's there? Should it be all about the content when it's done, or should it be a fast cadence even if things need to be tweaked later?
[​IMG]
/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively...
Filed under: Betas, MMO Industry, News Items, Betawatch, Miscellaneous
[​IMG]
If you had fond memories of Sevencore during its brief original run, you'll be happy to know that the game is getting a new lease on life via Ignited Games. Whether or not it will go better than the game's first go-round remains to be seen, but the beta is set to last until January 13th of next year. Otherwise, it's been a quiet week for betas, almost as if some major holiday took place over the week. War Thunder expanded its Ground Forces beta for more players, and Black Desert plans on adding a new region during its next beta test. It's region-locked, for the record. Oh yeah, and we also have that full list of games in testing just past the break as we always do, in case none of the above stories meets with your particular tastes. As always, let us know if something added an active cash shop without our noticing or otherwise switched beta phases....
Filed under: Betas, MMO Industry, News Items, Betawatch, Miscellaneous
[​IMG]
If you had fond memories of Sevencore during its brief original run, you'll be happy to know that the game is getting a new lease on life via Ignited Games. Whether or not it will go better than the game's first go-round remains to be seen, but the beta is set to last until January 13th of next year. Otherwise, it's been a quiet week for betas, almost as if some major holiday took place over the week. War Thunder expanded its Ground Forces beta for more players, and Black Desert plans on adding a new region during its next beta test. It's region-locked, for the record. Oh yeah, and we also have that full list of games in testing just past the break as we always do, in case none of the above stories meets with your particular tastes. As always, let us know if something added an active cash shop without our noticing or otherwise switched beta phases....
Filed under: Fantasy, Opinion, Free-to-Play, Browser, Hands-On, City of Steam, Second Wind, Steampunk
[​IMG]
I've been rooting for City of Steam ever since it was first announced, mostly due to my sheer love of the steampunk genre. We've got high fantasy and gritty sci-fi games galore, but steampunk has been largely neglected in the realm of gaming. That's why it was so disheartening to hear that City of Steam's first incarnation (of which I spoke rather highly when I saw it at PAX East in early 2013) would be shutting down after only about five months of opening its doors to players. It was a bold move for Mechanist Games to make the jump to self-publishing, and when I saw the game featured on Kongregate, I decided I'd check and see how the troubled title was holding up in its new form. The question is, does City of Steam: Arkadia manage to stoke the fires or is it just a bunch of hot air? Continue reading Second Wind: City of Steam: Arkadia...
Filed under: Fantasy, Economy, News Items, PvE, Final Fantasy XIV, Housing, Subscription, MMORPG
[​IMG]
Thanks to what Square-Enix has called a "prodigious amount of gil in circulation" on certain Final Fantasy XIV worlds, it appears as though new players and those returning from a break are priced completely out of the housing market. In the interest of getting the system under control, Square announced yesterday that it will be dramatically reducing the price of land across numerous servers. According to the announcement, land pricing for legacy worlds will be adjusted to match land pricing of non-legacy worlds. This will result in land values on certain worlds being reduced by 2.5 to 5 times their current value over the course of several weeks. Additionally, Square plans to "re-evaluate" the final price of land across all worlds sometime in late January. Check out the full post to see which worlds have which pricing and how...
Filed under: Game Mechanics, Opinion, Roleplaying, Storyboard, Miscellaneous
[​IMG]
Two weeks ago, you might recall, I ranted about using random rolls as a mechanic of resolution when roleplaying in MMOs. For those of you who can't be bothered to go back and read the whole thing now (which I totally understand; you probably have holiday games burning a hole in your pocket), the core point was that random rolls don't actually tie to anything for resolution and wind up coming off as an obvious and unfun kludge for the sake of random resolution. "Well, if you're so smart, why don't you come up with alternatives?" And I did. Readers also had some wonderful suggestions and feedback in the comments last week, which make the article even more worth reading, so really, go ahead and take a look at it. This week, I'm taking a look at how you're going to resolve conflicts in roleplaying without relying on what amounts to a coin flip. And as you may have expected, they're all taking tips from tabletop games. Continue reading Storyboard: Working without /random...