Lords of the Dead

Lords of the Dead guild message board.

Filed under: Fantasy, Business Models, Events (Real-World), News Items, Guild Wars 2, Promotions, Buy-to-Play
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OK, guy in the comment section who always asks whether Guild Wars 2 has a free trial: The answer is finally yes. But there's a catch; free access to the game lasts for one week only, beginning at 3 a.m. EDT on September 25th and ending 2:59 a.m. EDT on October 2nd. ArenaNet says it has already opened registration for the trial so that interested gamers can start downloading the client ahead of time. Old trial accounts will work for this promotion. Earlier this month, Guild Wars 2's second feature pack overhauled the early game experience, making this an ideal time to be a newbie in the buy-to-play title.
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Guild Wars 2 opens limited free...
Filed under: Fantasy, Lore, News Items, Consoles, The Elder Scrolls Online, Subscription
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Aw, jeez. That can't have been happy. There's a story behind that picture, you just know it; people don't just grow spears while sitting down with some wine and cheese. And what is that story, you ask? Well, that's up to you! The Elder Scrolls Online is challenging players to construct yet another tale of the dead, a 500-word story in any format outlining how the unnamed skeleton in this screenshot wound up in this unfortunate predicament. Players who'd like to participate need only post their entry to the official contest thread before 11:59 p.m. EDT on September 26th. The three winners will each receive a $25 electronic gift certificate to the Bethesda store as well as a free t-shirt. If that sounds good to you and you think you can tell a convincing story about this guy, it's time to crack your knuckles and get writing....
Filed under: Betas, New Titles, Patches, News Items, Sandbox, Trove
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If you've enjoyed alpha adventures in Trove, your world has already come to an end! But don't worry; new worlds will be ready for your next adventures come Thursday afternoon, September 25th, when the closed beta kicks off. And this time, the worlds are for keeps! Alpha servers for the sandbox game shut down at 1:00 a.m. EDT this morning in preparation for the transition to beta. Even though the beta is closed, the dev team promises that these beta worlds and characters will never be wiped; you'll be able to build and play to your heart's content and know that your progress is permanent. In addition, the newest class, Neon Ninja, will be joining the game soon, so keep your eyes peeled.
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Trove transitions to beta on Thursday originally appeared on Massively on Tue, 23 Sep 2014 12:30:00 EST. Please see our terms for use of feeds. Permalink |...
Filed under: Fantasy, Video, Contests, Culture, Events (Real-World), Events (In-Game), News Items, Free-to-Play, Humor, TERA, Promotions
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Back in August, TERA's devs adopted a faux Kickstarter page and a funny video to solicit help in the in-game campaign against BAMs (big-ass monsters). Players who contributed to the overall BAM kill count were showered with special loot. That event came to an end last week, and En Masse has released another tongue-in-cheek video as a capstone to the festivities and a thank-you to the players. Community Manager Tonka tells us that the Mount Tyrannas server racked up the most kills but also the most deaths. In fact, over 5,000,000 BAMs were slain during the event, which works out to 165 BAMs per minute. "That's a lot of BAMs," Tonka says,...
Filed under: Sci-Fi, Culture, News Items, WildStar, Subscription, Buy-to-Play
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Do you have strong feelings about the name of your server? Then you'll want to make sure to get involved with the poll for WildStar players that's running until September 24th at 12:30 p.m. EDT. While the megaserver system has not yet been rolled out, the team is nearly ready and is looking for feedback on just what to call the new PvE and PvP servers for each region. Both server types have five names to choose from. Currently, the North American vote is leaning toward Entity for the PvE server and Deadeye for the PvP server, but there's still enough time for players to change that trajectory. If you don't care about your server name, it's nothing to worry about, but if it matters a lot, jump on over and share your feelings....
Filed under: Fantasy, MMO Industry, News Items, EverQuest Next, Sandbox, Landmark
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When SOE Brand Manager Omeed Dariani left the EverQuest Next team suddenly, there was no small amount of curiosity and speculation over his reasoning. Obviously he knew something that fans didn't, but what was it? He recently appeared on Reddit to briefly explain his departure, stating that it was the result of an ideological difference that could not be corrected. Dariani states that his immediate supervisors did not support the community-first structures that have been established for both Landmark and EverQuest Next, so he ultimately felt that he had no options beyond resigning in protest. No personal issues were involved, contrary to some fan speculation, and Dariani was quite clear that his departure was entirely voluntary and he was in no way given an ultimatum. He maintains that he has the utmost respect for the teams still working on the games and that neither of them caused his departure. It might not be the happy news of another job just waiting in the wings that...
Filed under: City of Heroes, Game Mechanics, Opinion, Massively Meta, The Daily Grind, Miscellaneous, Dungeons
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Massively commenters recently reminded me that one of the things that bug me about retro themeparks is the loot that drops in dungeons and raids -- or to be more specific, the lack thereof. You want me to pile how many people into a multi-hour raid and reward only one or two of them with a boss drop? Why we're so happy to bash lockboxes that abuse our money but not RNG lotteries that abuse our time stymies me. I'd love to see more games like City of Heroes that reward everyone with his or her own drops for making it through to the end of a mission -- no roll window required, no DKP necessary, no ninja-looters possible. You do a thing and you get a thing, not just a dim chance at a thing. What do you guys think is the best loot-drop system in an MMO, past or present?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions...
Filed under: Betas, Fantasy, Business Models, MMO Industry, News Items, Sandbox, Crowdfunding, Shroud of the Avatar, Buy-to-Play
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Well, that was fast! After a brief campaign that began late last week, Shroud of the Avatar announced today that it has been successfully greenlit on Steam:
As you can see on the page your overwhelmingly positive support has resulted in an incredibly fast green lighting of Shroud! Thank you all so much for your support. Stay tuned as we now work with Valve to get Shroud in the Early Access section of Steam as soon as we can.​
SOTA's successful 2013 Kickstarter campaign has to date brought in almost two million dollars. Early access is currently available with a $45 minimum pledge....