Lords of the Dead

Lords of the Dead guild message board.

Filed under: Sci-Fi, Trailers, Video, Business Models, Game Mechanics, New Titles, News Items, Sandbox
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Here's a ray of sandbox sunshine to brighten your morning: Praxia Entertainment has unveiled Beyond Sol, sci-fi pseudo-MMO focused on space exploration, trade, crafting, and piracy. It's even got cities. According to the devs,
Beyond Sol is a multiplayer, buccaneering, open world sandbox game, set in the distant future when humanity has developed into a young galactic space-faring civilization. As an independent ship captain, you venture to a newly colonized and virtually lawless outlying system within the rim in order to pursue new opportunities. Once there, anything goes: explore, mine asteroids, salvage derelict ships, plunder merchant vessels, hunt pirates, pilot capital warships, construct an epic orbital city, and make friends with - or rival - other factions and players.​
Just how MMOsy is it? "The game is designed for 1 to N players (N being dependent on your hardware capabilities)," says Praxia, "meaning you can play single player or you can invite people into your session." The game...
Filed under: Culture, Opinion, The Daily Grind, Miscellaneous
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I love me a good forest in an MMO: One that's not too dense, not too annoying to navigate, and not too full of shrieking spiders jumping on me from above. Give me a quiet, gorgeous, lush grove to wander through and I could easily lose myself in the game. Some of my favorite forests include LotRO's Lothlorien, World of Warcraft's Elwynn Forest, and Dungeons and Dragons Online's King's Forest. Each has its own personality and absolutely beckons to be screenshotted as I softly wander through its flora. So what is your favorite MMO forest and what do you like about it?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
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The...
Filed under: Opinion, LEGO Universe, Kids, Family, Jukebox Heroes, Music
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I'm still incensed that nobody had the courtesy of informing me that LEGO Universe had such a great soundtrack until well after the title was shuttered. I guess it doesn't make a big difference -- at least I know now -- although I might have mourned its passing more. Composed by Brian Tyler and Michael Jason Corder, the LEGO Universe score was never released, although it looks as though there were once plans to do so. This is an incredible shame because the wider listening audience is missing out on one of the most diverse, cheeky, and fun soundtracks from online gaming. The one word that kept popping into my mind while listening to this was "personality" -- as in, it has so much of it. At so many points I kept thinking that I was hearing the score to a well-done kids movie and not a "mere" video game. I'm limited to six picks (and a bonus feature!) in this space, but I highly recommend that you use this column as a jumping point to listening to the LEGO Universe soundtrack in its entirety. If you do, I think you'll agree...
Filed under: Fantasy, Game Mechanics, MMO Industry, Patches, News Items, Xsyon, Post-Apocalyptic, Sandbox, Crafting
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Did you know that you can cook and farm in Xsyon? Yep, you can, thanks to the latest patch which added the ability to combine ingredients and create recipes, food buffs and bonuses, and even signature dishes. If farming's more your style, Notorious Games says that you can now "raise a variety of different crops, watering, tending, and fertilizing them to obtain bountiful harvests." More details are available via the latest Xsyon patch notes.
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Xsyon now has cooking and farming originally appeared on Massively on Tue, 09 Sep 2014 18:00:00 EST. Please see our terms for use of feeds....
Filed under: Fantasy, Video, Culture, News Items, Free-to-Play, MOBA, League of Legends
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Want to know more about e-sports without all of the "watching e-sports" that it would otherwise entail? That's the purpose behind a new documentary being assembled by Riot Games. Road to Worlds is all about tracking the path of professional League of Legends players as they fight through the championships, culminating in a shot at the top prize at Worlds. The first episode is available past the cut and runs for about 25 minutes, exploring the origins of several competitive teams and how players first broke into the industry. If you want a deeper look at the culture, or if you're already a big fan of e-sports and want to watch more about them, jump on past the break. The remaining portions of the documentary will be posted later this month, on September 12th and 15th. Continue reading Riot Games kicks off e-sports documentary...
Filed under: Sci-Fi, MMO Industry, New Titles, News Items, Crowdfunding
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The makers of MechWarrior Online have announced Transverse, a new sci-fi MMORPG scheduled to launch in 2015. Transverse is a "galactic flight-based MMORPG" featuring "incredibly detailed ship and station construction, massive solar-system-wide player events and real-time, physics-based combat," according to a Piranha press release. It also features some sort of crowdfunding component judging by the funding and backer counters on the official website, though the PR doesn't mention how far along the game's development actually is. You can read the full announcement and watch the associated trailer past the break. [Source: Piranha press release] Continue reading Piranha unveils Transverse, a sci-fi MMORPG coming in 2015
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Piranha unveils Transverse, a sci-fi MMORPG coming in...
Filed under: Podcasts, MMO Industry, News Items, Massively Meta, Massively Speaking, Miscellaneous
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No time for small fry; this week's podcast is all about the huge news stories that have been slamming into the MMO world as of late. From conventions to betas, from layoffs to merges, we've got snarky opinions and wise fortune cookie sayings about them all! Get all of our opinions and analysis on the most important stories of the past week right here on Massively Speaking, the industry's leading MMO podcast. And if you have a comment, question, or topic for the podcasters, send an email to podcast@massively.com. We may just read your email on the air! Get the podcast: [RSS] Add Massively Speaking to your RSS aggregator. [MP3] Download the MP3 directly. [iTunes] Subscribe to the podcast in iTunes. [Stitcher] Follow the podcast on Stitcher Radio. Listen here on the page: Read below the cut for the full show...
Filed under: Sci-Fi, Game Mechanics, Launches, New Titles, Patches, News Items, Consoles, MMOFPS, Destiny
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If you've played MMOs for any length of time, you've probably acquired a fear of the phrase "day one patch," as it's rarely an indication that everything will be smooth sailing. Destiny has just launched (as the most pre-ordered new IP ever, according to Activision), and it's already gotten its first patch out now, with sweeping changes to several key areas of the game's systems. Subclass locking is gone from builds and the unlocking order for subclasses has been adjusted; in addition, several classes and subclasses have seen their abilities and mechanics adjusted. The patch also ushers in balance changes for most styles of weapon: assault rifles, pulse rifles, shotguns, scout rifles, hand cannons, HMGs, the list goes on. Some PvP mechanics and several maps have also been adjusted, which might lead to some rude awakenings for players jumping...
Filed under: Betas, Fantasy, Game Mechanics, News Items, Sandbox, Crafting
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TUG is about to get a lot more metal. It's about to be so metal that you won't be able to handle all of the metal. At least, you'll need to be skilled with forging to handle all of the metal, as the game's initial implementation for metallurgy is coming to a test client near your desktop. The game has posted an update for backers explaining that the first pass is nearly complete, and the next game update will allow players to build a forge, make simple bronze age tools, and mine for important minerals. But what's it all worth if you can't show off to your friends? Multiplayer support is currently high on the priority list, with no specific ETA provided beyond a promise of another update in the near future. For more details on the developing features, check out the full update on Kickstarter.
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TUG updates metallurgy and multiplayer capabilities originally...
Filed under: Sci-Fi, Events (In-Game), Guilds, Opinion, Free-to-Play, Hands-On, Star Wars: The Old Republic, Guides, Hyperspace Beacon, MMORPG
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In my last column, I explained the shortcomings of the conquest system in Star Wars: The Old Republic. Despite the issues I have with the system, I still think it's a great way to encourage players to revisit older content, and most importantly, to build guild unity. I know there are some guilds on my server in which members don't even have to participate at all in conquests for that guild to appear on the top ten. But what about those guilds who don't have hundreds of members? What about those guilds who have maybe 20 or so members? Can they even compete? My guild has about 20 people who log in on raid nights; when the raid is done, maybe five or six will stick around. Now, I'm not saying that this is a healthy state for a guild (we are looking for more...