Lords of the Dead

Lords of the Dead guild message board.

Filed under: Fantasy, Culture, Patches, News Items, Guild Wars 2, Buy-to-Play
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The second feature pack for Guild Wars 2 has received a somewhat cooler reception than the first one; the changes to leveling and unlocking abilities, for example, have irritated several players rolling up new characters in a stable of alts. Director Colin Johanson recently took the opportunity to address player feedback on the game's official forums, starting by noting that both bugs and misinformation are known issues that are being fixed as quickly as possible. Johanson goes on to explain that the changes have been aimed at making the leveling experience feel more rewarding for players at all skill and experience levels, and testing supports the altered model. Despite that, the team is keeping a close eye on feedback and metrics, and if it turns out that the changes are harmful, they can be iterated upon and changed. If you're one of the people less than thrilled with these alterations, it's probably a welcome sign that...
Filed under: Sci-Fi, Patches, Endgame, News Items, WildStar, Dungeons, Subscription, Buy-to-Play
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If you're still slamming your head against the wall of WildStar's raid attunement, the game's most recent small patch will make your life a bit easier. The medal requirements for Veteran dungeons have been lowered to only Bronze, achieved simply by clearing the dungeons. Players will also be required to kill only 12 out of 18 bosses to complete a step of the chain, with progress applied retroactively via achievements where applicable. It won't strip away the overall length and complexity of the process, but it will make it a bit less onerous. This patch also improves the process of acquiring new AMP and Ability Tier points, adding them to PvP vendors, including them in Path progression, and upping their world drop rates. Aside from a handful of bugfixes and balance changes, the patch doesn't contain any new content, but it should give players trying to get into content a little more...
Filed under: Betas, Fantasy, Economy, Game Mechanics, Launches, Previews, News Items, Free-to-Play, Community Q&A, Livestream, ArcheAge, Sandbox, Housing
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During its livestreamed pre-launch discussion of ArcheAge earlier this week, Trion Worlds clarified a number of issues that will affect players early on when the game enters its head-start period tomorrow. Top priority in a sandbox? Where you hang your hat. Housing will open at the beginning of the head start period, so early players will naturally secure the best properties. There is no limit to the number of houses an account can own, although accounts are taxed "exponentially" after they acquire three and up. Also of note:
  • The game plans to launch with the eight original beta servers....
Filed under: Horror, Sci-Fi, Lore, Patches, News Items, The Secret World, Subscription, Buy-to-Play
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Are you ready for more Tokyo action in The Secret World? A sextet of side missions is now available for owners of the Issue #9 content, kicking off with a bank heist and moving on to handle rockabilly gangs, surveillance cameras, and a Flappy nest. It's a full dose of sabotage, investigation, and the usual joy of finding supernatural creatures and beating them down with your own supernatural powers. So what do you get for all of these antics? A free Deep Mystery Box, which is nice, but you also get the Lorenzian Fabricator, which allows you to move to Tokyo from anywhere in the world. That's quite useful if you've got places to be and problems to solve elsewhere. This update also allows players access to the new Efficiency and Proficiency skills to improve AEGIS mastery, so owners of the game's most recent major update will want to hop on board and start exploring the new missions....
Filed under: World of Warcraft, Betas, Fantasy, Events (In-Game), Expansions, Patches, PvP, News Items, PvE, Dungeons, Subscription
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Blizzard has released a new World of Warcraft dev blog clarifying its 10th anniversary plans in light of Warlords of Draenor's impending launch on November 13th. In short, the festivities will begin on November 21st and run until well after the holidays on January 6th. Those who pony up for a sub in that time period will be awarded the Molten Corgi minipet. If you rush to the new level cap in time, you'll also be able to play through the new level-capped Molten Core raid; if not, then you can still play the new Southshore vs. Tarren Mill battleground, which comes in both...
Filed under: Betas, Business Models, Game Mechanics, PvP, News Items, Crowdfunding
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Life is Feudal is one of several indie sandbox MMOs striving to become this generation's Ultima Online, and next week, you can actually play it... if you fork over a few bucks for early access, that is. The game unlocks on Steam on September 19th; existing alpha players will be able to claim their early alpha keys on Steam. Billing itself as a realistic medieval sandbox, Life is Feudal includes city construction and invasion, a freeform character building system, a single seamless world, terraforming, farming, crafting skills like cooking and alchemy, and full open PvP with looting. The developers maintain a document explaining how the game is similar to and different from other MMOs with such features, however. The game failed to reach its Indiegogo goals last year....
Filed under: Sci-Fi, Business Models, MMO Industry, New Titles, PvP, News Items, Sandbox, Crowdfunding
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Last month we told you about Seldon Crisis, a sci-fi sandbox MMO purportedly inspired by Asimov's Foundation series. Today Chaos Interactive launched the game's Kickstarter campaign, which runs for 30 days and seeks £250,000. The devs are "looking for a commitment from gamers who enjoy hard science fiction and expansive player-driven massively multiplayer online games to help bring this deep space odyssey to reality." You can read the full PR blurb after the break. Continue reading The Seldon Crisis Kickstarter is officially a thing
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The Seldon Crisis Kickstarter is officially a thing originally appeared on...
Filed under: Super-hero, Game Mechanics, MMO Industry, Opinion, Free-to-Play, The Daily Grind, Marvel Heroes
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Let me state up front that I thoroughly enjoy Marvel Heroes. That said, I find some of its mechanics pretty obscure. Like, costume cores. What the heck am I supposed to do with those? To be fair, I could probably find the answer on the game's labyrinthine forum, but since I play it ultra-casually and somewhat infrequently, I'm usually too busy enjoying the clickfest to tab out and search. TLDR, this game needs a tutorial or two, in my opinion. What do you think, Massively readers? Is there an MMO or an MMO-lite in your rotation that needs some in-game explanation?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!...
Filed under: Fantasy, Trailers, Video, Game Mechanics, MMO Industry, PvP, News Items, Free-to-Play, MOBA, League of Legends
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The League of Legends YouTube channel dropped a new gameplay preview video earlier today. It's called Ascension - Gameplay Preview, naturally, and it's one-minute-and-48-seconds worth of footage from LoL's latest featured game mode. You can view the clip after the cut and you can learn more about the game mode at the official website. Continue reading Here's a League of Legends Ascension gameplay preview vid
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Here's a League of Legends Ascension gameplay preview vid originally appeared on...
Filed under: Betas, News Items, Post-Apocalyptic, Miscellaneous, Sandbox
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DayZ is a title in early access. That means that buying the game now will give you access to the full game when it goes live as well as the development versions along the way. Producer Brian Hicks recently took to the game's official forums to respond to player feedback by stating this rather bluntly: "You are not playing DayZ. You are playing development builds." Hicks went on to explain that the game's current development pace is entirely normal for a large project, with the main difference being that most of these early builds are not seen by the public at large. Players who are displeased by the earlier builds are encouraged to step back and check in again when release is closer, as the later beta versions or the release client will be far closer to the finished experience. Whether or not you've been enjoying the game, it's a useful look at the development process and what it can mean to be playing on early access....