Lords of the Dead

Lords of the Dead guild message board.

Filed under: Super-hero, Classes, Game Mechanics, MMO Industry, News Items, Marvel Heroes
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Gazillion has announced the next batch of playable supes for its Marvel Heroes online action RPG. Upcoming characters include Doctor Doom, Iceman, Winter Soldier, Iron Fist, Blade, Black Cat, She-Hulk, Vision, War Machine, and Kitty Pryde. The firm hasn't said when the heroes will be available, but it is dangling a couple of pre-order deals which you can read about in the press release past the cut. [Source: Gazillion press release] Continue reading Marvel Heroes adding Blade and a bunch of other badasses
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Marvel Heroes adding Blade and a bunch of other badasses originally appeared on Massively on Mon, 29 Sep 2014 16:30:00 EST. Please see our terms for use of feeds....
Filed under: Fantasy, Galleries, Screenshots, Business Models, Game Mechanics, Patches, News Items, PvE, Free-to-Play, Sandbox, Subscription
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Indie sandbox Villagers and Heroes' latest patch, Sands of the Equinox, landed last week. Of note, the patch adds a new all-level zone called the Oases of Anuk'Amon, where players can fight new bosses, collect new gear, and gather craft components. To address player complaints about the combat system, Mad Otter added a new optional dodging mechanic. And here's something you don't see a lot of indie F2P games doing well past their launch: With this update, Mad Otter implemented an optional subscription plan. Ardent Society Memberships, as the subscriptions are called, boost experience gained from most...
Filed under: Fantasy, Patches, PvP, News Items, Free-to-Play
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Although players can see the continent of Auroria on the map in ArcheAge, they can't access it. All that, however, is about to change: Junkies Nation reports that Trion says the third continent will unlock within the next couple of weeks, rather than months, before the release of Patch 1.7. The 1.7 patch itself has no ETA; it's currently being translated. The opening of Auroria will usher in not only new adventures but more land for player homes and farms. The exact date will be announced soon so that guilds can prepare for castles, and the release time will be region-specific. Trion also confirms that fishing tournaments are coming, that the 10-man Dahuta raid is purposefully being held back but may release with Auroria, and that there's no ETA on new races. Additionally, for those who prefer to keep all their games organized on Steam, Trion is working on getting the game back on that platform. For more details, check out the report on Junkies Nation....
Filed under: Fantasy, Game Mechanics, Opinion, Consoles, Final Fantasy XIV, The Mog Log, Housing, Subscription
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Wait, part 2? When was part 1 a thing? January, my friends. And while I had prayed for sun, I planned for rain, and that turned out to be a wise move. What happened in the end was unpleasant but entirely unsurprising, as Final Fantasy XIV's second implementation of housing went little better than the first. In the interests of full disclosure, yes, I am one of the vanishingly small number of people with an in-game house at the moment. I work at home and happened to have both the money and the time to grab myself a place to live in-game. That doesn't mean the system is anything remotely approaching good or even acceptable, which is why I want to spend this week talking about the mess that has been made and what, if anything, can be done to correct this fact. Housing in Final Fantasy XIV is a sore spot right now, and that's a problem, especially when it doesn't have to be....
Filed under: Betas, Real-Life, News Items, Consoles, Miscellaneous
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Console closed beta arrives tomorrow for racing MMO The Crew, a tweet from Ubisoft has announced. PS4 and Xbox One players can sign up on the official site to secure a spot in the test. Sorry, Wii U and PS3 stalwarts; the game won't be ported for you. The game's second beta began on PC back in August. It's slated to launch on November 11th. Continue reading The Crew's console closed beta launches tomorrow
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The Crew's console closed beta launches tomorrow originally appeared on...
Filed under: Horror, Game Mechanics, News Items, Free-to-Play, Dev Diaries, Sandbox, H1Z1
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H1Z1 Senior Game Designer Jimmy Whisenhunt has penned another dev blog about SOE's inbound survival sandbox, this one aimed at weapon design, starting with the modeling and rigging process. Animation design in particular, he says, is critical. "A huge part of the tuning process that is commonly overlooked in FPS game development is how a weapon reacts to in-game actions," Whisenhunt explains. "Design and Animation have to be in lock-step for a successful feel in combat; we need to have the same vision to ensure a solid experience for the player." He also discusses recoil and shooting mechanics and how "feel" can trump realism.
"We've mentioned in the past that we want to avoid tuning and creating things simply because they 'that's the way it is in real life,' which means I get to take to take a realistic ballistic and weapon recoil feel and make it feel satisfying and fun. Typically the gravity of projectiles in real life doesn't fit the intended play experience we seek out. After all, the weapon feel and functionality has to fit our world design as...​
Filed under: Fantasy, Video, Game Mechanics, PvP, News Items, PvE, Guild Wars 2, Buy-to-Play
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ArenaNet was in London this past weekend promoting its Guild Wars 2 e-sports angle to show-goers, including some who might never have played or even heard of the MMO. A pair of videos serve to explain how Guild Wars 2 works; the first covers PvE from character creation to skills to armor, and the second, hosted by Competitive Community Manager Joshua "Grouch" Davis, covers all things PvP. We think having a Competitive Community Manager is a pretty serious declaration of your e-sports intent. Enjoy the vids below. Continue reading EGX London 2014: Guild Wars 2 promotes e-sports
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EGX London 2014: Guild Wars 2 promotes e-sports originally appeared on...
Filed under: Culture, MMO Industry, Opinion, The Daily Grind
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I've seen some truly awful player and guild names in ArcheAge recently. A couple of them made me laugh, but most were expressly designed to be as offensive as possible. And given the fact that Trion's customer service is similarly awful (96 to 120 hour response time? really?), said names will probably stick around for a while even if people bother to report them. And that brings us to today's Daily Grind question. Do you report names, or do you just ignore them and go about your in-game business?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
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The Daily Grind: Do you report offensive names? originally appeared on Massively on Mon, 29 Sep 2014 08:00:00 EST. Please see our...
Filed under: Sci-Fi, Video, EVE Online, Culture, Economy, Expansions, Game Mechanics, MMO Industry, Patches, Previews, PvP, Endgame, News Items, PvE, EVE Evolved, Dev Diaries, Sandbox, Crafting, Subscription, MMORPG
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It's been almost four months since EVE Online switched from publishing two major expansions per year to releasing ten smaller updates, and so far it looks like the...
Filed under: Betas, Fantasy, Patches, PvP, News Items
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Crafters in Gloria Victis got a special treat in the September pre-alpha update for sandbox: The patch added a slew of new new recipes. In addition to collecting over over 500 recipes, players will also recover some of the resources used in crafting attempts. Other updates include a new buff/debuff system, an expanded map with three additional islands, and working potions that can be purchased or looted. Testers will also notice that upon resurrecting, characters will have a small safe zone to protect them at the respawn point. According to devs, the next things players can look forward to are sailing, an improved UI, and the end of the NDA. You can read up on the full details in the update notes.
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Gloria Victis pre-alpha adds recipes, buff system, and potions originally appeared on Massively on Sun, 28 Sep 2014 15:00:00 EST. Please see our terms for use of feeds....