Lords of the Dead

Lords of the Dead guild message board.

Filed under: Launches, MMO Industry, Opinion, The Daily Grind
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Now that WildStar, The Elder Scrolls Online, and ArcheAge have gotten their launches out of the way, it's kinda slim pickings for players looking forward to the next big MMO. There really isn't one in the pipeline unless you count Warlords of Draenor. And I'm not counting it because it's an expansion and it's more of the same old Blizzard. The MMO genre we've got today is basically the MMO genre we're going to have for the next little while, barring some out-of-nowhere new game announcement. So, how do you feel about that? Are you happy with the MMO genre at the moment? Why or why not?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!...
Filed under: Betas, Business Models, MMO Industry, New Titles, News Items, Massively Meta, Miscellaneous, Crowdfunding, Make My MMO
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As usual in the Kickstarter corner of the MMO industry, this week saw ups and downs for hopeful MMOs. Trials of Ascension hit its $60,000 crowndfund goal, Star Citizen broke $54,000,000 (count those zeroes, folks!), and Camelot Unchained got a new website. Yay! But TUG laid off half its staff, Pathfinder Online's early enrollment has been delayed until almost Halloween, and...
Filed under: World of Warcraft, Sci-Fi, MMO Industry, Opinion, Perfect Ten, Miscellaneous, Diablo III, Hearthstone
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Blizzard's fans are in mourning this weekend and its competition is no doubt rejoicing after the World of Warcraft developer finally cancelled its seven-years-in-the-making Titan MMO. Word on the street is that Titan was a little too similar to what Bungie came up with in Destiny, although all the studio itself will say is that it ultimately wasn't fun. So Titan joins Starcraft Ghost and Warcraft Adventures in the Blizzard graveyard. It's a loss for those who were hoping to see what Blizz could do outside of World of Warcraft in the MMO space. But what does this cancellation mean for Blizzard, the industry, and us as MMO gamers? I have a few thoughts,...
Filed under: Culture, Opinion, The Daily Grind, Miscellaneous
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MJ and I were talking while playing The Secret World the other day about the game's legendary fight length. Well, at least I consider fights in this MMO as taking longer than normal. I told her that generally if a standard, level-even mob isn't dead by a rotation-and-a-half of my skills, or about eight button presses, then it begins to irk me. Now it definitely depends on the mob strength and situation, but I don't want to be pounding 30 keys and sitting there for two minutes before a critter drops. However, saying that got me wondering what you all consider as a normal, acceptable number of button presses (or skills used) per fight. What do you think?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
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The Daily Grind: How many button presses should it...
Filed under: Betas, Business Models, Launches, MMO Industry, News Items, Betawatch, Miscellaneous
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Trion Worlds ended Trove's alpha yesterday... and soft-launched its paid beta (complete with a brand-new class) in its place. Beta, mind you, will not be wiped again, but you've still got to pony up for a starter pack of one flavor or another to access it. What else is new in the land of MMO testing this week?
Filed under: Betas, Business Models, Launches, MMO Industry, News Items, Betawatch, Miscellaneous
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Trion Worlds ended Trove's alpha yesterday... and soft-launched its paid beta (complete with a brand-new class) in its place. Beta, mind you, will not be wiped again, but you've still got to pony up for a starter pack of one flavor or another to access it. What else is new in the land of MMO testing this week?
Filed under: Historical, Horror, Trailers, Video, Interviews, Previews, PvP, News Items, Post-Apocalyptic, Sandbox, H1Z1
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Do you care a whole lot about graphical fidelity when you're running away from shooting zombies in the face with a sawed-off shotgun? Fabulous; we have just the video for you. SOE has just posted a Q&A video featuring H1Z1 Art Director Bill Yeatts, who fields player-submitted questions about the upcoming zombie-survival-sandbox's graphics. Yeatts explains how SOE chose H1Z1's art style, how that art style will evolve as early access approaches, and just how he plans to make the game look and feel really scary (obviously, a zombie plague isn't terrifying enough). Enjoy the dev spotlight below. Continue reading How graphics will help H1Z1 set a creepy mood...
Filed under: Fantasy, Game Mechanics, Patches, News Items, Not So Massively, Path of Exile
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New Zealand studio Grinding Gear Games has announced today that Path of Exile's Taiwanese release and second expansion have pushed to the game to seven million total registered players. The studio claims that Forsaken Masters, August's expansion, has been "extremely well-received" and led to a peak of 154,000 concurrent players. A new patch for the F2P OARPG will deploy early next week; it is expected to include new cosmetic pets, tweaks to missions and skills, and new maps designed by supporters.
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Path of Exile boasts 7 million registrations, 154k peak concurrency originally appeared on Massively on Fri, 26 Sep 2014 16:00:00 EST. Please see our...
Filed under: Sci-Fi, Expansions, Opinion, Star Trek Online, Free-to-Play, Captain's Log, Subscription
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If you asked me about my favorite antagonistic race through all of Voyager's seven-year run, my answer wouldn't have been any of the regular suspects. It would have been the Vaadwaur, and not just because of their funky appearance; the race really twisted the usual formula of a Star Trek one-off villain, and besides that, they had a culture that hinted at something very unusual in the show. I was kind of sad that they never showed up again after their one episode. Obviously, I was happy to see one of my favorite races get the upgrade treatment in Star Trek Online. But that poses a problem just the same because it's not as if the producers on the show detailed dozens of ship classes and a huge amount of culture for a race that showed up for 50 minutes. I chatted with art director Brad Stokan about bringing these smaller races of Star Trek into a fully fleshed-out form in Star Trek Online, discussing both the Vaadwaur and the Kobali and how his team took a one-off guest appearance and made a full...
Filed under: World of Warcraft, Betas, Fantasy, Video, Culture, Lore, News Items, Subscription
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The fifth and final entry in World of Warcraft's Lords of War video series has arrived, and if you're tired of Orclords of Orcnor, then rejoice because this one is about a Draenei: Vindicator Maraad, the narrator of the series. On the downside, Maraad's backstory is still mostly about Orcs; he's Garona Halforcen's uncle, for example. On the upside, his backstory also involves a lot of killing of Orcs. So there's that. The full video is below. Continue reading WoW's final Lords of War video is not about an Orc
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WoW's final Lords of War video is not about an Orc originally appeared on Massively on Fri, 26 Sep 2014 13:00:00 EST. Please see our...