Lords of the Dead

Lords of the Dead guild message board.

Filed under: World of Warcraft, Fantasy, Expansions, Previews, News Items, Subscription
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It's been quite some time since the first official preview of Garrisons for Warlords of Draenor, so you could be forgiven for thinking that a second part wasn't coming. But it has finally surfaced on the official site, talking about the various sized plots in your World of Warcraft Garrison and the buildings that you can construct. As you upgrade your Garrison, you get more and more spaces for buildings in three different sizes: small, medium, and large, each of which provide different benefits. Small buildings (and a few special buildings that are not upgraded and can be quested for) allow you to set up profession workspaces in your Garrison. Medium buildings offer a variety of resource additions, ranging from the ability to trap animals for leather to picking up special dungeon quests, and large buildings offer unique tricks like transporting between distant points or training special mounts or even riding your own siege engine. Take a look at the full preview for more details of how the buildings break down and where players can...
Filed under: Betas, Sci-Fi, Launches, News Items, Free-to-Play
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So guess what happens when you flag a game as both early access and free-to-play on Steam? Apparently, everyone can get in and play with or without buying the founder's packs that your game is selling. That was the lesson that the Line of Defense crew learned last week when that exact scenario took place. Some players were a little miffed by that turn of events, which led to Derek Smart's penning an explanation and response to the situation. Smart lambastes those who peppered the game's store page with negative reviews based upon the unexpectedly revoked access, claiming that those who did not own the game but submitted negative reviews were violating the terms of service for Steam. He stresses that the game is currently still very much in testing and access is not being given away to any form of media simply because the game is far from feature-complete at this time. You can read the full update on the official site....
Filed under: Betas, Sci-Fi, Classes, Culture, Game Mechanics, MMO Industry, PvP, News Items, MMOFPS, Global Agenda
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When last we heard about Global Agenda 2, we learned the promised sequel to 2010's Global Agenda was in line behind profitable MOBA SMITE for attention, and that announcement was made while its developers were admitting Tribes: Ascend was unlikely to ever get more love. But Hi-Rez Studios CEO Erez Goren broke radio silence on GA2 with a slew of spoilers on Reddit yesterday (apparently before he was shadowbanned for "vote manipulation" by angry...
Filed under: Fantasy, Business Models, Culture, Events (Real-World), Events (In-Game), Game Mechanics, PvP, News Items, Guild Wars 2, Livestream, Buy-to-Play
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Earlier this morning, ArenaNet delivered its 2014 Guild Wars 2 World Tournament Series Championships roadmap from London's Eurogamer Expo, where the studio is livestreaming its latest e-sports endeavor. ANet is calling the tourney the game's "first truly international competition" as it pulls players from three continents; opening rounds of qualifiers have already concluded. The studio explains,
"Each event will pit four teams in a fight to become the world's best Guild Wars 2 PvP players, with the top two teams from the host region facing off against two visiting teams. The debut event is scheduled for December 4-5 in Beijing, where players will vie for a $50,000 (USD) prize pool and the title of first-ever Guild Wars 2 WTS...​
Filed under: Fantasy, Game Mechanics, MMO Industry, Opinion, The Daily Grind, ArcheAge, Sandbox
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A little over a week ago I asked what you thought of ArcheAge's PvP. As a few commenters pointed out, it was a premature question since founders were the only ones with game experience at that time. Now that AA has been live for a couple of weeks and the queues are (sorta) becoming more manageable, let's expand that original question. What do you think of ArcheAge in general at this point? If you're a patron, do you feel it was a wise use of your gaming money and will you continue to be? If you're F2P, will you continue playing and/or consider paying in the future?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!...
Filed under: Fantasy, Classes, Game Mechanics, Patches, News Items, Diablo III, Buy-to-Play
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The latest patch for Diablo III is out now for players in North America, and it's a big one for pets. Area damage now hits pets for less damage than before, some pets have had their health increased, and in general there's a play philosophy focus that pets should be roughly as durable as the class that summoned them in the first place. It's good news if you tend to take part in the game with a companion creature or two. The update also makes a variety of adjustments to Greater Rifts, altering the behavior of enemies found within the rifts and removing certain maps form the rotation. Witch Doctors have also received a variety of buffs, with several fetishes getting substantially more life and improved functionality. Take a gander at the full patch notes to see how much has changed....
Filed under: Fantasy, Video, Patches, News Items, RuneScape, Free-to-Play, Browser
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It's been a decade of waiting, but RuneScape players are finally able to enter Prifddinas, the capital of the elves and the culmination of a storyline that's been going for a very long time. Players can jump into the zone right now and start exploring the districts of the long-locked city, taking on various clan challenges in an area designed to reward high-level play. Challenges include defeating 10 sequential bosses with stacking debuffs after each match, maximizing one's skills, or proving one's familiarity with trades like mining and farming. There's also more content throughout the city, with plans to roll out even more parts of the city before the year is out. Click past the jump for the trailer, and jump on into the game if you just can't wait to get your elvish exploration going. [Source: Jagex press release] Continue reading RuneScape's Lost City of the Elves is open to players...
Filed under: Polls, Classes, Culture, MMO Industry, Opinion, Massively Meta, Miscellaneous, Leaderboard
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A recent Massively Speaking podcast listener wrote to us wondering whether personality types (and stereotypes) have in-game ramifications when it comes to class selection. Is it true that extroverts gravitate toward leadership roles in a party and that introverts prefer to support a team from the sidelines, or is that all just a bunch of hokum? Today's Leaderboard straw poll asks you about both your personality type and preferred class to see whether there's a compelling connection. Read on to vote! Continue reading Leaderboard: Class choices vs. personality types
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Leaderboard: Class choices vs. personality types originally appeared on Massively on Wed, 24 Sep 2014 17:00:00 EST. Please see our...
Filed under: Culture, Events (In-Game), MMO Industry, Patches, News Items, Ultima Online, Humor, Sandbox, Anniversaries, Subscription, MMORPG
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On September 24th, 1997, Ultima Online opened its doors, forever changing the MMORPG landscape. That was 17 years ago today, and that means it's time for cake and ice cream! Just make sure to check that cake for deadly poison. Poisoning cake and giving it to unsuspecting passers-by is actually a thing you can do in this crazy sandbox. Wanna celebrate? UO Stratics is hosting an in-game party tomorrow evening with some notables from UO's history in attendance.
Join me for a live, in-game event on TC1 September 25th 2014 at 7pm ET! Meet Richard "Lord British" Garriot and Starr "King Blackthorn" Long at Castle Blackthorn to celebrate Ultima Online's 17th Anniversary! The anniversary parties are always a blast (Thanks to the Dark Lady). This year will be very special as both Lord...​
Filed under: Fantasy, Events (In-Game), Expansions, News Items, Free-to-Play, RIFT, Subscription
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Do you ever get bothered when you go to a restaurant offering something in an endless variety? After all, a restaurant may claim to offer endless wings, but eventually there won't be any more chickens to make into wings, and what then? But the nightmare rifts that will be opening in RIFT are truly endless. Starting on October 8th, Tier 1 rifts will be opening from Freemarch to the Tarken Glacier, and they simply won't end. They'll just keep going, spewing more horrors into the world. You can't stop them; they just keep coming. Why would you want to go after these rifts, then? Why, the rewards, naturally. Loot, achievements, and access to higher-tier nightmare rifts all await as you struggle to overcome these endless fonts of horror. Dealing with the higher-tier rifts will also grant Ghar faction notoriety and endgame Essences, which seem like fair rewards for pitching yourself against a limitless fountain of dread.
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RIFT will spawn endless nightmare rifts...