Lords of the Dead

Lords of the Dead guild message board.

Filed under: Sci-Fi, EVE Online, Events (Real-World), Game Mechanics, MMO Industry, PvP, News Items, Sandbox, Subscription
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From the better-late-than-never department, CCP brings you the minutes for the first scheduled summit of CSM8, which is shorthand for the eighth incarnation of EVE Online's player-run Council of Stellar Management. The meeting happened in August, 2013, and even though it's now January 2nd, 2014, there's plenty of info to wade through including bits on the economy, the state of balance, and EVE Valkyrie.
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EVE's CSM8 summit minutes released originally appeared on Massively on Thu, 02 Jan 2014 18:00:00 EST. Please see our terms for use of feeds....
Filed under: Guilds, Opinion, The Guild Counsel, Miscellaneous
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As 2013 comes to a close, it's a good opportunity to look back at your guild's year and remember the success and memorable high points you reached together. For every guild that made it through the year, there are hundreds if not thousands that didn't. There are many challenges to running a guild, and sadly, there are too many potential pitfalls that can cause even the most cohesive guilds to fracture and fall apart. The start of a new year is a good time for guild leaders to make a few resolutions to strengthen their guild and make the coming year more enjoyable for all. Let's look back at some helpful advice from the past year's Guild Counsel as we look forward to 2014. Continue reading The Guild Counsel: 7 New Year's Resolutions every guild leader should make
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The Guild Counsel: 7 New Year's Resolutions every guild leader should make originally appeared on Massively on Thu, 02 Jan 2014 15:00:00 EST. Please see our...
Filed under: Horror, MMO Industry, New Titles, News Items, MMOFPS, Post-Apocalyptic, Miscellaneous
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The holiday season makes zombies of us all, as we lurch hither and yon through a combination of exhaustion and overeating. So it's totally understandable that you may have forgotten to really check in on the activities of DayZ's early access during the holidays. But now we're all back up and running, and it turns out the game did quite well for itself, with 400,000 copies sold during its first week of early access on Steam. The official update stresses once again that the game is still very much in an early state, and the people who purchase it should be ready to take part in the ongoing development progress rather than expecting to get a finished game. While the team has understandably been taking a bit of a break over the holiday season, the game has its immediate future already mapped out. Despite the delays, the game seems very much alive in its current state....
Filed under: Opinion, Massively Meta, Miscellaneous, The Think Tank
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We received a reader tip last week from Aislinn asking us what our ideal MMO components would be. She wrote, "Seeing your picks for Best of 2013, reading your opinions especially on subscription models, and reading the comments of those replying in the article, I wonder: What are the staff's opinions on what makes an ideal MMORPG? With sub? No sub? Buy-to-play with cash shop? I'm curious now what you guys think is an ideal MMORPG." Well, Aislinn, that's a good question. We've covered similar topics before, even dedicating a column to it for a while (until we ran out of ways to stretch Star Wars Galaxies to a thousand words), but it's a good topic to frequently revisit. So I asked the team members to give me their ideal MMO components, and a few of them went to town. Continue reading The Think Tank: What components make up your ideal MMO?
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The Think Tank: What...
Filed under: Fantasy, Trailers, Video, Game Mechanics, MMO Industry, New Titles, News Items, Free-to-Play, Sandbox
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Fans hunkering for a free-to-play sandbox game that's reminiscent of Ultima Online have a new place to hang their hats and crafting tools: Fantasy Realm Online. The new game just opened its doors to the public, and players can adventure through the world and collect treasures while dispatching mighty foes or explore as a merchant and apprentice under a shopkeeper, harvest, and craft. Fantasy Realm Online is a blend of single-player RPGs and MMO and is designed to be played either solo or with others. Want to get a glimpse of the action? Check out the trailer below. Then if the game is your cup of tea, head on over to the official site to download and jump in. [Source: Fantasy Realm Online press release] Continue reading New F2P sandbox Fantasy Realm Online invites everyone in to...
Filed under: MMO Industry, Opinion, EverQuest Next, Perfect Ten, Miscellaneous, ArcheAge, WildStar, The Elder Scrolls Online, Destiny, Shroud of the Avatar, Elite: Dangerous, Pathfinder Online, Trove
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Out with the old desk calendars that you didn't use past February 2013 and in with the new, I always say! It's a brand-new year, and while we don't know all of the twists and turns that we'll travel in MMO news in 2014, I dare say it promises to be a fascinating ride. Last January I gave my list of 10 new MMOs to watch for that year, and I'm a sucker for traditions. With 2014 a mostly blank slate right now, I want to lay out the up-and-coming class of games that at least have a shot at releasing by December. There are the big names, of course, but several other titles that could be sleeper hits if all goes right. Which will succeed, which...
Filed under: Fantasy, Bugs, PvE, Opinion, Free-to-Play, Hands-On, Roleplaying, Neverwinter, Player-Generated Content, MMORPG, Field Journal
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Given that I'm a roleplayer, you might think that I find Neverwinter's Foundry an amazing expressive tool that I relish wholeheartedly. To that I respond with a resounding sort of! I love that it exists and seeing all the neat, even mind-blowing creations of others. Actually using it to make something of my own, though? That's pretty daunting, and I'm not talking about the interface. I am a very creative person, but there are many kinds of creativity. I've long since given up trying to be the game master in tabletop games given how painful it is for me to prepare and how I bring so much more to the table as a player. I'm the expressive sort, coming up with great ideas on the fly that make things more fun for everyone, drawing everyone's characters, that sort of thing. I'm not the constructive sort, so I have a hard time building worlds...
Filed under: Betas, Fantasy, Previews, News Items, Sandbox, Black Desert
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The testing process for Black Desert continues apace in South Korea, and the process of staring at the monitor and speculating continues apace for Black Desert fans who are not actually in South Korea. Luckily, there's a translation available of the game's latest development blog which shows off the new features available in the game's second closed beta test. We've heard about a new region, and now we know about some of the new monsters being introduced as well as a new town. The town is a coastal fishing city known as Eferia, offering players plenty of saltwater fishing opportunities as well as the other services you'd expect from a seaside fishing town. Players will also be facing off against new monsters including what appears to be a dinosaur, a harpy, and... well, that third one isn't exactly clear. Still, it's more new stuff for players to look forward to when the second test goes live. [Thanks to levakd for the tip!]...
Filed under: Fantasy, Lord of the Rings Online, Game Mechanics, MMO Industry, Opinion, Free-to-Play, The Daily Grind, Crafting
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I've been doing a bunch of gathering in Lord of the Rings Online lately. I'm trying to raise a couple of my crafting professions, see, and the auction house prices for the necessary materials are -- in a word -- ridiculous. Not only that, but LotRO's gathering is a low-stress activity that I've always enjoyed, since it requires traveling throughout Turbine's ever-expanding version of Middle-earth and it's a great excuse to see the sights and snap a bunch of screenshots. Gathering's probably not for everyone, though. What about you? Assuming you craft in your MMO of choice, do you gather your own mats or do you acquire them some other way?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated...
Filed under: Historical, PvP, Opinion, Free-to-Play, Guides, Age of Wushu, The Art of Wushu, MMORPG
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Soul Chasing Claw is one of the most common and hated styles in Age of Wushu, and last week we went over many ways to counter it. However, on the flip side there are a lot of options for trickery. Like most ranged styles, Soul Chasing Claw is devastating as a switch to a melee style. Its main weaknesses are well-known, so cunning is needed against a skilled enemy. Fortunately, it has a lot of advantages. The chain pull is near-instantaneous, so you only need the right opening. It's technically possible to pull people out of the startup of moves like Submerge the Lotus, though it's kind of difficult in practice since the pull has a minimum range. It's a powerful tool, and we'll discuss a lot about getting the most out of it today. Continue reading The Art of Wushu: Tricks of the royal chains
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The Art of Wushu: Tricks of the royal chains originally appeared on...