Lords of the Dead

Lords of the Dead guild message board.

[​IMG] Welcome friends to the inaugural post of Lawful Neutral on Massively OP. I’m Andy, but you know me better as Serrenity, writer of comments too long by half and not nearly as clever as I hope. I’ve been wanting to up my writing game for a while, so when the call went out, I decided […] Continue reading...
From the onset of what the general public understands of massive layoffs in the gaming industry, these ejections are usually a stark foreshadowing of a darker picture. While that may not specifically be the case in ArenaNets case, or at least, it may be too early to tell whether this restructuring may indeed produce a leaner more profitable ANet, it behooves us to postulate on the broader picture of what ArenaNet may be leaving behind, and why we may not be out of the woods just yet. [​IMG] [​IMG] [​IMG] [​IMG] Continue reading...
[​IMG] File this one under weird new games: Project SU. In the press release from GDC today, the game is never directly called an MMORPG, though Chinese studio Loong Entertainment says its “production team is searching out new breakthroughs in mobile MMORPGs, striving to bring a better gaming experience to all players,” so it’s a safe […] Continue reading...
[​IMG] Now that Division agents have been roaming the post-apocalyptic Washington, D.C. of The Division 2 for about a week, the folks at Ubisoft have come out with the first state-of-the-game address, detailing the game’s launch performance, the challenges it has faced, and the dev team’s plans going forward. Overall, it seems that the devs are […] Continue reading...
[​IMG] When NCsoft closed City of Heroes’ doors in 2012, it was anything but a normal MMO closure due to a lack of interest and population. On the contrary, the thriving and devoted community rallied around the superhero title in a tremendous fashion and vowed that it would do something, anything to keep CoH’s spirit alive. […] Continue reading...
The latest Neverwinter: Undermountain developer diary is now live for your perusal, this time focused on the rewards players will receive from quests, bosses and more. The reward system is changing drastically along with many other systems in Undermountain. For instance, armor will be altered both in stats and in being more "focused on roles instead of classes" all while "adhering to the traditional Dungeons & Dragons armor types". [​IMG] [​IMG] [​IMG] [​IMG] Continue reading...
Now that The Division 2 has been out for a week, developers are showcasing what the community can expect in the coming days, weeks and months ahead. Devs acknowledge the importance of player feedback to help track down issues to solve them as quickly as possible. The next patch will deal with some nagging issues including the Group Scaling bug that makes playing different leveled players nearly impossible. [​IMG] [​IMG] [​IMG] [​IMG] Continue reading...
[​IMG] Following last week’s Patch 8.1.5 and prior to today’s free play weekend, World of Warcraft’s game director emerged for another semi-informational question and answer session on Twitch. Don’t get your hopes up too high for any grand revelations: Ion Hazzikostas said that the team isn’t prepared to talk about Patch 8.2: Rise of Azshara just […] Continue reading...
[​IMG] The folks at Star Citizen are back with another Around the Verse video, and this week, LA Studio Director Eric Kieron Davis and Narrative Director David Haddock give players a look at the game’s newest ship and take them behind the scenes to look at some of the devs’ latest work. The new ship in […] Continue reading...
[​IMG] Some major changes are coming to the way Guild Wars 2’s loot drops function for level-80 characters, which the devs hope “will provide both quality of life improvements and help with the long-term health of the economy.” Starting on March 26th, “Core Tyria and Heart of Maguuma regions will now drop Unidentified Gear rather than […] Continue reading...