Lords of the Dead

Lords of the Dead guild message board.

Filed under: Fantasy, Game Mechanics, MMO Industry, New Titles, PvP, News Items, The Elder Scrolls Online, Subscription
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Ask Me Anything question-and-answer sessions are a good idea, in theory. But, like any other Q&A format in the publisher-controlled game journalism field, they're specifically designed to showcase the game in question as opposed to providing potential customers with complete or completely accurate information. Live AMAs are of course more challenging for devs and their PR handlers than email or forum questions, and it's the latter approach that ZeniMax takes with its latest Elder Scrolls Online publicity push. The AMA -- or really, AUA, for Ask Us Anything in this case -- focuses on ESO's PvP. Pre-screened questions include bits on bottlenecks, siege weapons, ranking systems, and the effectiveness of low-level players.
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Here's an Elder Scrolls PvP Ask Us...
Filed under: Culture, Opinion, The Daily Grind, Humor, Miscellaneous
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The problem with people asking, "What do you want for the holidays" is that most of the things you actually want aren't valid answers. What would I like? I'd like to see Final Fantasy XIV adapt its PvP advancement series for PvE purposes and have housing that people can actually afford. I'd like to see WildStar implement body sliders. I'd like City of Titans to be an enormous hit, and I'd really like to see a Transformers MMO that looks playable and enjoyable. Yes, they may be pie-in-the-sky wishes, but darn it, that's what I'd like. So what about you, readers? Regardless of whether or not it will happen (and it probably won't), what would you like for a game-related present? Bring back a title that died? Add extra features to an existing title? Have developers join forces to make some sort of combination super-title? The choice is yours even as the odds are low.
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We...
Filed under: Sci-Fi, Lore, Opinion, Races, WildStar, The Nexus Telegraph, Subscription, Buy-to-Play
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The Aurin aren't the same as their allies in WildStar. The humans are still fighting a long, lonely war against the Dominion for slights that were so long ago the Dominion has likely forgotten about them. The Granok persist in their fight out of a dogged need to make their exile from the homeworld seem palatable. And the Mordesh have a long history of loathing to go along with being undead monstrosities, for which they (somewhat unfairly) blame the Dominion. But the Aurin? They aren't fighting for anything. They were dragged into this war by humans, propelled by a promise that grows ever more unlikely in its potential fulfillment. All that the Aurin wished to do was help people in obvious need, and their thanks -- and ultimate reward -- seems to trap them in an endless cycle of violence in which they're not naturally inclined to participate. In some ways, they're the most victimized race of the Exiles because they're limited by not just the Dominion but their fellow faction-mates. Continue...
Filed under: Betas, Sci-Fi, Expansions, Patches, PvP, Endgame, PvE, Opinion, Star Trek Online, Free-to-Play, Rumors, Captain's Log, Neverwinter
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We're coming up on 2014 and staring Star Trek Online's fourth anniversary right in the face. It's an anniversary that many naysayers said would never come. Next week I plan on taking a look back at the past year in Star Trek Online, so this week I thought it would be fun to prognosticate on what we might see in the year to come. A few days ago, STO Community Manager Brandon Felczer wrote a blog post on the game's site, and buried within that post was the announcement that Cryptic and...
Filed under: Fantasy, News Items, PvE, Free-to-Play, Dev Diaries, Neverwinter, MMORPG
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Neverwinter fans may want to pop over to the game's official site and read lead producer Andy Velasquez's state of the game post, which outlines challenges faced by the dev team, successes it has seen this year, and hopes it has for the future of the game. Velasquez noted the Shadowmantle expansion as a high point for the game, praising his team for being able to "get it done so quickly while maintaining a high-quality product." Velasquez also explained that it is Cryptic's goal to get future expansions live on the test server earlier in the development process, thus allowing for deeper testing and the collection of more player feedback. According to Velasquez, player feedback is invaluable in helping the Neverwinter team understand which changes to implement. Other small successes were celebrated; Neverwinter has launched a Russian shard and the team is hard at work on the next content update....
Filed under: Horror, Sci-Fi, Lore, Opinion, The Secret World, Chaos Theory
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The other day I posted a Daily Grind here on the site that asked about NPC factions that are, in effect, a total joke. I used the example of the Orochi from The Secret World, which got one commenter's ire up. He said it was "insulting" that I was singling this out this organization, and I assume that I'm no longer on his Christmas card mailing list. Defensiveness aside, I think I have a pretty good case here that the Orochi are, well, almost laughable. Just about everywhere you go in the game, you encounter their corpses, burning vans, busted camps, crashed planes, and botched excavations. As a friend put it, they're like well-funded kids who go into a military zone with professionals and end up like you'd expect. I've been mocking them for months now, and I am far from alone. After a certain point, their grisly tableaus become a running joke that makes it really hard to take them seriously. But that's the question I want to grapple with today. If the upcoming Tokyo...
Filed under: Fantasy, MMO Industry, Opinion, The Daily Grind, EverQuest Next, Sandbox
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Access to EverQuest Next Landmark is about a month away, according to a recent tweet by SOE CEO John Smedley. I'm kinda wondering where the time has gone, since it seems like last month that the company announced its next-gen sandbox and it seems like last week that it started talking up features and design decisions. I guess I need to see about getting some alpha access, and I'm interested to know how many of you have done or are planning to do the same. So there you go, today's Daily Grind: did you pre-order Landmark, and will you be playing it next month?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most...
Filed under: Sci-Fi, EVE Online, Economy, Game Mechanics, PvP, Endgame, Opinion, Hands-On, EVE Evolved, Guides, Sandbox, Player-Generated Content
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Did you know that people leave perfectly good stuff just lying around in space? Between abandoned starbases, safespotted containers, floating wrecks, and lost drones, there's a real mess out there in space that somebody aught to clean the hell up. So why doesn't someone get out there with a dustpan and brush and vacuum up everything valuable that isn't bolted down? That's what I've been up to for the past week, and I've found it surprisingly enjoyable and profitable. Building on my recent article on staying safe in lowsec, I put together a strategic cruiser setup designed for rapidly searching through lowsec and nullsec for the goodies others leave behind or don't...
Filed under: Betas, Screenshots, Video, Business Models, Game Mechanics, Interviews, New Titles, Opinion, Free-to-Play, Hands-On, Casual, Humor, Family, Rise and Shiny, Livestream
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You might have heard about Aura Kingdom, the latest game from Aeria Games. It's been generating a lot of buzz not just for its unique look and adorable graphics but for its pre-order offers that literally cost between $19.00 and $299.00. I wrote about the pricing policy in a recent Free for All article, though I don't have a problem with them. I like to ask if these packages are harmful to...