Lords of the Dead

Lords of the Dead guild message board.

Filed under: Sci-Fi, Trailers, Video, Events (Real-World), Expansions, Game Mechanics, Patches, News Items, Star Wars: The Old Republic, Dungeons
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Early access to Star Wars: The Old Republic's Galactic Strongholds expansion is now live for subscribers. BioWare Producer Jack Wood welcomed players to SWTOR's third expansion with a lengthy developer blog about the studio's goals in this housing-centric update, boasting that it offers "something for everyone," whether you want to "sit back and relax in your personal stronghold," establish a guild base, participate in conquest leaderboard content, or take on the new tactical flashpoint, Depths of Manaan. We've included a brand-new guild flagship launch trailer below....
Filed under: Fantasy, News Items, RuneScape, Browser, Sandbox
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Jagex has posted to its official forums the news that both modern RuneScape and its classic servers are in the midst of service disruption attacks. Moderator Tyran explained:
As you may be aware, we're currently experiencing service disruption across both game and web services, this is affecting both RuneScape and Old School RuneScape. We are aware that RuneScape (as well as other games) are being targeted by attacks which are causing connectivity issues for our players. We are doing everything we can to mitigate any impact on your gameplay experience - our Systems Team are currently working to improve stability across our core hosting platform to improve the situation.​
The studio warns players to avoid high-risk content where items might be lost, but customer service will investigate items already compromised by the outages. A large-scale rollback is not currently planned; Moderator Ronan posted, "Unfortunately, Old School RuneScape does not have the tool required to roll back or to confirm what items were lost by players and so it will not be possible to refund any lost items."...
Filed under: Fantasy, Events (In-Game), Game Mechanics, PvP, News Items, Guild Wars 2, Dev Diaries, Buy-to-Play
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As part of its September feature pack rollout, ArenaNet has today discussed the world-vs.-world improvements coming to Guild Wars 2 next month. Specifically, the team is adding a new Siege Golem Mastery ability line, which renders your character "an unstoppable juggernaut of destruction" with super speed, AoE healing effects, and (of course) an ejection seat to amuse your guildies. ArenaNet will also add consumable tricks; the first, called a Siege Disabler, is deployed like a grenade and disables weapons and golems and can be purchased with badges and coins rather than karma. If you aren't into the PvP additions, well, you could always join the folks in Rata Sum protesting the absence of Super Adventure Box. [Thanks, thegirlwiththehair.]...
Filed under: Betas, Fantasy, MMO Industry, New Titles, News Items, ArcheAge, Sandbox
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ArcheAge's fourth closed beta event starts Friday, August 22nd and runs through Wednesday, August 27th. Trion expects the event to be "twice as large" as CBE3, and the company notes that you're not automagically eligible for this shindig even if you participated last time. Trion is making keys available through its usual partner suspects, while ArcheAge alpha and founder account invites do carry over. New to CBE4 is multilanguage support on every server including English, French, and German.
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Hey look, it's another ArcheAge closed beta event originally appeared on Massively on Tue, 19 Aug 2014 14:00:00 EST. Please see our terms for use of feeds. Permalink |...
Filed under: Fantasy, Game Mechanics, Patches, News Items, Consoles, Final Fantasy XIV, Subscription
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Another wave of beast tribe daily quests has flown in to Final Fantasy XIV, and this time around players will need to get crafty. Patch 2.35 ushers in Ixali daily quests, but these quests are focused on crafting items and turning in crafted pieces for benefits rather than simply hacking through enemy legions. The new quests also make use of special crafting facilities and help level your crafting classes faster, an excellent boost to adventurers who haven't picked up a craft beforehand. The patch also introduces major revisions to the game's hunt mechanics. All hunt bills have had their rewards increased significantly, while B-rank marks have been given a dramatically shortened respawn timer and no inherent rewards for killing them. This is balanced by the addition of extra rewards to unique weekly bills, which are now assigned to players individually rather than server-wide. Check the patch...
Filed under: Fantasy, Lore, Patches, Opinion, Guild Wars 2, Flameseeker Chronicles, Buy-to-Play
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Last week, ArenaNet wrapped up Guild Wars 2's two-parter story arc, The Dragon's Reach. It's a doozy, especially since part one of the chapter was, in my opinion, the weakest of the living world story's second season so far. It wasn't bad, mind you; it just didn't leave me staring at my calendar in thwarted anticipation the way previous installments did. Part two brings that feeling back, which is almost too bad since we're going to be waiting until autumn for the story to start up again. In the meantime, we've got a bunch of stuff to talk about, so jump past the cut -- but only if you're cool with spoilers for pretty much everything. Continue reading Flameseeker Chronicles: Taking command in Guild Wars 2...
Filed under: Fantasy, Horror, Business Models, MMO Industry, News Items
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Hoo boy, Hellgate. It's back, again, this time as a Steam Greenlight hopeful sponsored by T3Fun and Redbana. The latest incarnation is called Hellgate Global, which should again sound familiar. It includes the Tokyo expansion, 24 new levels, and plenty of new monsters. T3Fun has put a couple of cinematic trailers up on its Greenlight page. You can see both of them past the break. Continue reading Hellgate is back, again, this time on Greenlight
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Hellgate is back, again, this time on Greenlight originally appeared on Massively on Tue, 19 Aug 2014 11:00:00 EST. Please see our...
Filed under: Sci-Fi, Video, Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Star Citizen, Buy-to-Play
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Chris Roberts is back to answer another batch of Star Citizen subscriber questions in this week's episode of 10 for the Chairman. He touches on quite a lot of stuff during the video's 22-minute running time, most notably flight model concerns and single-player story elements as they relate to both the persistent universe and the Squadron 42 campaign. "If I was going to pitch [the S42 story] to you I would say that it would be the opening of Gladiator, mix it with the Ninth Legion and Heart of Darkness/Apocalypse Now, all set in space," Roberts explains. In terms of the flight model, Roberts talks about the current implementation vs. the upcoming "additive mode" that will basically allow for inputs without autocorrect...
Filed under: World of Warcraft, Fantasy, Expansions, Game Mechanics, Interviews, MMO Industry, News Items
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In the aftermath of World of Warcraft's latest subscriber number downturn, Blizzard game designer Tom Chilton says he's unsure if the fantasy MMORPG will rebound like it has in the past. "We really don't know if it will grow again," he said, according to MCVUK. "It is possible, but I wouldn't say it's something that we expect. Our goal is to make the most compelling content we can." Chilton also touched on Blizzard's decision to provide a level 90 character with its Warlords of Draenor expansion. "By building expansions, you are effectively building up barriers to people coming back. But by including the level 90 character with this expansion, it gives people the opportunity to jump right into the new content," he said....
Filed under: Culture, Game Mechanics, MMO Industry, Opinion, The Daily Grind, Miscellaneous, Crafting
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If you go to any bank in World of Warcraft, you're going to see two different kinds of characters: actual players bedecked in fine combat gear... and level 1 bank mules with cute names and even cuter guild tags. These characters are often seen as worse than alts; they're not merely alternatives to someone's main character but characters who exist solely to hold extra gear or sell items on an auction hall, usually circumventing the intended inventory limits system. In short, they're real characters' pack mules. In some games, especially early sandboxes, such mules were loaded down with tradeskills to allow a single player to craft items for his real character, allowing him to circumvent intended character interdependency too and seriously impacting player-driven economies. Do you make use of mules or bank alts in your MMO of choice? Or has your MMO found a clever way to make muling unnecessary?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online...