Lords of the Dead

Lords of the Dead guild message board.

Filed under: Fantasy, Game Mechanics, MMO Industry, New Titles, News Items, The Elder Scrolls Online, Subscription
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Modding and The Elder Scrolls series have long been a match made in gamer heaven, but ZeniMax's latest API changes to The Elder Scrolls Online has the fantasy MMO's modding community up in arms. In a nutshell, the new version of the API removes the ability to track what others are doing to your avatar. You'll still see various effects, but you'll no longer see which spell was cast. The impetus behind the changes seems to be to level the playing field between those using the standard UI and those using add-ons like Foundry Tactical Combat. [Thanks Andre!]
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New Elder Scrolls Online API changes affect UI mods originally appeared on Massively on Thu, 20 Mar 2014 10:30:00 EST. Please see our...
Filed under: Real-Life, Video, Events (Real-World), Game Mechanics, MMO Industry, New Titles, News Items, Dev Diaries
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Ubisoft Massive showed off a three-minute trailer focused on its Snowdrop game engine at this week's GDC event in San Francisco. The first title powered by the new tech is UM's MMO shooter The Division, which also features heavily in the clip's behind-the-scenes footage. "Working with the engine is kind of like solving a puzzle," explains environment artist Jill Jarlestam. "The elements are already there so it's just a matter of how you combine them together." You can watch the full video by clicking past the cut. Continue reading GDC 2014: Ubisoft shows off its Divison-powering Snowdrop engine...
Filed under: Betas, Sci-Fi, Game Mechanics, PvP, News Items, WildStar, Subscription, Buy-to-Play
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Oddly, for all that WildStar's development team has talked up combat, we've seen virtually nothing of the game's PvP beyond tantalizing promises. And beta tests, of course. Considering that the game's launch is in a couple of months, if you're pre-ordering you might want to know what you'll be getting yourself into. Which is why the team has, thankfully, produced a new DevSpeak video -- embedded past the cut -- that provides a top-level overview of the game's two most accessible PvP modes, Arenas and Battleground. Normally, these are accompanied by lengthy question-and-answer sessions, but in this case I jumped in for one purpose and one purpose only: smashing heads. As a proud member of the Dominion, I was pitted against the filthy exiles in Walatiki Temple. So let's talk about how the match played, and how a few subtle twists on a relatively simple format combined to make the whole thing a much more invigorating experience than I'd expected. Continue reading Hands-on with WildStar's PvP...
Filed under: Fantasy, Galleries, Screenshots, Game Mechanics, Previews, News Items, Guild Wars 2, Dev Diaries, Buy-to-Play
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ArenaNet has just announced what it's calling Guild Wars 2's first-ever update focused entirely on new features and feature enhancements, one that will "introduce a sweeping range of new systems and feature enhancements to the game." Dubbed the "April 2014 Feature Pack," the update is set to go live on April 15th, but in the interim, the studio plans to roll out multiple videos and dev blogs, starting with this first one: a dev blog discussing the overhaul of the trait system, the introduction of 40 new traits, and inbound "horizontal progression opportunities."
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Guild Wars 2 announces 'April 2014 Feature Pack' originally appeared on...
Filed under: Culture, MMO Industry, Opinion, The Daily Grind, Miscellaneous
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Though the game is a bit out of our wheelhouse, Massively reader WNxArcticwolf tipped us off to a GDC talk this week about Assassin's Creed: Freedom Cry, in which the developers argued that games no longer have to be fun. Admittedly, the developers are were attempting to justify confronting players with hard choices and uncomfortable situations via the plot, but the brazenness of the statement struck me over here in MMOland too. How many MMOs actually promise us fun when they're rattling off their feature lists? They'll promise grinds and raids and PvP, but as players, we process those things as achievements and challenges, as activities that were satisfying to have done, not fun to do. In fact, fun is almost seen as a dirty word, something casuals might seek. Do you actually expect MMOs to be a fun experience, or are we playing for something else entirely?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's...
Filed under: Fantasy, Video, Classes, News Items, Community Q&A, Dev Diaries, Sandbox, Crafting, Crowdfunding, Pathfinder Online, MMORPG
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The latest Pathfinder Online video dev blog has arrived, and it features Goblinworks' Lee Hammock and Stephen Cheney answering questions about which classes will enter the game in which phase. The Fighter, Rogue, Wizard, and Cleric will be first during early enrollment, followed by the more crafting-based roles like the Aristocrat, Commoner, and Expert, and then the core classes of the Barbarian, Paladin, Sorcerer, and Bard. The Ranger, Druid, and Monk are likely to emerge during open enrollment. The accompanying blog post also explains how experience and skills will map from the tabletop game to the MMORPG. We've included...
Filed under: Business Models, MMO Industry, New Titles, News Items, Crowdfunding, Make My MMO
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This week we say goodbye to Terrayn's Kickstarter campaign, which came up short of its $300,000 goal. We say hello to MyDream, though, which has already raked in over a quarter of its $100,000 goal with more than 20 days left to go! MyDream bills itself as an open-world sandbox based on creativity and collaboration. Player-constructed adventures, environments, and structures are also in the mix. Click past the cut for more of this week's choicest MMO crowdfunding news. Continue reading Make My MMO: Crowdfunding March 9 - March 15, 2014
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Make My MMO: Crowdfunding March 9 - March 15, 2014 originally appeared on Massively on Wed, 19 Mar 2014 20:00:00 EST. Please see our...
Filed under: Betas, Sci-Fi, Business Models, News Items, Dev Diaries, Miscellaneous
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The Warhammer 40,000 Eternal Crusade team sent out a newsletter to fans today discussing the progress of the game since January. Behavior Interactive Creative Director David Ghozland explained that the team is busy stress-testing tech and preproducing everything from the story to the design and visuals. "We are already playing with three fully functional classes out of four," he wrote, and the first working outpost is in the game. Notably, he promises both a new website that will include a guild listing and a pre-order "founder" program set to launch during this year's E3. [With thanks to Dengar for the tip.]
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Warhammer 40K: Eternal Crusade plans to launch a founder program originally appeared on Massively on Wed, 19 Mar 2014 18:30:00 EST. Please see our...
Filed under: Betas, MMO Industry, New Titles, PvP, News Items, War, Free-to-Play, Mobile, Casual, World of Tanks
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It's been nearly a year since Wargaming announced World of Tanks Blitz, its 7-on-7 mobile title inspired by World of Tanks and said to "rival anything on a console." The firm has officially announced that WoTB's closed beta will commence once it "roll out the server infrastructure and accumulate enough beta applications." That's where you come in, because Wargaming has also published beta application links for both Europe and North America.
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Here's how you can play World of Tanks Blitz on your iOS device originally appeared on Massively on Wed, 19...
Filed under: Sci-Fi, Game Mechanics, Opinion, Free-to-Play, Hands-On, MMOFPS, Choose My Adventure, PlanetSide 2
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Back in PlanetSide 2 for this week's Choose My Adventure, I found myself strangely drawn into the game every chance I got. And that's really part of the beauty of PlanetSide 2: You can jump in and out of the action without any unnecessary foreplay. I continued to play my Heavy Assault for most of the week but did flirt with both the MAX and the Light Assault trooper to see what I'm missing. My verdict? I miss my Engineer. Continue reading Choose My Adventure: MAXing out in PlanetSide 2
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Choose My Adventure: MAXing out in PlanetSide 2 originally appeared on Massively on Wed, 19 Mar 2014 17:00:00 EST. Please see our...