Lords of the Dead

Lords of the Dead guild message board.

Filed under: Horror, Real-Life, MMO Industry, Patches, News Items, The Secret World, Dev Diaries, Buy-to-Play
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With the holidays (and holiday events) over, eyes have turned back to the update that all Secret World fans are looking forward to: Tokyo. And December's Game Director letter assures that Issue #9 will be released within the the first quarter, so players will step into Tokyo before the end of March. Penned by Lead Designer Romain Amiel, the letter also shares that Issue #10 will introduce a new lair and Issue #11 will have a new raid. But before all that can happen, however, the Filth must be eradicated from Agartha. Amiel offers an update on The Whispering Tide event, and players may be happy to hear that the end is near; the final phase, featuring the 60-man indoor world-boss-style fight against Flappy, will commence as soon as the current gate is cleansed....
Filed under: Culture, Game Mechanics, MMO Industry, Opinion, Leaderboard
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I've never been much of an achievement fan when it comes to video games. To me, achievements are a cheap and easy way for devs to pretend like they've added content to an MMO, all the while exploiting the completist gene that seems present in a pretty high percentage of the gamer population. Oddly, though, I love character titles. It doesn't matter if it's a crafting title, an adventuring title, or some sort of fluffy fishing-related title like the Lord of the Rings Online honorific in the screenshot above. I typically go after every title available to a given avatar in a given game, even though more often than not the mechanics are the same sort that underlie most achievement systems! What about you, Massively readers? Achievements or titles? Or both? Or neither? Vote after the cut!
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/>Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!...
Filed under: Culture, Opinion, The Daily Grind, Miscellaneous
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While a lot of time and attention might be given to upcoming MMOs that boast huge budgets, popular intellectual properties, and big-name studios, there's always the possibility that the "little guy" might become a break-out star even while lacking all of the above. Looking over the list of upcoming MMOs, we see many that aren't aiming to be a blockbuster but instead are probably hoping to be a modest sleeper hit that grows not from a marketing budget but solid word of mouth. So out of all of these, which one do think has the greatest potential to be that sleeper hit?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
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The Daily Grind: What upcoming MMO do you think might be a sleeper hit? originally appeared on...
Filed under: Fantasy, Meridian 59, Culture, Opinion, Jukebox Heroes, Music
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There's a lot of general distaste and dislike out there for video game music that comes in MIDI or chipset form. Many gamers have simply never really experienced eras when the sound for computers and consoles were limited in such ways, so to go back to listen to them seems downright painful. For MMO players, there are only a handful of games that came out during the MIDI era, and pretty much all of them have since updated to MP3 versions. Yet I have a fondness for older-style game music. I agree with what Ryan Shwayder once wrote when he said, "I think MIDI composers had to become masters of capturing the real core or heart of what made a song feel right. They had to take a minimalist approach to the song because they had a limited number of channels and potential sounds to work with. And it is my belief that some of the best creative works come out when an artist has to work within constraints." That said, most of Meridian 59's soundtrack out there is of the remastered variety, so that's what we'll be listening to today. By the way, the original soundtrack is available on the official website for free!...
Filed under: Sci-Fi, Business Models, Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, The Repopulation
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It's a pretty good week to be a fan of sci-fi indie sandbox The Repopulation. First off, the game is currently holding down the top stop in Massively's rotating game header. As if that weren't enough, Above & Beyond Technologies has also announced that it's reached the first stretch goal of its new Kickstarter campaign. This means that the Rocharus will be available at launch and will become the game's "first tamed mount." The title also made quick work of its Greenlight campaign, though how and when The Repopulation will become available on Steam is still up in the air. Click through the links below for more details as well as a preview of the next stretch goal reward.
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The Repopulation Greenlighted, meets first stretch goal originally appeared on...
Filed under: Betas, Fantasy, Trailers, Video, Game Mechanics, MMO Industry, New Titles, News Items
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Today's winner of the longest-MMO-title award is Legend of the Condor Heroes: Zero. Whew. OK, now that I've had a breather, let me be the first to tell you that Perfect World China's action MMO entered its initial testing phase earlier today. Actually, I'm the second one to tell you, after MMO Culture, which also reports that the game has "very limited [testing] slots available." LotCH:Z is an open world fantasy title inspired by the wuxia fiction of Louis Cha, who is currently the world's best-selling Chinese-language author. Don't forget about the test phase preview trailer embedded after the break. Continue reading Legend of the Condor Heroes: Zero now in testing, and here's a trailer...
Filed under: Betas, Horror, New Titles, News Items, MMOFPS, Sandbox, Buy-to-Play
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If all of the reminders from Bohemia Interactive weren't enough to convey the message already, DayZ is still very early in its testing process. A recent post summing up the game's third week in early access mentions that the team is not expecting to be further than beta testing by the end of 2014, stating once again that the only people who should purchase the game's early access are those who want to be a part of the development process. Aside from that, the development team is looking toward future features including customizable vehicles, structures, and in-depth mechanics for hunting and cooking animals in the wild. At 875,000 copies sold, it seems that the game is carving a niche for itself among zombie survival enthusiasts even if it is still very early in its development. Take a look at the full list of planned improvements to the game in the post....
Filed under: Betas, Fantasy, Trailers, Video, New Titles, News Items, PvE, Free-to-Play, Browser, MMORPG
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Browser-based MMO Eldevin, which launched at the end of November and was named by our own Beau Hindman as indie browser MMO of the year, is now entering the fray that is Steam Greenlight's open voting pool. Fans of Eldevin can vote for the game if they want to see it come to Steam; Hunted Cow aims to create a standalone Java-based version of Eldevin that will run on Valve's digital distribution platform. Greenlight has proven a boon to many small studios. Since its inception, hundreds of games have been greenlit for distribution on Steam with the most recent batch landing just today....
Filed under: Fantasy, Age of Conan, Patches, PvP, News Items, PvE, Free-to-Play, Dev Diaries, MMORPG
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Age of Conan senior designer Matthew Bennett stepped in to author the game's most recent director's letter, and in doing so offered updates on AoC's long awaited achievement system as well as some valuable intel on the state of PvP items. According to Bennett, the Age of Conan team has a rough design in place for achievements that centers on broad categories like PvE, exploration, and dungeons, with sub-categories being designed for each. Bennett also explained that the dev team is taking a hard look at Tier 3 PvP gear by working to re-balance stats on key items to make them more useful and up their damage output to an appropriate level. The PvP team is also working on Tier 4 PvP items. Finally, Bennett reminded players that starting in February, Portents will return to their normal cycle of starting on the first Wednesday of the month and lasting until the following Tuesday. As for the big things like...
Filed under: Betas, Fantasy, Trailers, Video, News Items, PvE, Free-to-Play, Steampunk, MMORPG, Black Gold
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Snail Games has just unveiled a brand-new trailer for Black Gold Online, teasing a fight between an enormous goliath and equally large behemoth and showing off behind-the-scenes clips of how the goliath was designed. According to the video description, the goliath is a creation of the engineers of Steam, built specifically to counter the Erlandir-summoned behemoth. And by "counter" we mean "punch." Check out the teaser after the break. Snail describes Black Gold's universe as a "world where innovative Victorian steampunk clashes with traditional high fantasy." The game is set for launch sometime in 2014 with a closed alpha aimed at February. Continue reading It's a battle of the titans in this new Black Gold Online trailer...