Lords of the Dead

Lords of the Dead guild message board.

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Bioware has confirmed that the Dragon Age: Inquisition DLC, Jaws of Hakkon, will be released on three other console platforms in May 2015. XBox 360, PlayStation 3 and PlayStation 4 players can keep an eye on the official site for a more exact release date when it is revealed. [​IMG] [​IMG] [​IMG] [​IMG] Continue reading...
[​IMG]There is a crack in the foundation of Eorzea’s defenders, and it’s been there for a while. For all of Final Fantasy XIV’s operation, we’ve been able to ignore that fact, to pretend that it isn’t there or that we’re not really facing something horrid just over the horizon. We’ve faced down one threat after another and convinced ourselves that the [...] Continue reading...
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Last week, ArenaNet laid out the first details for the new Legendary Crafting ability that high-level players will have access to when Heart of Thorns launches. We had the opportunity to interview game designer Lindsay Murdock about the precursor aspect of the journey. [​IMG] [​IMG] [​IMG] [​IMG] Continue reading...
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The weapon is considered to be one of the most important aspects of a character. Sure your armor makes you look great, while also keeping those arrows from piercing your lungs, but the weapon you wield is what really strikes fear into the heart of your enemies. The legendary weapons in Guild Wars 2 are seen as a sign of great prowess, marking one as a member of the elite. But soon that status may extend to more players. [​IMG] [​IMG] [​IMG] [​IMG] Continue reading...
[​IMG]Have you managed to make enemies in Star Citizen? Even though the full game is not actually available, do you have people who might threaten your well-being out there in space? Or do you just want to be proactive and make sure that those people will never be able to threaten your well-being wherever they may be? If you answered [...] Continue reading...
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With Triad Wars firmly in closed beta, we sent in a couple of questions to lead designer Steve Ferriara. Check out his answers below. [​IMG] [​IMG] [​IMG] [​IMG] Continue reading...
[​IMG]The Skyforge development team has been listening to player feedback during the second closed beta test for the game. A new post on the official site specifically addresses several points, including the speed of unlocking the upper level (and additional classes) in the game’s Ascension Atlas, optimization, and the game’s weekly caps for progression in terms of currency and leveling. [...] Continue reading...
[​IMG]Relations between NCsoft and Nexon are not exactly comfortable at the moment; you may remember that it’s been only a few months since NCsoft bought a large amount of Netmarble stock just to block any possible takeovers from Nexon. The most recent NCsoft shareholder’s meeting seems to imply both companies are stepping back from that degree of brinksmanship, however. Current [...] Continue reading...
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Chances are you've probably heard about how great Pillars of Eternity is and if you're not already playing it, then you likely will be soon. But if you have somehow managed to evade the recent hype, ignore the reviews flooding the internet, and just generally don't think it's worth your time, this article's mission is to convince you otherwise. Pillars of Eternity isn't going to be the perfect game for everyone, but it's a game that everyone should at least play. [​IMG] [​IMG] [​IMG] [​IMG] Continue reading...
[​IMG]In a lot of games, the E key defaults to use/interact/whatever. Get near a thing, press E, you do what you need to do. In Skyforge, that context-sensitive interaction is instead mapped to the space bar, while E is mapped to a different vital action. All logical and sensible, and the sort of thing that I should have picked up [...] Continue reading...