Lords of the Dead

Lords of the Dead guild message board.

Filed under: Betas, Sci-Fi, Business Models, Launches, News Items, Elite: Dangerous
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Frontier's David Braben has announced that Elite: Dangerous will launch on PC on December 16th. Braben told Eurogamer that a game is "launch-ready when it is a great game," in spite of the flaws those close to the title might still see. He expressed concern over feature-creep and diminishing returns from gameplay polishing. "At Frontier we have been doing this for a long time," he said, "so we are confident the date we have announced is a sensible one." Elite's third beta phase, open to those who've already ponied up for the game, began at the end of October. After spending September playing through the beta 1 release, Massively's Mike Foster wrote that he "would happily recommend it" but for the beta price tag. The...
Filed under: Culture, MMO Industry, News Items, Miscellaneous
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It's a common stereotype that shy people flock to the internet to socialize without fear of rejection. But is it true? German researchers from the University of Münster have tackled that question. In a paper published in the journal Cyberpsychology, Behavior, and Social Networking this past summer, the scientists sought to determine the relationship between online video games and friendship. They surveyed German video game enthusiasts to measure their involvement with online games, their web of friendships online and off, and their emotional sensitivity -- a behavioral marker for shyness. After controlling for confounders like age and gender, they found that those subjects with high emotional sensitivity reported more online friends than offline when compared to those with low emotional sensitivity. High emotional sensitivity also correlated with online friendships that transformed into offline friendships. In other words, the shier you are, the more likely you are to make more of your friends in cyberspace than meatspace, at least if you're a self-identified gamer. As Gamasutra put it, "emotionally sensitive users are using the online gaming environment...
Filed under: Fantasy, Culture, Events (In-Game), Game Mechanics, MMO Industry, PvP, Opinion, ArcheAge, Sandbox, Lost Continent
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ArcheAge fandom is hard. It was initially hard because of the waiting. Consider that we've known of the game's existence since 2010 and that some of us have been playing it in various incarnations since 2011, which is a full three years -- and dozens of gameplay changes -- prior to its official North American launch. Now that we're past said launch, the difficulty has shifted to watching Trion (or is it XLGAMES?) do its best to destroy a promising title via a series of clownshoes decisions. Continue reading Lost Continent: It's getting harder to like ArcheAge...
Filed under: Betas, Fantasy, Sci-Fi, Game Mechanics, News Items, Skyforge
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The conglomerate of companies building Skyforge -- Allods Team, Obsidian Entertainment, and My.com -- have announced that the MMORPG's first technical beta weekend will kick off on Thursday, November 13th. What's a technical beta?
The technical beta weekend is a "technical test" in that the purpose of the beta will be to test Skyforge's core systems such as server infrastructure, client distribution system, login services and more. Therefore, we are only inviting a relatively small number of players to participate in this phase of testing to ensure that our core systems are operational, fully functional and able to withstand the stress of many players all logging into the game simultaneously.​
The developers are also hoping to provoke feedback about core gameplay systems such as classes, quests, combat, and character progression. This weekend's beta winds down on November 16th, but more tests with more invitees are planned....
Filed under: Sci-Fi, Lore, News Items, Star Trek Online, Free-to-Play, Subscription
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So let's get this straight. While exploring Star Trek Online's Delta Quadrant, the USS Voyager comes across a mysterious object. The ship's crew immediately brings it aboard and tries to figure out what in the world it's supposed to be, coming to a lot of conclusions about what it isn't while being unable to find many answers beyond "it's probably a communication device of some kind." It also doesn't quite match any of the technology seen from the obvious sources of technologically enhanced mystery objects like the Solanae Dyson Sphere. And yet everyone thinks keeping this on a ship is a good idea? There are a lot of episodes arguing against that. All joking aside, there's a fair bit of lore to be found in the latest official dispatch from Star Trek Online, hinting rather solidly toward potential new encounters for players in the future. What it all means remains to be seen, but you can take a look at the lore and puzzle over what Voyager found....
Filed under: Business Models, Events (Real-World), MMO Industry, New Titles, Opinion, Massively Meta, The Daily Grind, Miscellaneous
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Blizzard employees have been dropping hints over the last couple of weeks that there's a big announcement to be made at this year's BlizzCon, which starts later today. Speculation runs the spectrum from a new Diablo III expansion to World of Warcraft's next-next expansion, but the fan-favorite rumor suggests that Blizzard will in fact be announcing a new game altogether. The genre of that game -- and whether or not it will fill the void vacated by Titan -- is up for debate. What do you think Blizzard's big secret announcement will be? Yes, you get a gold star if you turn out to be right....
Filed under: Betas, Galleries, Screenshots, Video, Game Mechanics, New Titles, PvP, News Items, MMOFPS, Miscellaneous
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Indie developer Fernando Zapata of CPU Dreams is taking on a subgenre not often challenged by indies, the MMOFPS, but he doesn't seem daunted. In fact, his fledgling MMOFPS, Hunternet, can already handle 700 players on a map, more than PlanetSide 2 -- more "any other MMOFPS." The video below includes footage from a Hunternet network stress test, with "700 clients spread across the cloud connected to a single dedicated server," a server where "players are not limited in their interaction by network culling as done in other large scale MMOs that spread out players and limit when you can see other players." After two years in development, the game is in alpha, so placeholder art is seen throughout the tech demo video and screenshots. Zapata says he's revisited and...
Filed under: Business Models, Culture, MMO Industry, Opinion, Massively Meta, Miscellaneous, The Think Tank
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The MMO community's favorite hyperbole must surely be "that's such-and-such-a-game's NGE." Star Wars: The Old Republic redoes talent trees? SWTOR's NGE! Guild Wars 2 revamps its noob game? GW2's NGE! World of Warcraft adds a panda race? WoW's NGE! This bugs me for several reasons. It distorts and devalues the very real impact the NGE had on Star Wars Galaxies, which if nothing else is annoying from a historical perspective. The NGE was a lot more than a talent tree revamp or goofy race, and it also changed over time. But more importantly, lazy use of the term might make MMO developers change-averse, even when changes are desperately needed. Do people overuse the term? Has there ever been an MMO trainwreck as big as the NGE? And above all else, did NGE poison the...
Filed under: Video, Culture, Interviews, MMO Industry, New Titles, News Items
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Ubisoft Massive says that PC gamers looking forward to its Division shooter won't be sacrificing any presentation quality because of their console counterparts. "Obviously we want to make a game that looks the best it can on its respective format, so Xbox One, PlayStation 4, and PC," Massive's Martin Hulberg told Open World Games. "We address every console, every platform as its own version, so we try to stay away from the thing where you go for the least common denominator and everybody suffers for it," Hulberg explained. Continue reading The Division's PC experience won't suffer because of consoles
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The Division's PC experience won't suffer because of consoles originally appeared on...
Filed under: Real-Life, Business Models, MMO Industry, New Titles, PvP, News Items, Races
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The Crew hasn't launched yet, but Ubisoft is already marketing a season pass for its racing MMO that will include everything from new missions to themed car packs to a "new PvP mode." The announcement doesn't say much regarding the new mode other than that it exists, but there is a lot of info regarding the rest of the obtainables on the game's official website.
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The Crew hints at 'new PvP mode,' season pass info originally appeared on Massively on Thu, 06 Nov 2014 18:30:00 EST. Please see our terms for use of feeds. Permalink |...