Lords of the Dead

Lords of the Dead guild message board.

Filed under: Business Models, MMO Industry, News Items
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According to sales and marketing analyst NPD Group, 75 percent of American core gamers prefer physical game copies to digital distribution. The firm surveyed 7,900 core gamers to arrive at its conclusion. It defines "core gamer" as someone who plays at least five hours worth of action, adventure, fighting, flight, MMO, racing, RTS, RPG, shooter, or sports games per week on PCs, Microsoft or Sony consoles, or Macs. The firm concludes that 34 million US gamers fall under its core definition, with the average core gamer playing 22 hours per week. NPD's report also claims that while the overwhelming majority of its survey participants favor physical game copies, digital distribution is up five percent year-over-year.
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Analysts: 75 percent of US core gamers prefer physical copies originally appeared on Massively on Wed, 14 May 2014 12:00:00 EST. Please see our terms for use of feeds. Permalink | Email this |...
Filed under: Fantasy, Business Models, MMO Industry, News Items, Consoles, The Elder Scrolls Online, Subscription
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Microsoft announced yesterday that its Xbox Live Gold subscription will no longer be required in order to use Netflix, HBO Go, and other entertainment apps. The company's new-found generosity doesn't apply to free-to-play games and MMOs including The Elder Scrolls Online, though. Microsoft's Phil Spencer told Joystiq that "engineering constraints, policy constraints, and partner constraints" are to blame, though Bethesda has previously expressed its dissatisfaction with the arrangement. ZeniMax recently announced that ESO's console release has been delayed by six months....
Filed under: Fantasy, Sci-Fi, MMO Industry, News Items, WildStar, The Elder Scrolls Online
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In a recent thread on Reddit's Elder Scrolls Online subreddit, a user by the name of ESO Marketing is curious about the approach Zenimax and Bethesda are taking for the paid promotion of the newly launched fantasy MMO. "Maybe I just missed all the stuff about it," the user says, "but from my personal perspective [it] feels like they really didn't put that much into letting us know about this game." Because Wildstar was mentioned in the post as a game that's doing marketing right, Carbine's Jeremy Gaffney jumped into the thread to offer his own opinion. "Elder Scrolls is redonculously huge as a franchise," the Wildstar Exec Producer offers. "Skyrim sold, what, 16 million copies? So everyone knows about it in advance - check out the Facebook, TESO has literally 10x the likes. So Zen can be much more...
Filed under: Betas, Sci-Fi, Galleries, Screenshots, Game Mechanics, New Titles, News Items, Free-to-Play, MMORTS
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Astro Lords: Oort Cloud. Yeah, it doesn't exactly roll off the tongue, but it is a new free-to-play sci-fi MMO en route to English, German, and French gamers this year. Developer Aratog Studios claims that Astro Lords is "the first MMORTS to combine three major game genres in a consistent world: construction management, arcade-style shooting, and strategic raid warfare." Gameplay progresses as "players manage and grow their asteroid base, their generals board spaceships to shoot and destroy enemy spaceships and bosses, and they raid other asteroids to loot or capture them." It'll be a cross-platform MMO available both in-browser and within a standalone client. Astro Lords is expected to enter closed beta on June 10th, with open beta a week later and formal launch on July 1st. [Source: Aratog Studios press release]...
Filed under: Culture, Opinion, The Daily Grind, Miscellaneous
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Part of the fun and joy of being involved in a communal hobby is getting into passionate "discussions" with others about various aspects of your mutual interest. This is the same in gaming as it is elsewhere and I wouldn't have it any other way. Yet sometimes I wonder if we get perhaps a tad bit too worked up over things that, honestly, do not matter -- even within MMO gaming. So what MMO issue do we fuss about too much? Are we too uptight over the whole "raiders vs. casuals" issue? Does throwing a tempter tantrum over a lack of a guild vault make us come off as spoiled children? Do we fixate on the many horrible failings of Elf culture?* Does there come a point when you just roll your eyes at another rehashed rant spouted by people who just won't let the little things go? Are we merely addicted to the drama that comes with these debates? *The answer is no. We can never badmouth Elves enough for the horrors that they have inflicted on the fantasy genre.
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively...
Filed under: Fantasy, Darkfall, Classes, Game Mechanics, News Items, Sandbox
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You want to do your own thing in Darkfall Unholy Wars, but how are you going to do that? Simple -- you're going to make use of the game's upcoming custom roles to build exactly your sort of character. This represents a fundamental shift to the game's mechanics, and the latest development post on the official site stresses that this first iteration is going to be modified over time. But it's still something novel, and it's a chance to have more control over your character's development. Players will be able to pick out any 9 school skills (with 1 Ultimate skill) and several common skills for a given build, with a grand total of 16 skills from school skills and common skills. Players will also be able to mix and match armor types to create just the right sort of playstyle. Builds can be altered at any point if a character has been out of combat mode for 15 minutes, so you're not locked into one configuration. Check out the official post for more details on the mechanical shift....
Filed under: Sci-Fi, Bugs, Events (Real-World), News Items, WildStar
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After a lengthy delay earlier this afternoon, Carbine has declared WildStar's pre-order name registration open once again, though readers and Massively staffers still report problems with the service. "There are over 15,000 trying to access 1 single page, slow load times are going to happen. Just gotta refresh and try again," says Carbine via Twitter. "If you see a timer, that means your name is saved and you are good. If you are seeing "[question marks]" wait a couple minutes and try again." Have you been able to register yet? And did you steal Justin's name?
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WildStar's name registration is on again, off again, on again originally appeared on Massively on Tue, 13 May 2014 17:30:00 EST. Please see our terms for use of feeds....
Filed under: Podcasts, Interviews, Opinion, Massively Speaking, Miscellaneous
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We're on a countdown to WildStar's launch, and so we welcome Carbine Studios Creative Director Chad Moore to the show to talk about the ins and outs of life on Nexus. Eliot and Justin also check out the top news of the week and your pressing mail queries. Get all of our opinions and analysis on the most important stories of the past week right here on Massively Speaking, the industry's leading MMO podcast. And if you have a comment, question, or topic for the podcasters, send an email to podcast@massively.com. We may just read your email on the air! Get the podcast: [RSS] Add Massively Speaking to your RSS aggregator. [MP3] Download the MP3 directly. [iTunes] Subscribe to the podcast in iTunes. [Stitcher] Follow the podcast...
Filed under: Betas, Fantasy, Video, Game Mechanics, New Titles, News Items, Free-to-Play, Landmark
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One feature that many Landmark followers are watching for is combat, and the 35th EQ Next Round Table Response addresses just that. In the video, Lead Systems Designer Michael Mann and Senior Brand Manager Omeed Dariani discuss the difference between the class-based combat of EQN and the sandbox combat of Landmark. In the latter, all players are adventurers, so instead of combat abilities being determined by class, they will be dictated by what is equipped. Focusing on versatility, players will be able to switch between weapons during combat to access the various abilities. The number of weapons available to players will increase over time; a small subset will release first, but more will be added based on player feedback. And yes, there will be magic! How do movement tools play into the combat scene? Players can...
Filed under: Fantasy, News Items, Sandbox, Crowdfunding
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If you had a dollar for every Kickstarter MMO that advertised itself as a fantasy sandbox, you'd have... well, a fair bit of money. We've lost count. Shards Online, though, is a bit of a different beast, as it's not reserving its sandbox nature to mechanics. Players will be able to influence and take control of server rules, creating individual shards where things are arranged just right for particular playstyles. The prospect of unlimited custom rulesets for servers is pretty different, isn't it? The game's Kickstarter campaign has just launched, aiming for $320,000 by 6/12/14. It includes most of the things that you'd expect in an MMO Kickstarter -- beta access, digital copies, and so forth. If you've got $10,000 to throw at the game, you can even get a custom-designed house and have the developers show up as gods to run a one-time live event. If you're interested in the concepts, check out the Kickstarter and consider throwing a few dollars toward it....