Lords of the Dead

Lords of the Dead guild message board.

Filed under: Podcasts, MMO Industry, News Items, Opinion, Massively Meta, Massively Speaking, Miscellaneous
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When Bree's away, the kids will play! This week, Justin invites his fun buddies, MJ and Larry, to come on the show and jaw about recent MMO expansions. And also the Star Wars trailer. And also we're just goofy. This is professional podcasting, peoples! Get all of our opinions and analysis on the most important stories of the past week right here on Massively Speaking, the industry's leading MMO podcast. And if you have a comment, question, or topic for the podcasters, send an email to podcast@massively.com. We may just read your email on the air! Get the podcast: [RSS] Add Massively Speaking to your RSS aggregator. [MP3] Download the MP3 directly. [iTunes] Subscribe to the podcast in iTunes. [Stitcher] Follow the podcast on Stitcher Radio. Listen here on the...
Filed under: Sci-Fi, Video, EVE Online, Game Mechanics, MMO Industry, Patches, PvP, News Items, Sandbox
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Curious about EVE Online's forthcoming Rhea update? Have yourself a look at CCP's latest in-development video, which we've embedded just past the break. It features tidbits on the new Thera system, 100 new shattered wormhole systems, redesigned and remodeled ships, manual controls, and a lot of other stuff. CCP has also released a textual dev blog focused on the cloning changes that Rhea will introduce on December 9th. Continue reading EVE's Rhea update profiled in new dev video
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EVE's Rhea update profiled in new dev video originally appeared on Massively on...
Filed under: Betas, Fantasy, News Items, Free-to-Play, Black Desert
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We still don't know hard details on when Black Desert will be coming to the US, but it's not going to happen before the game launches in its native Korea. The game is entering open beta testing in Korea on December 17th, so it means we're that much closer to any launch date information. It will be free-to-play with a cash shop, and it appears to be launching with just four playable gender-locked classes; adding additional classes this late in testing seems unlikely. Steparu also has a preview of suspected cash shop items, which include cosmetic armor sets, dyes, skill point reset items for both players and their mounts, and similar fare. It's about what you would expect, in other words. You can get a sense of the game by checking out the trailer just past the break, showing off some of the variety in the character creator as well as the game's fast-paced combat. Continue reading Black Desert rolls into open beta on December 17th...
Filed under: Betas, Real-Life, Trailers, Video, Bugs, Launches, New Titles, Patches, News Items, Consoles, Miscellaneous, Buy-to-Play
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Ubisoft's "action-driving MMO" The Crew launches worldwide on PC and multiple consoles today, but before you can drive your roadster across a virtual map of the USA, you'll first have to download the time-honored day-one patch. The patch flips on drivehub challenges and the faction war as well as fixes a slew of UI, PvP, and stability bugs. Ubisoft's Serkan Hasan assured reporters last week that game would be free of the turmoil that usually accompanies MMO launches. The studio had taken criticism from refusing to grant launch previews to...
Filed under: Sci-Fi, Expansions, Game Mechanics, Launches, Patches, PvE, Opinion, Free-to-Play, Hands-On, Roleplaying, First Impressions, Star Wars: The Old Republic, MMORPG
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When I was first introduced to the expansion for Star Wars: The Old Republic, there were two things I wanted to see: the continuation of the class story and Yavin 4. And I'm happy to say that this expansion delivered both of those in a satisfying way. When I spoke to studio game director James Ohlen and lead writer Charles Boyd about the expansion a few weeks ago, they told me that Shadow of Revan would close one major chapter and open a new book for...
Filed under: Fantasy, Bugs, Events (Real-World), News Items, Free-to-Play, ArcheAge, Sandbox
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Trion's FireCait addressed the latest ArcheAge downtime crisis on the official forums just before 5 a.m. this morning:
Hi all! Here's the latest update for everyone. You can log into the following EU servers: Shatigon, Kyprosa, Eanna, Dahuta, Aier, Orchidna & Melisara. We continue to work on Nui, Janudar and Nebe. In North American, you can log into Aranzeb, Naima, Kyrios, Ollo, Tahyang, Salphira, Enla, Ezi and Lucius. Inoch and Calleil continue to be offline as we work to resolve the issues on those servers. Please note that the servers that are being worked on will show up on the server selection, and vanish from the server selection screen, as they are being worked on. Their visibility is not an indication of their status until we indicate that they are fully online. We expect to have another update for you in the mid-late morning (Pacific time). Thank you all for your patience.​
The servers were down Sunday and Monday for what Trion called "unscheduled maintenance." The studio told Massively yesterday that players...
Filed under: Fantasy, Lore, Patches, PvP, News Items, Guild Wars 2, Buy-to-Play
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Oh, that darn Caithe, running off with that MacGuffin dragon egg at the end of the last Guild Wars 2 story update! Someone should go after her. And while someone's going after her, someone should probably collect more armor set pieces and explore more of the Silverwastes. If you haven't guessed by now, that someone is going to be you. The latest update to the game, Seeds of Truth, is live today, and you'll need to... well, you read all of that up above, yes? Aside from salad-based antics, the update features some major PvP changes, including reworked matchmaking and the test season for organized league play. So if you're there more for the mechanics than the story, that may be more of your speed. If you're there for the story, though, get ready to start retracing Caithe's memories, figure out what happened, and dealing with the fallout of that stolen egg. [Source: ArenaNet press release]...
Filed under: Game Mechanics, MMO Industry, Opinion, Massively Meta, The Daily Grind, Miscellaneous
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"Action-combat" has been one of those stock gameplay tropes that MMO developers have been shoving into their games since at least Age of Conan. But is it actually wanted by the core MMO audience? Massively reader theodorus321 commented last week that he prefers the old-school TAB-targeting combat systems of older MMOs. "I don't want a challenge to my leet gaming skillz," he wrote. "I want to explore an interesting and immersive world while building up my character in the conventional way and finding some cool stuff." He got 16 likes, so clearly, he's not alone. I agree with him too! I'm happier with slower, more tactical RPG combat or hybrid systems than I am with purely twitchy stuff. What do you think? Would you rather have "action-combat" or old-school tab targeting or something else entirely in your MMOs?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions...
Filed under: Sci-Fi, Game Mechanics, MMO Industry, Patches, PvP, News Items, Destiny
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Bungie may not have made an MMO with Destiny, but it's aping traditional MMO nerf/buff cycles with the game's latest patch. Version 1.1 bumps up the usefulness of the Thorn and Bad Juju guns while nerfing the popular Suros Regime auto rifle. Destiny's gear system has also been tweaked, as exotic armor and weapon upgrades no longer need ascendant materials. Instead, you'll need exotic shards, which you can get from deconstructing exotic gear or buying them outright from an NPC vendor. Click through the links below to read the full patch notes.
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Destiny nerfs Suros rifle, tweaks exotic upgrades originally appeared on Massively on Mon, 01 Dec 2014 21:00:00 EST. Please see our terms for use of feeds....
Filed under: Trailers, Video, PvP, News Items, Mobile, Consoles, MMOFPS, MMORTS, Not So Massively, MOBA, Destiny, Elite: Dangerous, Path of Exile, E-sports, OARPG
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Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.
  • League of Legends revealed Rek'Sai, the Void Burrower.
  • Ubisoft pooh-poohed doubts about The Crew's launch tomorrow but refused to grant reviewers...