Lords of the Dead

Lords of the Dead guild message board.

Filed under: Fantasy, Horror, Trailers, Video, Expansions, Lore, MMO Industry, News Items, PvE, The Secret World, Buy-to-Play
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Hey, Funcom, how's that Secret World Tokyo stuff coming? What's that? It's not quite ready? OK. Well, we understand. Surely it will be awesome when it gets here, so we're willing to wait. And we thank you for posting a pretty cool teaser vid on your o-boards. We liked it so much that we embedded it after the cut! [Thanks all you crazy tipsters!] Continue reading No Tokyo for TSW this week, but here's a cool teaser...
Filed under: Fantasy, MMO Industry, New Titles, News Items, TERA
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The TERA sequel is still a thing, as Bluehole Studio served up the game's first publicly revealed artwork at the Nexon Developers Conference 2014. MMO Culture has the image, and is that the white hand of Saruman on that dude's trenchcoat?
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Here's some odd art from Bluehole's TERA sequel originally appeared on Massively on Fri, 30 May 2014 13:00:00 EST. Please see our terms for use of feeds. Permalink | Email this | Comments Continue reading...
Filed under: Business Models, Culture, MMO Industry, Opinion, Massively Meta, Ask Massively, Miscellaneous, Crowdfunding
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Continuing our miniseries theme from the last Ask Massively, today's edition will focus on a brand-new set of misconceptions commonly held by MMO gamers and participants in our comments section: jerk players in MMORPGs, the playerbase of one particular sci-fi sandbox, Kickstarters vs. investments, and learning to trust a studio that's done you wrong. As always, if there's a misconception you want me to add to my list, let me know in the comments! Continue reading Ask Massively: Misconceptions about jerk players, Kickstarters, and untrustworthy studios
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Ask Massively: Misconceptions about jerk players, Kickstarters, and untrustworthy studios originally appeared on...
Filed under: Betas, Sci-Fi, Video, Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Elite: Dangerous, Buy-to-Play
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Frontier is adding more than 10,000 players to Elite: Dangerous today via the crowdfunded sci-fi sandbox's premium beta launch. The firm is also featuring three user-generated gameplay videos showing of ED's heat mechanics, super-cruise, and voice control. You can view those, as well as read the full press release, after the cut. [Source: Frontier press release] Continue reading Elite's premium beta starts today
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Elite's premium beta starts today originally appeared on...
Filed under: Business Models, MMO Industry, Opinion, Massively Meta, The Daily Grind, Miscellaneous
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A weekend or two ago, I was paging listlessly through my Steam account, looking for something to grab me. Like a lot of Steam's members, I've got dozens of games I've purchased cheaply or been gifted but never got around to playing, so you'd think finding something would be easy! As I poked around, I wondered just how much my library reflected my actually gaming interests. I have a lot of MMOs, obviously, but just as many deep RPGs, clicky action-RPGs, sandboxes, and puzzlers. Oddly, I have a bunch of hardcore roguelikes even though I'm terrible at them and rarely play them, but for some reason, I can't stop buying them just to see if maybe this one will satisfy that itch. What about you, Massively folks? What does your Steam library say about you? Bonus question: How many games do you own through Steam and other digital distributors?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily...
Filed under: MMO Industry, News Items, Miscellaneous
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Did you know that Crytek has launched a CryEngine subscription service on Steam? Yup, it's true. So if you're a budding game developer, a modder, or someone who is curious about game dev tools, you can now play around with the tech behind MMOs like Aion, ArcheAge, and Star Citizen as well as a boatload of popular single-player games. Steam customers get full use of the engine for a $9.90 monthly fee. The "announcement means we are adding the first complete game development engine to Steam, with access to enough source code to allow the creation of any kind of PC game," Crytek director of business development Carl Jones explained. "We're also giving indie developers state-of-the-art tools that live within the same eco-system that they can choose to publish their games."
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Full CryEngine now available through Steam originally appeared on Massively on Thu, 29 May 2014 20:00:00 EST. Please see our terms for use of feeds....
Filed under: Historical, Game Mechanics, MMO Industry, PvP, News Items, War, Free-to-Play, Consoles
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War Thunder is bringing its brand of World War II plane and tank mayhem to the PlayStation 4 on June 3rd. That date also "signals the global release of [the] Ground Forces" expansion, according to a Gaijin press release. "Cross-platform compatibility is coming very, very soon," the company says. Click past the cut to read the full blurb. Continue reading War Thunder coming to PS4 on June 3
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War Thunder coming to PS4 on June 3 originally appeared on Massively on Thu, 29 May 2014 19:00:00 EST. Please see our terms for use of feeds....
Filed under: Sci-Fi, EVE Online, Expansions, Game Mechanics, MMO Industry, News Items, Dev Diaries, Sandbox, Subscription
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Last week CCP shared what EVE Online players can expect with June 3rd's Kronos release. Today, the firm has published another lengthy dev blog with even more internet spaceship goodness. There's an improved Typhoon model, new low-sec contraband sites, low slots on freighters and jump freighters, and improved visuals on EVE's Mac client (as well as improved Mac-specific customer service).
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Here's what else is coming in EVE's Kronos originally appeared on Massively on Thu, 29 May 2014 17:00:00 EST. Please see our terms for use of feeds....
Filed under: Fantasy, Video, Game Mechanics, New Titles, News Items, Free-to-Play, Player-Generated Content, Landmark
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If you've been holding back from building in Landmark because of the impending claim wipe when caves are introduced, feel free to dig in now. There's no universal wipe! Director of Development Dave Georgeson expounded on the change in plans during last night's Landmark Live. "We found a way by which we do not have to wipe all the claims when we put up the cave entrances," he said. If you have a claim placed where the caverns end up, it will be packed in a template for you to use elsewhere. Georgeson went on to assure players that there are only a few entrances to these caves on each island, so very few players will be displaced. To hear more about next week's Landmark patch (including smoothing tool upgrades and more metal textures) as well as see the first 19 winners of the Landmarks of Landmark contest, you can watch the full recorded stream after the break....
Filed under: Fantasy, Video, Darkfall, Classes, Game Mechanics, MMO Industry, PvP, News Items, Sandbox, Subscription
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Have you ever felt that way about a screenshot? It's kinda annoying, really. I don't have time for another game right now, and I don't have the energy to seek out a guild and make new friends (both of which are basically required in the sort of FFA PvP environment that Darkfall offers). So, yeah. I guess I'm just going to sit here and look longingly at that dude's spyglass and think about the good ol' Darkfall days. Oh, and Aventurine's put out its latest newsletter, if you want to give that a read-through. And there's a custom roles video after the break. Continue reading This screenshot really makes me want to play Darkfall...