Lords of the Dead

Lords of the Dead guild message board.

Filed under: Horror, Real-Life, Events (In-Game), PvP, News Items, PvE, The Secret World, Buy-to-Play
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Bust out the holiday cheer, Krampus is here! The holidays have officially arrived in The Secret World with the start of the all-new Christmas event, A Mother of a Season. Until the 2nd of January, brave groups of adventures can follow Krampus into the realm of Niflheim to fight even more enemies, and even call forth Hel herself. PvPers can try and become the Lord of Misrule, a five-minute title that grants special abilities during PvP. Of course, there are plenty of themed goodies and loot as well, not to mention the return of the End of Days event. Today's patch also brought a handy new addition to the game: a pet inventory. Now you can free up your bag space by clicking on all your pets and moving them to the new pet window (shift + p), earning an achievement for each pet collected.
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Krampus has arrived in The Secret...
Filed under: Fantasy, Trailers, Video, Game Mechanics, MMO Industry, New Titles, PvP, News Items, Free-to-Play, Steampunk, Black Gold
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Whether you prefer the steampunk or the fantasy faction, if you are a fan of dodging and constant movement to try and out-maneuver your opponents, combat in Black Gold Online should be right up your alley. In the latest feature unveiling, developers delve into the ins and outs of combat in the upcoming game, eschewing the traditional stand-still-and-button-mash version of combat in favor of some action. Most skills in the upcoming game are collision, or hit-box-based, and melee fighters will move in the direction they are facing with every swing. Ranged works a bit differently: Although most ranged skills will remain locked on their target, some will require players to anticipate enemy movements and target accordingly. And don't forget these battles also involve vehicles! While mounted, players will be in FPS mode. Get a...
Filed under: Fantasy, Trailers, Video, Events (In-Game), MMO Industry, News Items, Free-to-Play, RIFT
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It's holiday time in Telara, and that means the Fae are back to their old tricks of hiding, stealing, and re-hiding gifts during RIFT's Fae Yule celebration. Will players find all the gifts stolen from the dragon cults that are scattered across the zone? If so, they can collect and complete six different artifact sets! This year's celebration also includes a Very Merry Warfront, tours of Telara's holiday Dimensions, and plenty of special festive zone events, Instant Adventures, rifts, footholds, special gifts, and more. Even raid bosses are in a giving mood during the season, occasionally dropping an extra loot chest for adventurers. Get a peek of the wintry wonders in the trailer below. Fae Yule lasts until January 1, 2014. [Source: Trion press release] Continue reading RIFT celebrates Fae Yule with festivities...
Filed under: Culture, Opinion, The Daily Grind, Miscellaneous
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I'm just as befuddled as Eliot is over the extraordinarily high cost of guild housing in Final Fantasy XIV, although this sort of scenario is not unknown to me. It's usually played out like this: Studio spends months trumpeting an awesome upcoming feature that the playerbase is squeeing over, and then at virtually the last minute, a cost is announced that takes it out of the realm of the casual and robs many people of enthusiasm for it. I've gone through that many times. One example was when Lord of the Rings Online was going on and on about allowing players to bring their skirmish soldiers out onto the landscape. Man, Turbine just talked this up but was really coy -- almost right until the end -- as to the cost, which ended up requiring a grind or real dollars to purchase a limited-time access to this feature. Almost instantly, my enthusiasm for it was extinguished. For you, what awesome feature in an MMO was ruined when you heard what it would cost?...
Filed under: Fantasy, Opinion, Free-to-Play, Jukebox Heroes, Music
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I must admit that Forsaken World is one of those MMOs I know very, very little about. When I was in an experimental mood, I downloaded it for an evening but found the cluttered interface and cash-shop-heavy approach a turn-off. That doesn't mean I couldn't go back to listen to the music, of course! Forsaken World was composed by Austrian Roland Mair-Gruber. I am not that familiar with Mair-Gruber (his portfolio is a little skimpy thus far), but if this score is anything to judge him by, he's a lover of serene soundscapes. This is the kind of soundtrack that you could just put on the background in a spa, for the most part, although that doesn't mean it's forgettable. I liked it enough not to consider my time listening to it a waste, even though there weren't as many standout tracks as I've heard elsewhere. So what should you listen to from Forsaken World? I've got you covered this week in Jukebox Heroes! Continue reading Jukebox Heroes: Forsaken World's soundtrack...
Filed under: Sci-Fi, Events (In-Game), MMO Industry, PvP, News Items, Free-to-Play, MMOFPS, PlanetSide 2
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Hark! It's the second phase of PlanetSide 2's Operation: Make Faster Game! SOE has published "the largest balance update to date," including "engineering improvements to physics systems and a revamped Esamir." There's also a seasonal event designed to let sci-fi soldiers celebrate Auraximas by taking down snowmen for fun, XP, and a "Snowblower" title. Have a look at the PS2 forums for a full list of patch notes and changes. [Source: SOE press release]
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O:MFG! It's another PlanetSide 2 performance patch originally appeared on Massively on Tue, 17 Dec 2013 18:30:00 EST. Please see our terms for use of feeds....
Filed under: Culture, MMO Industry, News Items, Second Life, Virtual Worlds, Humor, Sandbox
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I guess we'll forgive Stephen Colbert for not realizing that the Second-Life-users-don't-have-a-first-life joke is older than he is. Mainly because the rest of his segment on Linden Labs' virtual world and its NSA-powered avatars is pretty funny. Colbert follows up Comedy Central colleague Jon Stewart's riff on the NSA in World of Warcraft with a segment heavy on Second Life secret agents. Kotaku has the full story as well as a video embed.
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Colbert cracks ancient Second Life joke, picks on NSA originally appeared on Massively on Tue, 17 Dec 2013 17:30:00 EST. Please see our terms for use of feeds....
Filed under: Sci-Fi, PvE, Opinion, Free-to-Play, Star Wars: The Old Republic, Hyperspace Beacon, MMORPG
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In July, I took the famous Bartle Test and pitted it against the state of Star Wars: The Old Republic at the time. The test, based on the research of Dr. Richard Bartle, measures the types of activities within an MMO that players find fun. Of course, there is plenty of crossover, and very few people fit neatly into one category, but I believe that if an MMO hits all the categories well, it will be highly successful, at least from a player's point of view. In the research, player motivation is divided into four categories: Achiever, Explorer, Killer, and Socializer. I have never been a fan of the term Killer as used to describe the type of player who likes to compete directly with other players, but then, I didn't earn a PhD from the University of Essex, either. The Killer category has always been described as more than someone who likes to PvP in the sense that most MMOs provide PvP. A Killer likes to...
Filed under: Video, Game Mechanics, Interviews, New Titles, Previews, Opinion, Free-to-Play, Hands-On, Casual, Livestream, The Stream Team
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Join Beau and members of the Aura Kingdom developer team as they show off this brand new Anime-inspired MMORPG. If you want to get an early look at the game or feel like asking the developers some questions, come check it out! Game: Aura Kingdom Host: Beau Date: Tuesday, December 17th, 2013 Time: 4:00 p.m. EST Enjoy our Steam Team video below. Continue reading The Stream Team: Checking into Aura Kingdom with Beau and the devs
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The Stream Team: Checking into Aura Kingdom with Beau and...
Filed under: Sci-Fi, Previews, News Items, Sandbox, Crowdfunding, Star Citizen
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It seems that Star Citizen has fallen victim to the desirable weakness of having too much money. That sounds like the sort of problem you'd like to have, definitely, but it does mean that the game has grown a lot bigger in every way. That means delays due to the sheer size of everything. Chris Roberts has explained in the latest development blog that the long-awaited dogfighting module is one of the things that will be delayed a month or two while the team works out the kinks. Roberts states in the update that the module was originally built to be a quick and easy way of showing off the game to potential investors, a goal that evaporated as community funding completely financed the game. The result was rebuilding and a lot of extra work in making the dogfighting both fun and balanced, as well as building it into the backend for social interaction that really shows the module's strengths. Roberts has elected to wait on the...