Lords of the Dead

Lords of the Dead guild message board.

Filed under: MMO Industry, New Titles, News Items, War, Community Q&A
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Fans waiting for Tom Clancy's The Division to hit the PC will be happy to know that the game won't be just a port over from the console "but a full-fledged, optimized version," according to the newest Community Q&A. The remainder of the Q&A focuses on the the Snowdrop engine, detailing the features that make it unique and will allow players to feel more immersed in the shooter's universe. Thanks to the Snowdrop, devs feels their destruction system is the most realistic to date, and players can check out the realism of the shaders, lighting, and particle effects in the many screenshots devs shared in the post.
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The Division will be optimized for PC, not a port originally appeared on Massively on Fri, 20 Dec 2013 12:30:00 EST. Please see our terms for use of feeds....
Filed under: Sci-Fi, Business Models, Game Mechanics, MMO Industry, New Titles, News Items, Events (Massively's Coverage), Sandbox, Crowdfunding, Star Citizen, Buy-to-Play
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Guess what, Star Citizens? It's time for another Cloud Imperium livestream, that's what. It's not one of those 24-hour marathons, fortunately, but today's presentation should give us a better idea of where development stands on the space sim sandbox's dogfighting module. According to the teaser post on the official website, Chris Roberts and company will also be talking up the latest hangar module tweaks as well as the Squadron 42 stand-alone campaign. If you're stuck at work or otherwise unable to tune into CIG's Twitch broadcast, don't sweat it....
Filed under: Sci-Fi, Events (Real-World), Events (In-Game), Expansions, Patches, PvP, Endgame, PvE, Opinion, Free-to-Play, Star Wars: The Old Republic, Anniversaries, MMORPG
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At the beginning of the year, Star Wars: The Old Republic was struggling to find its place in the MMO world. As you are likely aware, 2012 was a rough year for SWTOR, but because of the free-to-play launch in November, the tide began to turn, at least financially. Players began flooding back to the game because BioWare tore down the paywall, but that was really the beginning of battle. If SWTOR really wanted to see success, it was going to have to keep those players around. Thus began the uphill battle of making the game successful in 2013. The game began the year with a few flops, and although not...
Filed under: Fantasy, EverQuest, Game Mechanics, Patches, News Items, Free-to-Play, Dev Diaries
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Want your favorite race/class combination to make it into EverQuest for its 15th anniversary? Then you'd better jump on the site and vote! The December Producer's Letter noted that the semi-final round just started, with three Elvenkind and one Iksar battling to be the chosen one. But the news doesn't stop there: The letter goes on to say that Call of the Forsaken: Hate Rising -- the first large free content update for those who own that expansion -- is launching in January, bringing new raids, new rare loot, and new Heroic Adventures to Norrath. On top of that, Heroic Adventures are getting tweaked so that they will be scaled by level, giving players the opportunity to play this content even earlier.
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EverQuest Producer's letter talks race/class combos, scaled Heroic Adventures...
Filed under: Fantasy, MMO Industry, Opinion, The Elder Scrolls Online, MMORPG, Tamriel Infinium
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I knew Massively readers would have a lot to say regarding the release date for the Elder Scrolls Online and how it measures up against other upcoming MMOs, but I had no idea about the breadth of topics that would come up. We heard the old standard, that nothing will ever beat the two-ton gorilla, World of Warcraft. Other readers argued that other games releasing about the same time are so much better. But what I'm most interested in is in the deeper discussions about why one franchise would choose one date while another would choose to wait. And because I included the launch-day-announcement video, readers had an opportunity to give their input on the aesthetics of the game as well as the overall expected performance. These topics also sparked discussion on modding for ESO. I love all these topics and frankly couldn't settle on one to talk about this week. So I'm just going to hit on them all: marketing, modeling, and modding. Continue reading...
Filed under: MMO Industry, Opinion, Massively Meta, The Daily Grind, Final Fantasy XIV, Miscellaneous
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Yesterday, we published Massively's 2013 awards, including our pick for MMO of the year, Final Fantasy XIV: A Realm Reborn, which carried off that top award in something of a landslide, even if it was tempered by the recent housing patch debacle. Wizardry Online, Defiance, Darkfall Unholy Wars, Age of Wushu, Neverwinter, DUST 514, Marvel Heroes, MechWarrior Online, and a slew of other smaller games were all in the running for MMO of the year, being...
Filed under: Fantasy, MMO Industry, News Items, Guild Wars 2, Dev Diaries, Buy-to-Play
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The mind of a writer can be a scary place, and it makes for equally scary -- not to mention verbose -- blog posts when the creative writing process is laid bare. Don't believe me? Get a load of this Guild Wars 2 dev diary that outlines the strange journey of Job-o-Tron as he goes from idea to in-game asset. ArenaNet details all aspects of its "intrepid employment-seeking golem" through the eyes of those devs who know him best. Also, the company manages to fit five-dollar words like denouement and accoutrements into a single paragraph. Read all about it via the links below.
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ANet talks GW2's Job-o-Tron, uses the word 'accoutrements' in a sentence originally appeared on Massively on Thu, 19 Dec 2013 20:30:00 EST. Please see our...
Filed under: Betas, Fantasy, New Titles, News Items, Free-to-Play, EverQuest Next, Sandbox, Player-Generated Content
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Remember back when SOE said that EverQuest Next Landmark's alpha would happen on or before February 28th, 2014? According to CEO John Smedley, players will likely be seeing the game a month (or more) sooner than that. Smedley tweeted, "It's looking like our alpha for EQNL is going to start sometime in the last half of January." That's some pretty good news for folks who are excited to get in and test the building tools in the sandbox for themselves.
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EverQuest Next Landmark alpha coming 'last half of January' originally appeared on Massively on Thu, 19 Dec...
Filed under: Fantasy, Final Fantasy XI, Events (In-Game), News Items, Anniversaries
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Are you the gambling type? Does the chance of winning oodles of cash or special items in a lottery thrill and excite you? Then hold on to your helms -- Final Fantasy XI's Mog Bonanza has returned! Until January 23, 2014, at 3:00 a.m. EST, players can purchase Mog Bonanza marbles (up to 10 per character) and inscribe five numbers on each in hopes of winning various prizes, from Gil to a Kraken Club to a Chocobo suit. The cost of each marble is 1,111 Gil, and winning numbers will be announced February 13th at 3:00 a.m EST. For a complete run-down of the rules and a full list of possible prizes, visit the official site.
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Win some Gil and more in Final Fantasy XI's latest Mog Bonanza originally appeared on Massively on Thu, 19 Dec 2013 19:00:00 EST. Please see our terms for use of feeds....
Filed under: Sci-Fi, Game Mechanics, MMO Industry, New Titles, News Items, Dev Diaries, Sandbox, Crowdfunding, Elite: Dangerous, Buy-to-Play
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Frontier has released its 15th Elite: Dangerous e-newsletter. The publication focuses heavily on the sandbox space sim's recent alpha kickoff, and it features plenty of developer commentary on everything from art and audio to code and design. There's also a handy run-down of game development jobs and terminology, so if you've ever wondered what a renderer does or what Frontier's core design mandate happens to be ("accessibility plus depth"), look no further than issue 15. [Thanks Peteris!]
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Elite: Dangerous newsletter talks 'accessibility plus depth' originally appeared on...