Lords of the Dead

Lords of the Dead guild message board.

Filed under: Culture, Interviews, MMO Industry, News Items, Opinion, Miscellaneous
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Last month, Massively wrote a short article about research on the relationship between shyness and online game friendships. The topic is of interest to me not just because of the MMO connection but because I myself am someone who used to identify myself as shy but believe online games help me cope with and surmount it. Games are what I rely on to help myself meet new people as cultural and language barriers prevent me, an American, from making strong attachments in Japan, the country where I live and work. In preparing for this two-part article, I spoke to the research paper's lead author, Dr. Rachel Kowert, who helpfully provided me with a reader's digest version of recent research in this subfield of psychology. Tomorrow, we'll tackle our interview with Dr. Kowert herself, but today, we'll have a look at the research to bring us all up to speed. Continue reading MMOs and gaming psychology, part one: The research...
Filed under: Culture, Interviews, MMO Industry, News Items, Opinion, Miscellaneous
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Last month, Massively wrote a short article about research on the relationship between shyness and online game friendships. The topic is of interest to me not just because of the MMO connection but because I myself am someone who used to identify myself as shy but believe online games help me cope with and surmount it. Games are what I rely on to help myself meet new people as cultural and language barriers prevent me, an American, from making strong attachments in Japan, the country where I live and work. In preparing for this two-part article, I spoke to the research paper's lead author, Dr. Rachel Kowert, who helpfully provided me with a reader's digest version of recent research in this subfield of psychology. Tomorrow, we'll tackle our interview with Dr. Kowert herself, but today, we'll have a look at the research to bring us all up to speed. Continue reading MMOs and gaming psychology, part one: The research...
Filed under: Fantasy, Game Mechanics, Lore, Patches, Previews, Endgame, Opinion, Consoles, Final Fantasy XIV, The Mog Log, Dungeons, Subscription
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With all the cool stuff we heard about Final Fantasy XIV's first expansion, it's easy to forget that we also heard a bunch of stuff about the last patch of the current patch cycle. I think that's kind of intentional, not just because the expansion is a bit more eye-catching, but because things are going to get a lot worse before they get better. 2.5 is titled "Before the Fall," the Heavensward trailer does not predict sunny times for Ishgard, it doesn't take a brain surgeon to figure out what happens next. There's no actual release date for 2.5 just yet, although I imagine it's fairly soon, especially given the two-part structure and the proximity of the proposed expansion launch. So let's talk about what we know so far to...
Filed under: Sci-Fi, Game Mechanics, MMO Industry, Opinion, The Daily Grind, Sandbox, Elite: Dangerous
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I recently installed VoiceAttack, and while I played Elite: Dangerous for a couple of weeks without it, I'm not sure how I managed! VA is basically a third-party app that translates commands spoken through your microphone into various key presses. For a flight sim like E:D, it's invaluable since it allows me to keep both hands on my HOTAS setup while simultaneously managing other ship systems. It's also pretty immersive in a far-future sci-fi setting like Elite's, because who wouldn't want to talk to a spaceship and have it follow your commands? What about you, Massively readers? What game add-ons can you no longer live without?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!...
Filed under: Events (Real-World), MMO Industry, News Items, Miscellaneous, E-sports
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E-sports should totally be a part of the Olympics. Or so said former Blizzard CCO Rob Pardo in a BBC interview. "Video games are well positioned to be a spectator sport," Pardo said. "There's a very good argument for e-sports being in the Olympics. I think the way that you look at e-sports is that it's a very competitive skillset and you look at these professional gamers and the reflexes are lightning quick and they're having to make very quick decisions on the fly." Pardo conceded that championing e-sports in Olympics might come down to the age-old argument of whether a sport must include physical activity or simply skill-based competition.
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Rob Pardo argues that the Olympics should include e-sports originally appeared on Massively on Sun, 28 Dec 2014 14:00:00 EST. Please see our terms for use of feeds....
Filed under: Sci-Fi, Game Mechanics, MMO Industry, Opinion, First Impressions, Sandbox, Crowdfunding, Stick and Rudder, Elite: Dangerous
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One of these days I'll get back to writing Star Citizen-flavored words in this space. Right now, though, Elite: Dangerous is a thing that I've been playing, and please ya'll, put down your pitchforks. It is possible -- and even healthy -- to like and support both of these titles. This is not space Capulets vs. space Montagues but rather the beginnings of a new sci-fi sandbox age. Elite's not quite where I would like it to be at this early hour, but it's still a fine piece of work that's salvaged a thoroughly regrettable MMO year. Continue reading Stick and Rudder: This is not an Elite: Dangerous review...
Filed under: Sci-Fi, Lore, MMO Industry, Opinion, The Daily Grind, Roleplaying, Sandbox, Elite: Dangerous
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I just finished reading all of the entries on the Elite: Dangerous GalNet news page. It's a sort of in-character feed service that keeps pilots up to date with lore and associated happenings around the Milky Way in the year 3300. The lore doesn't impact my gameplay at all, but it's kinda fun to peruse the headlines while docked at an in-game station in between trade runs. What about you, Massively readers? Are you keeping abreast of the lore in your current MMO? Why or why not?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!...
Filed under: Business Models, Game Mechanics, MMO Industry, New Titles, News Items, Crowdfunding, The Repopulation, Make My MMO
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This week in MMO crowdfunding news, The Repopulation dropped its NDA and thrust itself firmly into the middle of Steam's Early Access conga line. This was a pretty big deal, given how the game is channeling a certain late great sci-fi sandbox and given how many people responded with their alpha tester opinions in the announcement thread. Some other stuff happened, too. Christmas, for one thing. But, really, this week was all about TR when it comes to crowdfund happenings. If you simply must know what else was up, click past the cut for our roundup. Continue reading Make My MMO: December 21 - 27, 2014
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Make My MMO: December 21 - 27, 2014 originally appeared on Massively on Sat, 27 Dec 2014...
Filed under: Fantasy, Business Models, News Items, Free-to-Play, Sandbox, Black Desert
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So what does the inside of Black Desert's cash shop actually look like? Sure, the exact contents aren't going to matter to players who hate having cash shops at all or the players who were going to play the game no matter what, but a good implementation or a bad one could have an impact. Hence a new post on Steparu walking through the options available and giving a loose idea of how the pricing breaks down. With a $50 budget, some options were simply out of reach on the shop, specifically the limited edition mount armor. A handful of limited-time packs with boosts are already in-place in game, alongside the usual options of dyes, inventory expansions, and makeovers. The cash shop also contains exclusive hairstyles and under-armor options. Check out the full piece for a more comprehensive glance inside of the game's real-money marketplace....
Filed under: Betas, Launches, MMO Industry, Warhammer Online, Opinion, Perfect Ten, Miscellaneous, Black Desert, The Repopulation, Shroud of the Avatar, Trove, Skyforge, Landmark, H1Z1, The Division
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As I've done for 2013 and 2014, I'm going to use the turn of the year as an excuse to look ahead at what MMO releases we may have to look forward to enjoying in the next 12 months. As always, it's a mixture of research, guesswork, and weeks of anguished ranking to come up with 10 titles that I think will define the new year. After the huge launch year we had in 2014, 2015 will most definitely be a smaller year for big-name releases. That doesn't...