Lords of the Dead

Lords of the Dead guild message board.

Filed under: Betas, Sci-Fi, Business Models, Launches, MMO Industry, News Items, Crowdfunding, Elite: Dangerous, Buy-to-Play
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If you weren't clear on whether Elite: Dangerous has launched yet, prepare to remain slightly unclear. Frontier Community Manager Edward Lewis hit the forums earlier this week to clarify that the gamma 1 test phase open to backers will not be wiped prior to next week's official launch:
Hi guys, This is just a quick update to confirm that there won't be a wipe at launch.​
So it's not formally launched until December 16th, but it's pretty much launched in the ways that matter. Lewis further dismissed concerns about exploits benefiting early access players. "We're looking at ways to find people who have used exploits. Don't...
Filed under: Fantasy, Business Models, Game Mechanics, Patches, PvP, News Items, PvE, Guild Wars 2, Dev Diaries, Buy-to-Play
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ArenaNet has just announced that it's revamping Guild Wars 2's daily achievements... again. "We want to give players the opportunity to try things they may not normally experience and feel like the rewards they earn for doing so mean something," says the studio. "Rather than [give] a generic reward for all achievements, each one will give players something that is thematically tied to the content they're playing." Completing dailies will allow players to earn everything from achievement points to fractal relics and badges of honor, depending on the daily's difficulty and type (PvE, PvP, WvW). The studio is also rolling out a new achievement track that replaces the old monthlies system and rewards players just for logging in. "One way to think of this is like a holiday calendar that gives you a new present from ArenaNet each day," the devs...
Filed under: Culture, MMO Industry, Opinion, Massively Meta, Miscellaneous
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Massively's end-of-the-year awards continue today with our award for the Most Improved MMO of the year. Pretty much all MMOs were eligible for this particular award, even if they didn't launch in 2014, as long as they improved significantly in 2014. All of our writers were invited to cast a vote, but not all of them chose to do so for this category. Don't forget to cast your own vote in the reader poll at the very end. The Massively staff pick for Most Improved MMO of 2014 is... Continue reading Massively's Best of 2014 Awards: Most Improved MMO
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Massively's Best of 2014 Awards: Most Improved MMO originally appeared on Massively on Wed, 10 Dec 2014 11:00:00 EST. Please see our terms for use of feeds. Permalink |...
Filed under: Betas, Fantasy, Culture, News Items, Free-to-Play, Miscellaneous
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It's been two years since Glitch shut down, and there are two possible responses to that. The first is to be sad that the MMO landscape lost an attractive, quirky, interesting little game. The second is to be quite happy because Eleven, the project that seeks to restore the original functionality of Glitch with a new team as a labor of love, is entering its alpha test phase. How awesome is that? The first phase of testing is not a particularly large one: The amount of functional stuff in the game is tiny, and only 13 people are getting let in for test purposes. But it does mean that the project is moving along, and those lucky 13 people are going to get to play a game whose fans have been mourning ever since its shutdown. It's also a project done with Tiny Speck's blessing, ensuring that a successful alpha test now is the first step toward opening the doors of this world once more....
Filed under: Fantasy, Screenshots, Trailers, Video, Dofus, Classes, Game Mechanics, News Items, Free-to-Play, Miscellaneous
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The Eliotropes are coming! Wait, sorry, that's not quite right; the Eliotropes are here if you're playing Wakfu. They're also here if you're playing Dofus. Yes, both of the games based on the same lore are getting the same class on the same day. The class also promises to be a tricky one, as it's centered around making use of martial arts attacks projected over long distances through a series of portals. Eliotropes can serve as healers and positioners in the game's combat system, launching powerful assaults through portals and slipping through those same portals to evade damage. But enemies can also use these portals for transport, making the class a bit more tricky to play well. Check out the videos on the new class just past the break because this new option is already here. And there. Lots of places, really. [Source: Ankama press release]...
Filed under: Culture, Opinion, The Daily Grind, Miscellaneous
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As much as I like being the action hero in MMOs, even I must admit that the ratio of combat to non-combat activities is lopsided to the extreme. Some days I feel like I'm playing an endless kill simulator that doesn't allow me to live in these virtual worlds so much as attempt to murder most of what is in them. So sometimes I think about MMOs where combat isn't just marginalized but non-existent. Could it work? Sure, we have seen titles like A Tale in the Desert and Myst Online replace combat with community crafting, but such games are so few in number and under-populated. What do you think? Could a non-combat MMO be compelling? Would you play a game that was heavy on sandbox elements but had no fighting?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!...
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Blizzcon isn't until next weekend, but Blizzard is laying the groundwork for the epic championship battles for Starcraft II, World of Warcraft and Hearthstone players. This weekend is high stakes game play for Hearthstone and Starcraft II players as it is an elimination round on the way to next weekend's finals. Continue reading...
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Most of you are likely waiting to learn more about what comes after 2.4, so let's do a Louisoux-ian timeskip and talk about Heavensward, the first expansion for Final Fantasy XIV: A Realm Reborn. Continue reading...
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Since the idea was introduced as a stretch goal, the inclusion of a first person shooter component in Star Citizen has been a somewhat debated topic. There have been legitimate questions about how feasible it would be to add that sort of thing in an already ambitious project, and many have concerns that the attempt might come off feeling cheap or slapped in. We've all seen those games where something was just forced in for the extra bullet on the box. Continue reading...
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In the effort to improve men's health, developer Digital Extremes is joining the Movember Foundation's Movember campaign and encouraging Warframe players to join in with them. Continue reading...