Lords of the Dead

Lords of the Dead guild message board.

Filed under: Betas, Sci-Fi, Game Mechanics, Patches, News Items, Dev Diaries, Sandbox, Housing, Crowdfunding, The Repopulation, Player-Generated Content
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The Repopulation's end-of-October report has arrived, and in it, Above and Beyond outlines the significant improvements made to the sandbox over the last month. Of note, player shops and vendors were added, along with a slew of enhancements to the player housing and city systems, like remote shopping and Star Wars Galaxies-style house relocation. Vehicles and mounts, genetic engineering, rogue nations, the interface, and cosmetic styling also received hefty upgrades. Capping off the update are 15,845 words' worth of build notes. Yes, we counted. The devs note...
Filed under: Galleries, Screenshots, Patches, News Items, War, Free-to-Play, Miscellaneous
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Do you enjoy being able to roll around on the ground in War Thunder while taking out anything on the business end of your tank's main guns? Good! The game's next update is giving you new ways to do just that. War Thunder: Steel Generals is due out by the end of the year and is aimed at spicing up the ground game with the addition of US military hardware to the game's lineup. How many pieces of hardware, exactly? Try 30 new tanks and AA units from the appropriate time period. It's exactly the sort of update that can appeal to players who like the game so far but feel it just doesn't feature quite enough tanks. No specific release date has yet been announced, but it's due out before the end of the year, so you won't have to wait long to get your US-based tank on. [Source: Gaijin Entertainment press release]
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War Thunder prepares to roll out Steel Generals...
Filed under: Sci-Fi, MMO Industry, News Items, WildStar, Subscription, Buy-to-Play
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Whenever you hear of a studio laying off 60 people, you have to think things aren't going well. Sometimes it's a matter of bad luck and circumstance, but sometimes it's a case of bad management and poor decisions. Current and former employees of Carbine Studios attribute it to the latter, with the company holding a 41% rating on Glassdoor.com as reported by The Escapist. The reviews uniformly emphasize that WildStar is an excellent game, but they also point out universal flaws with management, decision-making, and communication. Several employee reviews characterize the studio as a "boy's club" with only the top decision-makers given leeway. There are also criticisms of the studio's overall implementation of strategies and willingness to adapt. As the reviews come from both present and former employees, the negativity speaks to some underlying problems at the...
Filed under: Fantasy, Culture, MMO Industry, Opinion, The Daily Grind, ArcheAge, Sandbox
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I've been doing some auto-fishing in ArcheAge recently, and not an hour goes by without a passing player trying to bump my avatar and disrupt his casting motion. On the one hand it's kind of funny since I'm not AFK and thus am able to immediately continue fishing. On the other hand, I have to wonder about people who go out of their way to screw with someone, especially when there's no benefit to the screwer and there's -- at worst -- a minor inconvenience for the screwee. What say you, Massively readers, are you a jerk in MMOs that allow jerkish behavior?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!...
Filed under: Sci-Fi, Bugs, Expansions, News Items, Star Trek Online, Free-to-Play, Subscription
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Star Trek Online recently launched a new expansion with a level cap bump, and unfortunately some people decided to quickly exploit the mechanics to race up to the renewed level cap via exploits. Unfortunate, but not totally surprising. Cryptic Studios, needless to say, rolled back the gains made by those players. Unfortunately, as can happen, a few innocent players were caught in the crossfire, but what can you do about that? Well, in this case you can re-examine players who were erroneously rolled back and restore their points. Producer Stephen D'Angelo made a post on the official forums stating that instead of trying to make another adjustment, all players will have the points that were removed restored to them. So it's back to how things were before, and if you lost out on points through no real fault of your...
Filed under: Betas, Sci-Fi, News Items, Sandbox, Crowdfunding
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The race to fund Ascent: The Space Game through Kickstarter came down to the wire, but in the final moments, the community came through and passed its $35,000 AUD goal by $334 AUD. This is obviously good news for the game's fans and for Fluffy Kittens Studio (and no, we will never get tired of typing that name). The money will be put to good use, says the lead dev: "The $35,000 Kickstarter goal will allow us to add four months to Ascent's development, resulting in a total of eight months of development time. We strongly believe that the added time will allow us to greatly expand the game's user base by polishing the visuals and fixing the user interface."
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Ascent squeaks by its Kickstarter funding goal originally appeared on Massively on Sun, 02 Nov 2014 16:00:00 EST. Please see our terms for use of feeds....
Filed under: Fantasy, Economy, Game Mechanics, MMO Industry, PvP, PvE, Opinion, ArcheAge, Sandbox, Crafting, Lost Continent
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Are you an ArcheAge tire-kicker who's wondering how to go "off the rails" and trade the game's questpark level grind for some of that downhome sandbox flavor? I'm here to tell you that it's as easy as deciding that you really want to do it. There's no magic button or pre-scripted path, though, because the game is sorta sandboxy. Continue reading Lost Continent: This is how you go off the rails in ArcheAge
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Lost...
Filed under: Fantasy, Culture, News Items, Guild Wars 2, Humor, Buy-to-Play
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In advance of the next chapter of Guild Wars 2's living world story, Echoes of the Past, ArenaNet sent us a totally rad hourglass with dragons on it. While this thoughtful gesture may seem straightforward, there's a mystery afoot: A few days earlier, we had received a box that contained a shattered hourglass, as well as a very heavy marble base inscribed with a quote from the Pale Tree: "I've known since the moment we heard the roar." Is it a coincidence that the coda of the Echoes of the Past trailer shows an hourglass shattering? Was this perhaps some kind of warning? Is the hourglass a time-traveling device that warped reality, allowing the present and past versions of the item to co-exist? Or was it just the tragic natural consequence of a five-pound marble base versus a delicate glass item in the same box? Whatever it is, we've been using the hourglass to count down the...
Filed under: Fantasy, Game Mechanics, MMO Industry, Opinion, The Daily Grind, ArcheAge, Sandbox, Crafting
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I enjoy crafting in ArcheAge, but XL's fantasy sandpark leaves a little to be desired when it comes to the actual item-making process. Like many MMOs, AA opts for a basic collect-subcomponents-and-press-the-button approach to crafting, whereas older titles like Final Fantasy XIV, EverQuest 2, and Vanguard gave crafters an actual crafting process with options that affected the quality of the finished product. Assuming you're an MMO crafter, which style do you prefer?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime...
Filed under: Business Models, Game Mechanics, MMO Industry, New Titles, News Items, Crowdfunding, Make My MMO
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This week in MMO crowdfunding news, Valiance Online launched its Kickstarter and Camelot Unchained got the band back together for an audio stretch goal and a look at the Tuatha De Danann. Star Citizen reached a significant milestone when it added ESP to the latest version of Arena Commander. No, that's no extra-sensory perception but instead Enhanced Stick Precision, which brings the game's level of control and space-simmy feeling closer to creator Chris Roberts' original intention. The rest of this week's crowdfunding news roundup is just past the cut. Continue reading Make My MMO: October 26 - November 1, 2014...