Lords of the Dead

Lords of the Dead guild message board.

Filed under: Sci-Fi, EVE Online, Game Mechanics, MMO Industry, PvP, News Items, Dev Diaries, Sandbox
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EVE's forthcoming Proteus release will feature the second round of rebalancing work that CCP has termed Module Tiericide. Today's dev blog explains some of the changes courtesy of a sizable chart that shows stats like CPU usage, optimal range, powergrid usage, and more. There are a lot of numbers to parse, but if you're into that sort of thing, CCP says that it will be collecting player feedback and acting on it prior to Proteus' January 13th launch date.
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Latest EVE dev blog charts module rebalancing originally appeared on Massively on Wed, 24 Dec 2014 20:00:00 EST. Please see our terms for use of feeds....
Filed under: Fantasy, Game Mechanics, MMO Industry, New Titles, PvP, News Items, Crafting, Crowdfunding, Camelot Unchained, Player-Generated Content
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Camelot's Unchained's latest newsletter is hot off the virtual presses. It's a lengthy read, too, so grab yourself a snack and a beverage before perusing the community Q&A section, a state of the build update, an art update, and a design discussion on the RvR sandbox's building system. "The world of CU, while it will have some important pre-built structures, leaves the dynamic creation, capture, and destruction of keeps and castles firmly in the hands of our players," City State says.
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Camelot Unchained's latest newsletter tackles player-built...
Filed under: Fantasy, MMO Industry, News Items, Consoles, The Elder Scrolls Online
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ZeniMax has posted a holiday greeting to Elder Scrolls Online fans that also promises a console launch for the fantasy MMO in 2015. "We've released five major updates and tons of improvements and fixes," the blurb reads. "Next year promises to be just as exciting as we introduce the Champion and Justice systems, launch on the PS4 and Xbox One, and continue to release new adventures for you to experience."
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Elder Scrolls Online definitely coming to consoles in 2015 originally appeared on Massively on Wed, 24 Dec 2014 16:00:00 EST. Please see our terms for use of feeds. Permalink |...
Filed under: Game Mechanics, Endgame, Opinion, The Soapbox, Miscellaneous
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Today marks the last entry in my better models for MMO endgame progression series, the follow-up to my series on why MMO studios should abandon raiding. And that means providing two more possible models along with something of a thesis statement. But it also means that at this point I'm far more willing to wander off into the woods with these ideas. The first part had slight twists on standard formulas, the second had ideas that was a bit further afield, and this one features two ideas that are still almost entirely unrefined. More specifically, today's concepts are more about tackling the very principle that progress has to be tied past a certain point to things that you get. You earn a thing and then you're better. But there's no reason that progress can't be oriented the other way, with the gear (etc.) just being a gating mechanism for your actual forward motion. The funny part is that a lot of these systems aren't really at odds with one...
Filed under: Culture, Opinion, The Daily Grind, Miscellaneous
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A lot of times when I read through comments, forum posts, and the like about MMOs I'm not playing, I'm subconsciously seeking the answer to the unspoken question, "Why should I play this game?" Or, more accurately, "Please convince me to play this game, as I'm a stubborn gaming donkey in need of some prodding by positive testimonials." So look at your current favorite MMO(s) and answer me this, why should I -- or others reading your answer -- play that game?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
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The Daily Grind: Why should I play your favorite MMO? originally appeared on Massively on Wed, 24 Dec 2014 08:00:00 EST. Please see our terms for use of feeds....
Filed under: Sci-Fi, Opinion, WildStar, Jukebox Heroes, Music, Subscription
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Originally I wanted to write a final Jukebox Heroes column for this year that would have ranked all of the soundtrack releases in 2014, but that ran into a couple of snags. Not only am I still in the process of listening and finding all of them, but one game's score was going to thrash the rest of them so badly that it didn't feel fair to stack them up together. That MMO was, of course, WildStar. I started to suspect that Composer Jeff Kurtenacker's score for WildStar was going to be something else when the studio started releasing parts of it over a year ago, but even then I wasn't prepared for the sheer quality and quantity that the full soundtrack presented. Critics and fans of the game alike have been very vocal in praising this game's music since the beta and through launch, and I'm still grooving on it months later. My only complaint is that it still -- still -- has yet to see an official release, free or paid. So even though our yearly awards didn't include a soundtrack category, I'm going to take the initiative and crown...
Filed under: Podcasts, MMO Industry, News Items, Massively Meta, Massively Speaking, Miscellaneous
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As part of our end-of-the-year efforts, today's podcast will be devoted to going through ALL (or all we can handle) of the mail that's been piling up on Massively Speaking's doorstep. It's a full hour of nothing other than your topics and our opinions, brought to you in full technicolor sound! Get all of our opinions and analysis on the most important stories of the past week right here on Massively Speaking, the industry's leading MMO podcast. And if you have a comment, question, or topic for the podcasters, send an email to podcast@massively.com. We may just read your email on the air! Get the podcast: [RSS] Add Massively Speaking to your RSS aggregator. [MP3] Download the MP3 directly. [iTunes] Subscribe to the podcast in iTunes. [Stitcher] Follow the podcast on Stitcher Radio. Listen here on the page: Read...
Filed under: Game Mechanics, Endgame, Opinion, The Soapbox, Miscellaneous, Crafting
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If you read yesterday's Soapbox, the first in my Better models for MMO endgame progression series, with a fair bit of awareness, you probably noticed that the models I presented were, well... safe. Normal. Not too far outside of the realm of what we already have in some games, in other words. Oh, sure, they were functional and expanded compared to what you normally see in games, and they weren't reliant on high-end raiding, but they were still derived from the same space, which is part of the point. But that's not nearly as far as the rabbit hole goes. So let's start moving further beyond what's already common. Let's start heading into stranger territory. As before, the models presented here are not super-refined balanced labyrinths of systems; they're the outline, the skeletons, the fundamentals of how these concepts could work. And even at this stage, they're able to go in directions you don't find in numerous MMO endgames. So let's jump right into it, shall we? Continue reading The Soapbox: Better models for MMO endgame progression,...
Filed under: Game Mechanics, Opinion, Guild Wars 2, Flameseeker Chronicles, Crafting, Buy-to-Play
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Merry Wintersday! Guild Wars 2's non-denominational twinkly winter celebration is in full swing. Despite earlier reports from ArenaNet that we'd get pure repeats of both Halloween and Wintersday, this year has added some new quests and a thematically appropriate relocation to Divinity's Reach. I was wrong last week about the sad Dickensian atmosphere of ruined Lion's Arch decorated with snowflakes, but there are still plenty of unfortunate children, so it all evens out. As your resident Scrooge, I'm going to skirt around the topic of candy canes and jumping puzzles to talk about a game feature that's much closer to my heart: crafting. However, I come to lob snowballs at...
Filed under: Betas, Fantasy, Video, News Items, Sandbox
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Looking for another indie sandbox title to follow along? Realm Zero has your number, and not coincidentally, it just entered its second phase of alpha testing. No, really, it's not just a collection of concept art! There's a video past the break and everything. So if you're leery of giving your heart to a game that's a bunch of lovely ideas with no actual game, well, at least that's not quite what's happening here. The game promises to have an evolving world based on player action, with combat based upon FPS models rather than on the traditional level-based grind of most MMOs. It also boasts a skill system that allows you to build a character without having to make permanent choices, so you can mix and match over time to build your preferred character. Read more on the official site. [Thanks to Sandboxer for the tip!] Continue reading Realm Zero enters alpha testing
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Realm Zero enters alpha testing originally appeared on Massively on Tue, 23 Dec 2014 11:00:00 EST. Please see our...