Lords of the Dead

Lords of the Dead guild message board.

Filed under: Fantasy, MMO Industry, News Items, Trading Card Games, Legal, Miscellaneous, HEX
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In a press release issued today, Wizards of the Coast announced that it has filed a lawsuit against Cryptozoic, the studio behind MMOTCG HEX, which is currently in closed beta. WotC alleges "willful infringement of intellectual property rights":
May 14, 2014 (Renton, WA) - Today Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. (NASDAQ: HAS), filed a lawsuit in the United States District Court for the Western District of Washington against Cryptozoic Entertainment, LLC and its alter ego, Hex Entertainment, LLC (collectively, "Cryptozoic"), for willful infringement of intellectual property rights. Cryptozoic develops and publishes the digital trading card game, Hex: Shards of Fate, a clone of the world famous tabletop collectable trading card game, Magic: The Gathering(R), and its digital expressions, Magic Online(R) and the Magic: The Gathering - Duels of the Planeswalkers(R) franchise. "Hasbro and Wizards...​
Filed under: Fantasy, Patches, Previews, Endgame, News Items, Free-to-Play, Browser, City of Steam, Steampunk
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While its initial launch had some definite issues, City of Steam seems to be doing quite well for itself with new servers, new platforms, and a new patch on the way. That new patch shows off some of its new features in a recent development blog, starting with inter-server PvP between the top 20 players on each server. Yes, that means you'll need to muscle your way to the head of the pack in PvP before you get a shot at competing, but getting there means fantastic prizes. Patch 2.6 will also bring with it the Tower of Peril, rewarding players for how far they can climb and generally challenging any high-level high-intensity players. There will also be numerous improvements to in-game text, bugs, and the like. If that sounds like just what you want to see, you can take a look at the blog post for a few more details and then jump in and start playing right from there....
Filed under: Betas, Sci-Fi, Bugs, Culture, News Items, WildStar, Subscription, Buy-to-Play
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WildStar players attempting to reserve their name yesterday ran into a bit of a problem -- namely, the fact that it didn't work. Maintenance took place, the page went up and down, and a lot of people trying to reserve important names ahead of time found themselves unable to do so. Needless to say, this kind of defeated the entire purpose of allowing people to reserve names ahead of time to ensure that they're available on launch. A recent forum post by Jeremy Gaffney apologizes for the issues and promises that compensation is planned for players affected by the issue:
We'll compensate to the best of our ability in a fair fashion for folks who missed out on a name (or really folks affected in general) in as rational a fashion as tech and fairness allows. The details will need to be fleshed out before we...​
Filed under: Fantasy, Sci-Fi, Business Models, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Origins of Malu
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Indie sci-fantasy sandbox MMO Origins of Malu is back on Kickstarter. We say "back" because you may remember Burning Dog's first crowdfunding drive from October of 2012. The dev team canceled it less than a day after it began due to talks with outside investors. Said talks eventually dissolved, but work continued and Burning Dog says it's looking to "release this long-gestating game out to the public within the next few months." To do so requires "very specific skill sets," which the current Kickstarter funding will facilitate. If you want an early look at the game, check out MJ streaming the alpha with Burning Dog devs. [Thanks Cody!]...
Filed under: Business Models, MMO Industry, News Items
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According to sales and marketing analyst NPD Group, 75 percent of American core gamers prefer physical game copies to digital distribution. The firm surveyed 7,900 core gamers to arrive at its conclusion. It defines "core gamer" as someone who plays at least five hours worth of action, adventure, fighting, flight, MMO, racing, RTS, RPG, shooter, or sports games per week on PCs, Microsoft or Sony consoles, or Macs. The firm concludes that 34 million US gamers fall under its core definition, with the average core gamer playing 22 hours per week. NPD's report also claims that while the overwhelming majority of its survey participants favor physical game copies, digital distribution is up five percent year-over-year.
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Analysts: 75 percent of US core gamers prefer physical copies originally appeared on Massively on Wed, 14 May 2014 12:00:00 EST. Please see our terms for use of feeds. Permalink | Email this |...
Filed under: Fantasy, Business Models, MMO Industry, News Items, Consoles, The Elder Scrolls Online, Subscription
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Microsoft announced yesterday that its Xbox Live Gold subscription will no longer be required in order to use Netflix, HBO Go, and other entertainment apps. The company's new-found generosity doesn't apply to free-to-play games and MMOs including The Elder Scrolls Online, though. Microsoft's Phil Spencer told Joystiq that "engineering constraints, policy constraints, and partner constraints" are to blame, though Bethesda has previously expressed its dissatisfaction with the arrangement. ZeniMax recently announced that ESO's console release has been delayed by six months....
Filed under: Fantasy, Sci-Fi, MMO Industry, News Items, WildStar, The Elder Scrolls Online
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In a recent thread on Reddit's Elder Scrolls Online subreddit, a user by the name of ESO Marketing is curious about the approach Zenimax and Bethesda are taking for the paid promotion of the newly launched fantasy MMO. "Maybe I just missed all the stuff about it," the user says, "but from my personal perspective [it] feels like they really didn't put that much into letting us know about this game." Because Wildstar was mentioned in the post as a game that's doing marketing right, Carbine's Jeremy Gaffney jumped into the thread to offer his own opinion. "Elder Scrolls is redonculously huge as a franchise," the Wildstar Exec Producer offers. "Skyrim sold, what, 16 million copies? So everyone knows about it in advance - check out the Facebook, TESO has literally 10x the likes. So Zen can be much more...
Filed under: Betas, Sci-Fi, Galleries, Screenshots, Game Mechanics, New Titles, News Items, Free-to-Play, MMORTS
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Astro Lords: Oort Cloud. Yeah, it doesn't exactly roll off the tongue, but it is a new free-to-play sci-fi MMO en route to English, German, and French gamers this year. Developer Aratog Studios claims that Astro Lords is "the first MMORTS to combine three major game genres in a consistent world: construction management, arcade-style shooting, and strategic raid warfare." Gameplay progresses as "players manage and grow their asteroid base, their generals board spaceships to shoot and destroy enemy spaceships and bosses, and they raid other asteroids to loot or capture them." It'll be a cross-platform MMO available both in-browser and within a standalone client. Astro Lords is expected to enter closed beta on June 10th, with open beta a week later and formal launch on July 1st. [Source: Aratog Studios press release]...
Filed under: Culture, Opinion, The Daily Grind, Miscellaneous
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Part of the fun and joy of being involved in a communal hobby is getting into passionate "discussions" with others about various aspects of your mutual interest. This is the same in gaming as it is elsewhere and I wouldn't have it any other way. Yet sometimes I wonder if we get perhaps a tad bit too worked up over things that, honestly, do not matter -- even within MMO gaming. So what MMO issue do we fuss about too much? Are we too uptight over the whole "raiders vs. casuals" issue? Does throwing a tempter tantrum over a lack of a guild vault make us come off as spoiled children? Do we fixate on the many horrible failings of Elf culture?* Does there come a point when you just roll your eyes at another rehashed rant spouted by people who just won't let the little things go? Are we merely addicted to the drama that comes with these debates? *The answer is no. We can never badmouth Elves enough for the horrors that they have inflicted on the fantasy genre.
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively...
Filed under: Fantasy, Darkfall, Classes, Game Mechanics, News Items, Sandbox
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You want to do your own thing in Darkfall Unholy Wars, but how are you going to do that? Simple -- you're going to make use of the game's upcoming custom roles to build exactly your sort of character. This represents a fundamental shift to the game's mechanics, and the latest development post on the official site stresses that this first iteration is going to be modified over time. But it's still something novel, and it's a chance to have more control over your character's development. Players will be able to pick out any 9 school skills (with 1 Ultimate skill) and several common skills for a given build, with a grand total of 16 skills from school skills and common skills. Players will also be able to mix and match armor types to create just the right sort of playstyle. Builds can be altered at any point if a character has been out of combat mode for 15 minutes, so you're not locked into one configuration. Check out the official post for more details on the mechanical shift....