Lords of the Dead

Lords of the Dead guild message board.

Filed under: Game Mechanics, MMO Industry, Opinion, The Daily Grind, Miscellaneous
[​IMG]
A Massively commenter weeks ago wrote that World of Warcraft has the most content out of any MMO, full-stop, and everyone around him seemed to take that at face value, which astonished me. Look, I'm subbing to WoW even as I type this, and I think WoW has gobs more systems than some people give it credit for, but the most content of any MMO? Not a chance! Even if we discount wide-open, pure sandboxes -- which, depending on whom you ask, have either no content or infinite content -- we'd still have to factor in sandparks and classic MMOs that have 20 expansions, more updates than WoW per year, multiple expansions per year, and so many systems and zones that it's just flat out overwhelming. There are a dozen MMOs that intimidate people with how much stuff they pack in. You'd never finish them. By comparison, WoW is a mere snack -- an awesome, polished snack, but a snack all the same. I don't know which MMO has the "most" content, but I'm pretty sure WoW wouldn't make even the...
Filed under: Fantasy, Video, Aion, Game Mechanics, MMO Industry, News Items, Community Q&A
[​IMG]
Aion's EU dev team has released the first episode of a new vidcast called Ask Aion. It follows a pretty familiar Q&A format, with the questions pulled from fans via Twitter. They include bits about player events, possible server merges, and even an angry rant directed at publisher GameForge which prompts Aion's EU product director to strangle a plushie on camera. See for yourself after the cut. Continue reading Aion EU starts a new Q&A vidcast
[​IMG]
Aion EU starts a new Q&A vidcast originally appeared on Massively on Mon, 22 Dec 2014 19:00:00 EST. Please see our terms for use of feeds....
Filed under: Sci-Fi, Video, Culture, News Items, Sandbox, Elite: Dangerous
[​IMG]
Immersion is all in the eye of the beholder. It's all about what you need to feel as if you're stepping out of your world and into the game, something that can happen on a setup as simple as a handheld game console in the right circumstances. But it can also happen on a setup like that belonging to Elite: Dangerous fan Markus Boesen, which is going to put your own setup to shame no matter how good it may be. Boesen's game cockpit is setup with head tracking, three monitors angled for a simulation of peripheral vision, touchscreen interfaces, two joysticks, and more or less everything you could ever want to pretend that you're really sitting in a ship and flying through space. There's a video just past the break, if you'd like to see the setup in action and possibly make some last-minute amendments to your winter holiday gift list. Continue reading Check out the ultimate Elite:...
Filed under: Sci-Fi, EVE Online, Events (Real-World), MMO Industry, PvP, News Items, Sandbox
[​IMG]
The 2015 version of EVE's annual Fanfest is only three months away! CCP is looking to ramp up player engagement during the event, though it says it will not be "replacing any developer presentations with community ones." The firm does want to "increase the number of player-run sessions," though, and its latest news article outlines how you can get involved in 45-minute panels, 10- to 20-minute presentations, or five-minute "lightning talk" events.
[​IMG]
CCP looking for EVE Fanfest speakers originally appeared on Massively on Mon, 22 Dec 2014 17:00:00 EST. Please see our terms for use of feeds. Permalink | Email this |...
Filed under: Historical, Game Mechanics, MMO Industry, Patches, PvP, News Items, War, World of Tanks
[​IMG]
Wargaming has released a new trailer for World of Tanks version 9.5. The patch adds three new maps, a host of British war machines, an overhauled minimap, and much more. The trailer is kind of a quickie, so we've also embedded the 9.5 review video just beyond the break WoT 9.5 is now available for download via the game's official website. Continue reading World of Tanks' 9.5 update detailed in new trailer, review vid
[​IMG]
World of Tanks' 9.5 update detailed in new trailer, review vid originally appeared on Massively...
Filed under: Betas, Fantasy, Events (In-Game), Patches, News Items, Shroud of the Avatar, Buy-to-Play
[​IMG]
The team behind Shroud of the Avatar has headed home for the holidays until December 28th, but a little present has been left behind for fans just the same. The latest update for the game is live on the servers, and it allows you to pick up a seasonal Yule Hat just for stopping in and checking out the new content. Also there is a whole lot of new stuff to play through, so a hat is probably not your primary incentive here, but the point is that the hat exists just the same. To be fair, stopping in and checking out the content requires going through the game's Grand Tour quest, which will lead players through all of the new bits added in this update. That includes new crafting, new creatures, new skills, and new areas. Check out the full update for patch notes, details on how to clear out the Grand Tour, and upcoming community events....
Filed under: Sci-Fi, Business Models, Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, The Repopulation
[​IMG]
The Repopulation is spreading a bit of early Christmas cheer according to the latest news blurb on the sci-fi sandbox's website. In short, the final alpha phase begins this weekend, and you can also pick up the game via Steam's Early Access program. The Steam launch has done away with the NDA, too, so feel free to share your experiences in the comments. Oh, and don't forget to watch the Alpha 4 trailer after the break! [Thanks Crow!] Continue reading The Repopulation drops NDA, comes to Steam...
Filed under: Game Mechanics, Endgame, Opinion, The Soapbox, Miscellaneous
[​IMG]
Last month, my three-part Soapbox series on reasons studios should abandon raiding as the core mechanic of their MMOs produced no shortage of comments. One of the persistent refrains from the pro-raid side was, as expected, "if you're so smart, why aren't you proposing alternatives?!" The obvious answer would be that it wasn't the point of the articles. The series was about reasons to drop raiding, after all. But it's also not as simple as "here's what games should be doing" because there are countless alternatives. Tons of alternatives. I can think of at least six off the top of my head. So for this new series, let's consider models that don't rely upon raiding as an endgame progression model. Some of these are close cousins to endgame models found in games currently on the market, some of them are not, and none of them has been designed with fine details or lore or what-not in mind. They're drag-and-drop, as it were. The point here is explaining the multitude of options available for an MMO's endgame that don't rely upon raiding for their focus. Today's article will cover the first two of six I have in mind. Continue reading The...
Filed under: Fantasy, Classes, Expansions, Endgame, Opinion, Consoles, Final Fantasy XIV, The Mog Log, Subscription
[​IMG]
Christmas came early for the forward-looking Final Fantasy XIV player this year. I know some people are upset at the fact that there were more revelations in the Japanese fan festival than in the ones in Vegas or London, but the timing is different. (I'd also point out that the expansion was announced in Las Vegas.) We've gone from having only a dim view of what's coming to having a pretty clear picture of what awaits through the next few month. One of the things that awaits is, of course, endless yelling about Machinist. Because boy. So let's start unpacking the stuff we learned from Tokyo. I say "start" because there is no way to get everything in one column, certainly not with deadlines and other considerations to take center stage. It's going to be a few months, but there's a lot to chew on just about 2.5, even if we ignore all of the expansion stuff, which I have no intention of doing....