Lords of the Dead

Lords of the Dead guild message board.

Filed under: Fantasy, MMO Industry, News Items, Consoles, Final Fantasy XIV, Subscription
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Final Fantasy XIV producer Naoki Yoshida is lobbying Microsoft to allow the fantasy MMORPG on its Xbox One console. "We really want to do an Xbox One version," Yoshida told Pocket Lint. "The thing is, A Realm Reborn is all about cross-platform compatibility. Anybody from any platform can play together. We don't want to split our community into people who play on this platform or play on that one. So we're currently in talks with Microsoft, trying to convince them that this is what needs to happen." While Yoshida did not reveal how his Microsoft talks are going, he did say that Square's plans for a FFXIV Mac client are underway.
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Yoshida to Microsoft: FFXIV on Xbox One 'needs to happen' originally appeared on Massively on Fri, 13 Jun 2014...
Filed under: Fantasy, Bugs, Business Models, Events (In-Game), Game Mechanics, Guilds, MMO Industry, Opinion, Ultima Online, Humor, Sandbox, Housing, Crowdfunding, Player-Generated Content, Subscription, MMORPG, Working As Intended
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My first trip to Ultima Online's Green Acres was in 1998. The first guild I'd ever joined had just split up into a bunch of... let's call them "philosophically incompatible" groups, and I was still hanging out with some of the shadier types because I was a clueless teenager in my first MMO and wanted desperately to fit in and hadn't yet figured out where I...
Filed under: Betas, Sci-Fi, Video, Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Star Citizen, Buy-to-Play
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It's been a busy week for Star Citizen. The crowdsourced space sim sandbox topped $46 million in funding, and Cloud Imperium Games began rolling out invites to the multiplayer portion of the recently released Arena Commander dogfighting module. The module also continues to be patched in order to address bugs and control issues. CIG also kicked off a new video show called Around the Verse. The first episode features a 40-minute running time and a sit-down with AC producer...
Filed under: A Tale in the Desert, EVE Online, Culture, Game Mechanics, MMO Industry, Opinion, The Daily Grind, Miscellaneous, Sandbox
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Founder's syndrome -- defined by Wikipedia as "a difficulty faced by many organizations where one or more founders maintain disproportionate power and influence following the effective initial establishment of the project" -- is not limited to just organizations. Sandbox gamers might recognize it as something that can affect their virtual worlds as well. For example, there's a long-standing debate among EVE Online fans as to whether or not it's possible for newcomers to ever truly catch up and compete on the same level as those who've been dominating the game and accruing money and power for over a decade. Sometimes, the people who get to the sandbox first keep control of all the toys. Antique sandbox A Tale in the Desert attempted to dodge this problem by resetting the game in its entirety after each "tale" plays out. Veteran players...
Filed under: Sci-Fi, Bugs, Events (Real-World), News Items, Opinion, Massively Meta, WildStar, Housing, The Think Tank, Subscription
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WildStar's launch has come and gone, and I missed it while I was away on a raid IRL (my loot? A legendary baby drop!). This might just be one of the few major MMORPGs whose launch metas I've missed out on in my entire span of playing MMOs since Ultima Online, so I asked the Massively staffers who've been playing either a lot or a little to catch me up on the state of the launch. How did it go from the perspective of the people on the ground (as opposed to the people in the peanut gallery)? I'd love to hear from our readers, too! Continue reading The Think Tank: Catching up on WildStar's launch...
Filed under: Sci-Fi, Bugs, Events (Real-World), News Items, Opinion, Massively Meta, WildStar, Housing, The Think Tank, Subscription
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WildStar's launch has come and gone, and I missed it while I was away on a raid IRL (my loot? A legendary baby drop!). This might just be one of the few major MMORPGs whose launch metas I've missed out on in my entire span of playing MMOs since Ultima Online, so I asked the Massively staffers who've been playing either a lot or a little to catch me up on the state of the launch. How did it go from the perspective of the people on the ground (as opposed to the people in the peanut gallery)? I'd love to hear from our readers, too! Continue reading The Think Tank: Catching up on WildStar's launch...
Filed under: Historical, Video, Game Mechanics, Patches, News Items, Free-to-Play, MMOFPS, World of Tanks
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World of Tanks' 9.1 update will officially go live in North America on June 17th, states a press release issued today. Well, technically, it's already live in Europe, it's going live in Korea on the 12th, and Americans will see parts of the update on the 13th too, but by the 17th, you'll have it all. The update includes a World Football Championship mode (seriously), which boasts brief 3v3 battles on a a version of Himmelsdorf "transformed into a football field"; two legendary Historical Battles (The Siege of Tobruk and Bryansk Front) and a new winter map (Kharkiv); and tweaks to "iconic" maps including Arctic Region, Tundra, Komarin, Windstorm, and Northwest. The 9.1 video is tucked beyond the cut. [Source: Press release] Continue reading World of Tanks' 9.1 update rolls out football mode and more...
Filed under: Betas, Sci-Fi, Business Models, News Items, MMOFPS, Promotions
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3000AD has today announced that Line of Defense will head into exclusive early access on Steam in July. The MMOFPS made noise about a beta test as far back as December of last year, but the studio has decided to combine the public beta with an early access program. The press release explains,
The first phase of Early Access will feature the Heatwave planetary starbase and the GCV-Starguard carrier in orbit around the Lyrius planet. New features and areas will frequently unlock as the testing phase progresses, including new levels, new vehicles, and new weapons leading up to the game's official release later this fall. [...] This staggered release allows the team to focus on each aspect of the game during the public Beta testing. Meaningful feedback from the public will enable the team to address issues, concerns and gameplay suggestions in a timely fashion as each aspect of the game is unlocked and extensively tested.​
Early access purchasers will pay $99.99, which covers the game, an item kit valued at...
Filed under: Fantasy, Lord of the Rings Online, Patches, Previews, News Items, Free-to-Play
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Turbine has just released preliminary patch notes for Lord of the Rings Online's update 14 on the Bullroarer test server. Here are the highlights:
  • The level cap has been raised to the nice shiny and round number of 100.
  • Three new regions -- free for VIPs -- have been added. "Explore and enjoy West Gondor!" says the team.
  • Volume IV of the epic story has been implemented. It's free for all players.
  • The Essence system is functional. "New gear found throughout the world can be upgraded and enhanced by placing Essences into available slots. These Essences are currently earned as drops."
  • The game now has a new global chat channel, accessible through /world or /wd commands.
There much more to the notes, including trait tweaks for the classes, on the official forums....
Filed under: Fantasy, Business Models, Events (Real-World), MMO Industry, News Items, The Elder Scrolls Online, Subscription
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The Connacht Tribune reported earlier this week that ZeniMax, which had established a customer service operation in Galway, Ireland, for The Elder Scrolls Online, has let go "up to 300 workers," apparently temporary, from its Rahoon location. It's not at all uncommon for MMO studios to let go crunch-time staff after a launch (or when a release is delayed, as ESO's console releases have been), but former employees told the publication that many of the staffers, some hired on short-term contracts of two to six weeks on up to six months in duration, were being terminated significantly earlier than anticipated. The Tribune suggests there are currently "just over 100 employees at the European customer services centre in the Rahoon Business Park." We have requested more information from ZeniMax and will update...