Lords of the Dead

Lords of the Dead guild message board.

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Sixty-six million account names have been gathering dust for god-knows-how-long, but at finally, Runescape is making them available again. Twenty percent of these names will be ready for use this week; for the first 24 hours after the release, players wanting to change their names will have fulfill a 1000 level minimum requirement. Continue reading...
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Confident in their ability to pull off an RPG, Katauri Interactive has upped the stakes this year by expanding its single-player concepts into an online multiplayer game. The result is Royal Quest, an MMO that presents itself as a more casual, holistic kind of MMO with accessible controls and simple quest construction, then abruptly becomes something more hardcore. Continue reading...
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Frogdice is, in many ways, the Little Engine That Could. It's a company that has set a standard for itself and has maintained that standard by successfully funding and delivering two previous titles. Not ready to hang it up and revel in that astonishing record, Frogdice is attempting a trifecta of games with its newest Kickstarter project to fun Stash, a turn-based RPG that seeks to bring some of the best features from RPGs of yore to the modern generation. Continue reading...
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Did you know that Nexus, the focal planet of WildStar, used to be called Meridia? Or that a player-created addon is now pivotal to Carbine's debugging process? During Gamescom, I got the chance to sit down with three of the studio's development supremos: Lead Client Engineer Jon Wiesman, Lead Content Designer Megan Starks, and Technical Design Lead Nick Roth. Continue reading...
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ArcheAge is not exactly unknown around these parts, but to much of the larger gaming world XLGAMES' and Trion's ArcheAge still has a lot to prove. And the time has finally come to do so. We met up with the team at PAX Prime in Seattle to discuss the forthcoming launch of the long-awaited sandbox MMORPG. Continue reading...
Filed under: Culture, MMO Industry, Opinion, Massively Meta, Miscellaneous, The Think Tank
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Last month, the long-running, scholarly virtual world blog Terra Nova updated with a post suggesting that the blog, like the worlds it covered, might be coming to an end (the blog, at least, has been saved in the interim). Founder Dr Edward Castronova argued that virtual worlds and MMOs have seen a recent "unbundling," with sociality, story, multi-player combat, and economy splitting off into different directions and platforms instead of staying unified in MMOs. The only MMO element that stayed were the people, and "it proved impossible to construct mechanisms that allowed people to find fulfillment from their fellow-players rather than frustration. In the end, the concept of a multi-player fantasy world broke on the shoals of the infinite weirdness of human personality." It's pretty depressing. But is it true? Are MMOs and virtual worlds doomed to forever splinter apart thanks to niche-ier media and be ruined by their own players? That's what I asked the Massively crew in this week's Think Tank...
Filed under: Fantasy, Darkfall, Game Mechanics, MMO Industry, Patches, PvP, News Items, Sandbox
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Relics are coming to Darkfall, sometime in November according to an Aventurine forum post. What are relics? They're basically items that will spawn randomly around Agon that players may pick up and transport to a clan holding. The mechanic is intended to add a capture-the-flag activity to Darkfall while simultaneously increasing the value of clan holdings and promoting clan raids.
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Darkfall relics to add CTF mechanics, promote clan raiding originally appeared on Massively on Thu, 16 Oct 2014 19:00:00 EST. Please see our terms for use of feeds....
Filed under: Fantasy, Game Mechanics, MMO Industry, PvP, News Items, ArcheAge, Sandbox, Crafting
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Trion has announced that ArcheAge's Auroria continent will officially launch on November 4th. The northern landmass features six additional zones, four of which will be claimable by guilds. Trion also notes that "30 percent more housing space will be available to players throughout these four claimable zones." A new dungeon is also included, as is a farm wagon and a submarine. Full details are yours on the official ArcheAge website.
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ArcheAge's northern continent opens November 4 originally appeared on Massively on Thu, 16 Oct 2014 18:00:00 EST. Please see our terms for use of feeds....
Filed under: Fantasy, Expansions, Game Mechanics, MMO Industry, News Items, PvE, RIFT, Dungeons
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Citadel of Insanity has a nice ring to it, don't you think? It'd probably make a swell guild name or at the very least, a subforum title on a particularly crotchety MMORPG message board. Alas, Trion has already put it to work as the name of a new RIFT dungeon. It includes a giant armored crustacean called Glacieus, a "massive nightmare worm," and a couple of other bosses who may cause your party to break a sweat. You can read all about the new dungeon on RIFT's official website.
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RIFT's newest dungeon is called the Citadel of Insanity originally appeared on Massively on Thu, 16 Oct 2014 17:00:00 EST. Please see our...
Filed under: Fantasy, Game Mechanics, MMO Industry, Patches, PvP, News Items, PvE, Dev Diaries, The Elder Scrolls Online
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Elder Scrolls Online game director Matt Firor has just released a new Road Ahead update post. Much of what he has to say relates to the forthcoming Update 5, which includes a new vet dungeon, new facial animations, repeatable pledges and writs, dungeon level-scaling, and additional stuff like the Dwemer crafting style and chat bubbles. Firor also mentions "a series of stability and performance improvements for Cyrodiil in the works right now." Additionally, ESO players will be getting new performance options to "cull visual effects" and improve client framerates.
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Elder Scrolls...