Lords of the Dead

Lords of the Dead guild message board.

Filed under: MMO Industry, News Items, Miscellaneous, Crowdfunding
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If you're still holding out hope for Kickstarter as the new face of funding video game development, you may want to revise that projection. Analyst group ICO Partners has been tracking Kickstarter through 2014 and has observed a marked drop in successful projects, funds pledged, and overall scale of projects on the site. Based on projections, the group expects a 20% drop in successful projects by the end of the year -- not a collapse, but a definite shrink. The downturn is attributed to a variety of factors, including the lack of several big-name projects to draw people to the service and a number of high-profile failures. ICO Partners analyst Thomas Bidaux also notes that the amount being received by successful projects is diminishing, which he attributes to fans being less willing to drop money on a potential game when some of their already funded games have yet to materialize. The full report has more data and is well worth a read for anyone interested in crowdfunding and its future....
Filed under: Fantasy, Expansions, Patches, Previews, News Items, Free-to-Play, Trading Card Games, Hearthstone
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Hearthstone's little trip to Naxxramas went pretty well, but the game is headed for something bigger. An expansion has been confirmed to be in the works for the game, as we first reported during PAX Prime this year. Production Director Jason Chayes has now revealed that the expansion will add over 100 new cards with a central theme tying all of the additions together, far more than the 30-odd cards added to the game during the Curse of Naxxramas adventure series. Chayes told Polygon that one of the big concerns for the team is making sure that the pace of new content for the game neither bores veteran players nor overwhelms new arrivals, making an expansion...
Filed under: Betas, Sci-Fi, Game Mechanics, Patches, News Items, Sandbox, Star Citizen
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Ready to command the heck out of the arena? Star Citizen has just rolled out the latest patch to the Arena Commander module, which includes the welcome introduction of customizable keybindings. If you find the default controls for dogfighting or racing to be not to your liking, you can change them now. The keybinds currently support mouse and keyboard options as well as joysticks and and controllers; moving forward, the team wants to allow for options like allowing double-tap bindings and device-specific tuning. This update also includes a fix for SLI/Crossfire display drivers and an option for backers to control exactly which ships appear in the hangar for use. Of course the full patch notes also explain some other assorted balance tweaks and bug fixes, but we imagine no shortage of people will be happy just by virtue of being able to set up the control scheme...
Filed under: Culture, Opinion, The Daily Grind, Miscellaneous
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I may be in the vast minority here, but I am keenly interested in the attempt by the Museum of Art and Digital Entertainment to resurrect (for however long) the incredibly ancient Habitat -- and to make it playable by folks today. Usually we consider dead MMOs as just that: dead. Yet we're starting to see more examples of strange resurrections and fan restorations that are reversing the decomposition process. The Habitat story got me thinking about how these games might be saved for the long-term, particularly through special institutions such as museums. Twenty years from now, would you like to see your favorite MMOs restored and run using free museum servers to honor their legacy and to provide a way to revisit old stomping grounds? Is this a pipe dream when we consider issues of rights and IPs and other legal entanglements?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your...
Filed under: Sci-Fi, Expansions, Game Mechanics, MMO Industry, News Items, Star Trek Online
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If you've been wondering why Star Trek Online is going to the Delta Quadrant for its upcoming expansion and what sorts of stories will be available when it gets there, a new dev diary has the answers. Lead designer Al Rivera writes about the game's "story process," which involves examining where the game's already been and deciding what sorts of additions will fit STO's production schedule. "We have to determine how many missions we need to tell this story," Rivera says. "How many do we want? Do we want adventure or battlezones? Ground or space? What about patrols, queues and STFs? Does our story work for the type of content we need to create?" You can read the rest of his thoughts at the official Star Trek Online website.
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Star Trek's Rivera talks story design and the Delta Quadrant originally appeared on...
Filed under: Culture, Opinion, Guild Wars 2, The Secret World, Global Chat, Miscellaneous, ArcheAge
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No matter who you are, and even if you are independently rich and can game all day, it's impossible to get around to playing all of the MMOs out there -- even all of the major ones. This is why I love MMO blogs, since they allow me to vicariously visit many of the games that I lack time to play. Even if they're silly observations or dutiful reporting on last night's activities, these posts are my window into a universe of virtual worlds. In today's edition of Global Chat, we'll hear from a gamer visiting an older MMO for the first time, a rant about Guild Wars 2's new player experience, a tribute to the late Rusty Hearts, and why "entitlement" is overused as an attack in our community. Continue reading Global Chat: Through a monitor, darkly
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Global Chat: Through a...
Filed under: Fantasy, Video, Game Mechanics, MMO Industry, New Titles, News Items, EverQuest Next, Sandbox
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We've known for a while that SOE is cooking up some sort of emergent AI concoction for EverQuest Next. The company famously partnered with Storybricks last year to bring its fantasy NPCs to life, and a newly released video sheds a bit more light on what exactly that means. The clip stems from a panel that was originally conducted at this year's SOE Live, which has now been distilled to a more manageable five-minute running time. Click past the cut to find out about EQN's lack of traditional quest hubs and how to make NPCs bow before your mighty axe of authority....
Filed under: Betas, Fantasy, Expansions, MMO Industry, News Items, RIFT
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Trion wants you to know that RIFT's Nightmare Tide open beta is now live. You'll need the company's Glyph launcher, and you'll need to navigate to the server list under the RIFT heading where you can select "PTS." From there it should be pretty straightforward. If you're not inclined to play a pre-release version of the expansion, you can pick up the real thing on October 8th.
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RIFT's Nightmare Tide now in open beta originally appeared on Massively on Tue, 30 Sep 2014 17:00:00 EST. Please see our terms for use of feeds. Permalink | Email this |...
Filed under: Fantasy, Screenshots, Video, Classes, News Items, Free-to-Play
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KOG Games has just revealed Add the Arc Tracer, a new class coming to Elsword on October 1st. The Arc Tracer is a tech specialist who can manipulate drones, laser cannon, and flying disks to kick butt with science. At level 35, the Arc Tracer can become a Mastermind. We've got brand-new screenshots and an exclusive trailer after the cut! Continue reading Elsword reveals the Arc Tracer class... for science
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Elsword reveals the Arc Tracer class... for science originally appeared on Massively on Tue, 30 Sep 2014 14:00:00 EST. Please see our terms for use of feeds. Permalink | Email this |...
Filed under: Sci-Fi, Bugs, Game Mechanics, MMO Industry, Patches, News Items, Destiny, Buy-to-Play
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Leaked info about Destiny's upcoming The Dark Below and House of Wolves DLC is accurate but incomplete, says Bungie Community Manager DeeJ on the official forums today.
"We noticed that you noticed that we already have plans for upcoming content packs in Destiny. We do! They have activity names (which may or may not change) and we have a really good idea what they're going to contain. They even have placeholder nodes in the Director, as you've already discovered. But neither of the Expansion Packs we've announced [is] finished. People at Bungie are hard at work to complete content for our first post launch pack, The Dark Below, as I type these words. It will be finished soon. It releases in December. Soon, we'll detail it out for you so you can see exactly what we've been working on."​
In other Destiny news, Massively's sister site Joystiq offered a handy...