Lords of the Dead

Lords of the Dead guild message board.

Filed under: Fantasy, Opinion, Free-to-Play, Browser, Hands-On, City of Steam, Second Wind, Steampunk
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I've been rooting for City of Steam ever since it was first announced, mostly due to my sheer love of the steampunk genre. We've got high fantasy and gritty sci-fi games galore, but steampunk has been largely neglected in the realm of gaming. That's why it was so disheartening to hear that City of Steam's first incarnation (of which I spoke rather highly when I saw it at PAX East in early 2013) would be shutting down after only about five months of opening its doors to players. It was a bold move for Mechanist Games to make the jump to self-publishing, and when I saw the game featured on Kongregate, I decided I'd check and see how the troubled title was holding up in its new form. The question is, does City of Steam: Arkadia manage to stoke the fires or is it just a bunch of hot air? Continue reading Second Wind: City of Steam: Arkadia...
Filed under: Fantasy, Economy, News Items, PvE, Final Fantasy XIV, Housing, Subscription, MMORPG
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Thanks to what Square-Enix has called a "prodigious amount of gil in circulation" on certain Final Fantasy XIV worlds, it appears as though new players and those returning from a break are priced completely out of the housing market. In the interest of getting the system under control, Square announced yesterday that it will be dramatically reducing the price of land across numerous servers. According to the announcement, land pricing for legacy worlds will be adjusted to match land pricing of non-legacy worlds. This will result in land values on certain worlds being reduced by 2.5 to 5 times their current value over the course of several weeks. Additionally, Square plans to "re-evaluate" the final price of land across all worlds sometime in late January. Check out the full post to see which worlds have which pricing and how...
Filed under: Game Mechanics, Opinion, Roleplaying, Storyboard, Miscellaneous
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Two weeks ago, you might recall, I ranted about using random rolls as a mechanic of resolution when roleplaying in MMOs. For those of you who can't be bothered to go back and read the whole thing now (which I totally understand; you probably have holiday games burning a hole in your pocket), the core point was that random rolls don't actually tie to anything for resolution and wind up coming off as an obvious and unfun kludge for the sake of random resolution. "Well, if you're so smart, why don't you come up with alternatives?" And I did. Readers also had some wonderful suggestions and feedback in the comments last week, which make the article even more worth reading, so really, go ahead and take a look at it. This week, I'm taking a look at how you're going to resolve conflicts in roleplaying without relying on what amounts to a coin flip. And as you may have expected, they're all taking tips from tabletop games. Continue reading Storyboard: Working without /random...
Filed under: Real-Life, Culture, Economy, Game Mechanics, MMO Industry, News Items, Sandbox, Buy-to-Play
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Rockstar's Grand Theft Auto Online is beset with hackers flooding the game's economy with billions of ill-gotten dollars. Kotaku reports that a networking exploit leads to "infinite amounts of cash," and that dupers have taken to gifting huge windfalls to random players. This is of course problematic since Rockstar flags accounts "holding obscene amounts of money" during its banning sweeps. The company has yet to offer a comment on or a fix for the issue. Meanwhile, some players have taken to hard resetting their consoles so that the gifted money doesn't save.
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Infinite money exploit plagues GTA Online originally appeared on Massively on Fri, 27 Dec 2013 13:00:00 EST. Please see our...
Filed under: Fantasy, New Titles, Previews, PvP, Endgame, PvE, Opinion, Free-to-Play, Races, The Elder Scrolls Online, Subscription, MMORPG, Tamriel Infinium
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Based on the comments for this column a couple of weeks ago, it became apparent to me that many readers have very little idea about what to expect when the Elder Scrolls Online launches. And I guess with the big push of information about PvP, it would seem that that is all ESO has to offer. In some people's minds, that might still hold true. I admit that I believe PvP might be the thrust of the max-level game, but ESO will offer different things to do as you level up as well as when you hit max level. Today, for my year-end review of ESO, I will attempt to paint a picture of the Elder Scrolls Online game...
Filed under: Betas, Sci-Fi, MMO Industry, New Titles, PvP, News Items, Sandbox, Crowdfunding, The Repopulation
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If you still regret missing the opportunity to support the sci-fi sandbox The Repopulation during its first crowdfunding campaign, you're getting a second chance! Above and Beyond Technologies would like to offer players even more features than are currently available and has launched a new Kickstarter campaign to reach those goals. Concurrently, the studio has also launched a Greenlight campaign on Steam to expand the game's exposure beyond its current community and offer an additional payment option. So now players have two ways to show their support for The Repopulation: vote yes to get...
Filed under: Betas, Events (Real-World), MMO Industry, Opinion, Massively Meta, The Daily Grind, Miscellaneous
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In the last month, Massively staffers (and no doubt some of you readers!) have taken part in several high-profile beta tests, and they all seem to fall into one of two categories: those that guard their games behind NDAs thick enough to protect all the gold in Fort Knox, and those that just don't seem to care. And I've gotta say, when my screenshots come out with watermarks plastered all over them, obscuring what I'm looking at and preventing NDA-breakers from ripping videos, nowadays my gut reaction is not wow, what a well-organized beta but dude, what are they trying to hide? Diablo III's upcoming expansion, by contrast, slipped into closed beta with a wink and a shrug and nary an NDA in sight. Talk about us, Blizzard seemed to say. Screencap us. We're gorgeous. We're ready. But upcoming major MMORPGs give off a terrified vibe, even when they have nothing to be worried about. NDA violators will break their agreements anyway, and the studio relinquishes the control it seeks to retain to exactly the malicious testers it hoped to squelch....
Filed under: PvP, Opinion, Free-to-Play, MOBA, League of Legends, The Summoner's Guidebook
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Picking new champions in League of Legends is akin to picking a role. There are a few major schools of thought: Either you pick a small number of characters and stand by them or you grab every new character that strikes your fancy. Of course, there's a middle road where you get a lot of characters but you still focus on getting new characters that add something to your roster. There's less of an opportunity cost with picking up a new character than there is with picking a new role. Learning a new champion takes some practice, but many of the things you learn while playing your new character are applicable to every character in the same role. Continue reading The Summoner's Guidebook: The allure of new LoL champions
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The Summoner's Guidebook: The allure of new LoL champions originally appeared on Massively on Thu, 26 Dec 2013 19:00:00 EST....
Filed under: World of Warcraft, Fantasy, PvE, Opinion, Hands-On, Subscription, MMORPG, Field Journal
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This week in Massively's Field Journal, I'm turning my attention to the big one, the game that must not be named, World of Warcraft. Some of you might say that's what WoW Insider is for, but our sister site's staff is made up of hardcore players who have kept up with the times and are used to the game's ways, some perhaps to the exclusion of other MMOs. What I'm offering is a look at the introduction of the current expansion with fresh eyes, from someone who used to be that person but hasn't been for a long time. Continue reading Field Journal: Pandaria's pastoral paradise
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Field Journal: Pandaria's pastoral paradise originally appeared on...
Filed under: Events (In-Game), Guilds, Opinion, The Guild Counsel, Miscellaneous
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The holidays might seem like a good time to lay low and take a break, but they can actually be a great opportunity to get ahead, particularly for more casual guilds. The arrival of holiday events means that players can relax and enjoy the short-term change of pace, but with the right approach, those limited events can help your guild boost its finances and its morale at the same time. Let's look at how even the most casual guild can benefit from holiday events in this week's Guild Counsel. Continue reading The Guild Counsel: Making the most of holiday events with your guild
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The Guild Counsel: Making the most of holiday events with your guild originally appeared on Massively on Thu, 26 Dec 2013 14:00:00 EST. Please see our terms for use of feeds....