Lords of the Dead

Lords of the Dead guild message board.

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Lichdom: Battlemage is one hell of a cool idea from Xaviant. Remember Hexen, the first-person shooter where you played a mage instead of some gun-toting action hero? That's the idea behind Lichdom, and for the most part Xaviant takes the idea in the right direction delivering a competent, if not fully-realized Action RPG. Read on for our full review. Continue reading...
Filed under: Betas, Fantasy, News Items, Mobile, Sandbox
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Excited to get your mitts on Albion Online? If you've got alpha access, you'll get your chance on September 15th. Developer Sandbox Interactive is opening up the game to testers so they can explore the game, hunt for bugs, and find out what's changed in the most recent build if they've tested before. The current test window is for 14 days (until September 29th) but it may be extended depending on performance, feedback, and player numbers. If you're not already a tester, you can buy one of the game's founder packs to get in and start testing when September rolls around; the $50 pack is the lowest priced option to allow for participation in this particular alpha test. Or you can nab a key during a giveaway elsewhere, that will work too. [Source: Sandbox Interactive press release]
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Albion Online opens its next alpha test on September 15th originally appeared on Massively on Mon, 25 Aug 2014 21:00:00 EST. Please see our...
Filed under: Fantasy, Trailers, Video, Patches, News Items, Free-to-Play, Races, Allods Online
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The next major update for Allods Online is on its way, and version 6.0 is bringing with it a brand-new race. The Priden were first seen a while back on the game's Russian servers, and they're going to be going worldwide in the near future, starting off as a neutral race before choosing a faction after reaching level 20. Want to see the race in action? You can get a sense for what they're about in the trailer hidden just past the break. In short, they're a race of warriors, first and foremost; the members live by a rather simple credo of "dare or die" and seek to have their deeds recorded in memory. If you want to play something a little bit different, check out the trailer and see if the Priden are your cup of tea. Continue reading Allods Online provides a new Priden trailer...
Filed under: Sci-Fi, Culture, News Items, WildStar, Subscription, Buy-to-Play
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Does your server in WildStar feel just a bit empty lately? Of course it does; there are always population issues in a game after the initial subscription rush, and players trying to gear up for the game's larger raids have been feeling the pinch. There's good news, however, as the developers are apparently looking into solutions. Design Producer Stephen Frost replied to fans on Twitter earlier today stating that the team is working on some new technology to help alleviate the issue of population. Whether this means a more open server structure, guesting on other servers, or something else altogether remains to be seen, but it's at least comfort for players stuck in something of a ghost town.
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Carbine Studios planning to address WildStar server issues originally appeared on Massively on Mon, 25 Aug 2014 16:00:00 EST....
Filed under: Fantasy, Game Mechanics, Guilds, Patches, News Items, Guild Wars 2, Buy-to-Play
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Another feature pack is rolling out for Guild Wars 2 in September, and it's bringing improvements to guild functions along with it. It's starting with the rollout of global guilds, allowing the resources earned by a given guild on all worlds to feed into the same central group, rather than creating small-scale copies of the guild on every individual world. That includes guild vaults, guild merits, and guild influence, all of which will be pooled with the feature pack update. Guild missions and finding allies on different maps will also receive improvements, making it easier to take care of objectives with your friends across the globe. The official post also discusses the language divisions found on European servers, with the team electing not to split players based upon language at this time to bolster population. Read the full update for more details on how the changes will affect guilds and players when the patch goes live in...
Filed under: Fantasy, Game Mechanics, Interviews, MMO Industry, New Titles, News Items, Sandbox, Black Desert
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Fan site BlackDesert.com spoke to representatives from Pearl Abyss and Daum Communications at Gamescom. The resulting interview is worth a read, and it mentions that Black Desert will in fact be getting some sort of naval system. "Yes naval transportation and combat will be present in Black Desert Online," said Daum's Park Yoo Jin. "Players will be able to control boats and ships and depending on the kind of naval unit, there will be the possibility to board it with more than one person." Pearl Abyss had previously announced that it was adding naval combat at this year's E3, but thus far the systems have not been made available...
Filed under: Sci-Fi, Game Mechanics, Opinion, WildStar, The Nexus Telegraph, Subscription, Buy-to-Play
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Last time around in this column, I talked about the stuff that WildStar desperately needs to get out of its system, and quickly. I'm pleased with it. With the scaling-back of the update pace and some changes that I expect to be coming, I'm hopeful on that front. (Incidentally, if someone has a link to an actual promise of monthly updates from Carbine Studios, pass that along, since I don't think anyone ever actually promised it so much as just wound up doing it.) So why am I still playing the game? Because it's got a lot to recommend it despite those failings. These are not bad habits that the game needs to kick but things that the development team should arguably double down on. They're arguably the best parts about the game and certain what makes it stand out the most. So in direct counterpoint to last week's article, here are the things that WildStar should keep doing. Continue reading The...
Filed under: Fantasy, Lord of the Rings Online, Culture, News Items, Free-to-Play, Subscription
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Lord of the Rings Online has been running for quite a while, and while it's not an ugly game its graphics are getting a bit long in the tooth. That's no one's fault, really, just the march of time making itself known. One fan has taken up the challenge of seeing what can be done with a bit of adjustment and retexturing, and the results are available on Reddit for fans to admire. The "new" models all have the same technical specifications as the models currently in the game, but have simply been adjusted and had their textures improved. Currently five of the models have been done -- male and female elves, male and female hobbits, and female humans. You can browse through to see how the updated geometry looks, although there's no way to put these models in the game at the moment. [Thanks to Emilia for the tip!]...
Filed under: Betas, Real-Life, Video, Game Mechanics, MMO Industry, New Titles, News Items, Buy-to-Play
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The Crew's second closed beta starts today for PC players, and Ubisoft has published a list of helpful tips designed to ease you into its open-world racing MMO. You'll find everything from keyboard and controller layouts to detailed instructions for equipping your cars and building a crew of friends on the title's website. You might also want to check out Ubisoft's closed beta walkthrough video. It was originally published in July, but it still applies to the current test. You can view it after the break. Continue reading Here are some tips for The Crew's closed beta
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Here are some tips for...