Lords of the Dead

Lords of the Dead guild message board.

Filed under: Fantasy, Historical, Interviews, News Items, Free-to-Play, Sandbox, Age of Wushu
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How do you feel about Age of Wushu's graphics? Do you think that they could really use an upgrade? It seems that they'll be getting one. Shi Hai, CEO of Snail Games, was recently interviewed in China, and a translation of that interview reveals that graphical upgrades are definitely in the works. While he declined to specify exactly what sort of upgrades would be coming, he did joke that the rumors about the Unreal 3 engine might well be true. Shi Hai also commented on the potential of a subscription server for Age of Wushu, noting that while several free-to-play games have dabbled with the idea, they seem to inevitably wind up going back to the free-to-play model in time. He stated that the company is currently focusing on porting the game to home consoles rather than exploring the possibility of any sort of subscription server. You can read a few more translated statements at...
Filed under: Sci-Fi, Trailers, Video, Business Models, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Star Citizen, Buy-to-Play
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It's been a while since we've seen a new spaceship commercial for Star Citizen. Given that Cloud Imperium is pimping the Freelancer this weekend, though, it's no surprise that the space big-rig now has its own in-universe advertisement. Genre mainstay Lance Henriksen does the voiceover honors, and there's a distinctive Firefly vibe to the whole clip, right down to the twangy guitar underneath. See for yourself after the break, and don't blink or you'll miss the Mother Trucker bumper decal! You might also want to read Chris Roberts' latest thank-you letter penned in response to Star Citizen breaking the...
Filed under: Fantasy, Darkfall, Game Mechanics, News Items, Community Q&A, Sandbox
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In the original version of Darkfall, skill selection was a wide-open field. When the game relaunched as Darkfall Unholy Wars, the role system was introduced, narrowing the field of options significantly. Now custom roles are incoming, and that means that players have questions about how the new mechanics will work. Those questions are being answered in a three-part series of community Q&A sessions, with the first two parts available now. Some mechanics are being removed -- Wobble, for instance, was introduced solely to balance roles, but with the new system the developers no longer need balancing specifically between roles. There have been significant adjustments made to some skills, in part to avoid the situation wherein everyone has a ranged kill skill and super-powerful healing. Despite this, the answers also point out that most characters will actually see a net increase in power overall. If you want to know more, feel free to glance at the full rundown...
Filed under: Business Models, Game Mechanics, MMO Industry, New Titles, News Items, Crowdfunding, Make My MMO
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Cloud Imperium released Star Citizen's dogfighting module this week, and you'd think that Chris Roberts slept with someone's mother or kicked someone's dog. Heck, maybe he did both at once, judging by the amount of shameless boohooing on the game's official forums, on Massively, and generally everywhere the words star and citizen appeared in the same sentence. Outside of cluelesstrollbubbleland, the publish marked a fairly major milestone for CIG and gave the firm's backers something tangible to tool around with while they wait for the space sim sandbox's next module release. Click past the cut for the rest of this week's crowdfunding roundup. Continue reading Make My MMO: June 2 - June 8, 2014...
Filed under: Sci-Fi, Business Models, Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Star Citizen, Buy-to-Play
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Cloud Imperium is spotlighting Star Citizen's Freelancer class hull this weekend, with a lengthy website update, one of those spiffy in-character ship brochures, and three new variants either available via a pre-release backer purchase or available to earn in the finished game. CIG has also patched Star Citizen's hangar module, so if you own one of the Freelancer variants you'll now be able to explore them to your heart's content (though you can't use them in the recently released dogfighting module just yet). The new variants include the DUR, custom...
Filed under: Fantasy, Lord of the Rings Online, Opinion, Free-to-Play, The Road to Mordor
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I'm putting all of my cards out on the table here: I am in a massive Lord of the Rings Online slump right now. It's perhaps one of the biggest that I've had in years, which is made baffling by the fact that it was triggered by a new patch. I was pretty psyched about Update 13 until it came out, at which point I felt my enthusiasm drain away as I picked at the remainders of the epic story and a frustratingly boring Fangorn zone. I tried not to swing into bitter burnout mode and calmly backed away to give myself a sabbatical from the game. Hey, it happens to all of us no matter how much we love a game, right? But during this time off from LotRO, I've been wondering a lot why for all of the improvements to story, questing, and art in the recent expansions, when I think of what I love about the game it's always everything pre-Moria. So I'm going to start today's column with a bold hypothesis and then see if I can back it up: Nothing in this game can stack up to Shadows of Angmar content. Nothing feels as right as it does and did in those zones....
Filed under: Culture, Opinion, The Daily Grind, Miscellaneous, Sunsets
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It's been a little over a week since Mythic Entertainment went out with a whimper, and as a former Warhammer Online fan, I'm still feeling a little sad about it. I appreciated the studio's enthusiasm and vision, even if I wasn't as much into PvP as some of those devs were. But at least a couple of the studio's former charges live on -- as do our memories. So what was your favorite memory involving a Mythic game, the studio, or the dev team? Let's raise a virtual glass and give a fond toast to yesterday's tales.
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
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The Daily Grind: What was your favorite...
Filed under: Betas, MMO Industry, New Titles, News Items, Massively Meta, Betawatch, Miscellaneous
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Remember Argo Online? Oh yeah, we do too, and this week it transitioned into open beta. ArchLord 2 is also eyeing a beta before the month is out. Shards Online, meanwhile, is taking on all comers for a free preview weekend even though the fantasy sandbox isn't even in alpha! What else is happening in MMO beta news this week? Well, we're glad you asked! The Repopulation improved its combat abilities We played some of...
Filed under: Betas, MMO Industry, New Titles, News Items, Massively Meta, Betawatch, Miscellaneous
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Remember Argo Online? Oh yeah, we do too, and this week it transitioned into open beta. ArchLord 2 is also eyeing a beta before the month is out. Shards Online, meanwhile, is taking on all comers for a free preview weekend even though the fantasy sandbox isn't even in alpha! What else is happening in MMO beta news this week? Well, we're glad you asked! The Repopulation improved its combat abilities We played some of...
Filed under: Sci-Fi, Previews, News Items, Community Q&A, Sandbox, Elite: Dangerous
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It's impossible for any development studio not to be thinking about E3 next week. It sort of dominates the industry landscape, after all. So it's no big surprise that the latest Elite: Dangerous newsletter focuses chiefly upon what Frontier Developments will bring to the convention. In short, it'll be a chance for everyone in attendance to get their hands on the game and preview the game's current beta as well as chatting with the development staff. The newsletter also answers a few community questions. Many of the locations in the game are meant to be far away from the core of gameplay without any shortcuts, specifically to enhance the feeling of being far from core hubs and the majority of players. The game will have Imperial content, but that will come into play as the game's play space expands rather than being an immediate focus. For a few more answers, take a look at the full newsletter....