Lords of the Dead

Lords of the Dead guild message board.

Filed under: Sci-Fi, Trailers, Video, News Items, Free-to-Play, Consoles, MMOFPS, PlanetSide 2
[​IMG]
PlanetSide 2 is expanding to the PlayStation 4 in the near future, and there's reason for fans to be excited. Not just for the momentary giggle when you realize that you're playing PS2 on a PS4. There should be more details available at next week's E3, but for now, you can feast your eyes on the game's console trailer just past the break. If you're expecting some heretofore unseen game mechanics, you'll be disappointed, but if you're looking forward to seeing the game in action, you'll be quite pleased. It's all of the large-scale science fiction warfare from the PC on a console, and it doesn't look half bad at that. If you own a PS4 and want a bit more territory-controlling shooting, jump on down to the trailer. [Source: Sony Online Entertainment press release] Continue reading PlanetSide 2 launches an E3 PS4...
Filed under: Betas, Fantasy, Business Models, Events (Real-World), MMO Industry, New Titles, News Items, Events (Massively's Coverage), Sandbox, Crowdfunding, Shroud of the Avatar, Buy-to-Play
[​IMG]
If you'll be in Los Angeles for E3 next week, you'll probably want to check out Richard Garriott's Shroud of the Avatar. If you won't be there, don't sweat it because Massively will be, and we'll also be chatting up Lord British and getting our hands on the fantasy sandbox's latest demo. Portalarium is hard at work on SotA, as you can see by the recent Q3 update notes. [Source: Portalarium press release]...
Filed under: Betas, Fantasy, MMO Industry, New Titles, PvP, News Items, Sandbox, Crowdfunding, Pathfinder Online
[​IMG]
GoblinWorks released a new Pathfinder dev blog this week. In a nutshell, the team is kicking off the fantasy sandbox's alpha test in very short order. The first week or two "will be an internal test" comprised of employees and family members, writes CEO Ryan Dancey. Dancey also points out that alpha really does mean alpha, but even so, GoblinWorks will not restrict testers with any sort of NDA. Click through the links below for more info! [Thanks Chrysillis!]
[​IMG]
Pathfinder set to begin NDA-free alpha originally appeared on Massively on Fri, 06 Jun 2014 11:00:00 EST. Please see our terms for use of...
Filed under: Fantasy, Lore, MMO Industry, Opinion, Free-to-Play, The Daily Grind, EverQuest Next, Player-Generated Content, Landmark
[​IMG]
Commenters in MJ Guthrie's recent Landmark vs. EverQuest Next article brought up an interesting question about lore and roleplay in the two games. EverQuest Next, of course, will be drenched in EverQuestian lore and backstory and high-fantasy building rules, but the player-driven Landmark will have no hardcoded lore at all save what the players create, meaning you're as likely to see a geodesic dome spaceship as an Arabian Nights palace. (In fact, I would like to see both of these, please!) But strict roleplayers going into Landmark might have a harder time immersing themselves in an unpredictable world where literally anything goes, at least in comparison to EQ Next's more formal storyline and concomitant expectations about the way the world works and...
Filed under: Horror, Game Mechanics, MMO Industry, News Items, World of Darkness, Sandbox
[​IMG]
Former CCP employees have revealed to The Guardian that the studio's World of Darkness MMO reached an alpha state on three separate occasions before it was cancelled earlier this year. "I tested it myself on two different occasions out of those three," said former dev Nick Blood (yes, really). "With the first playtest, I was amazed at how little of the core game was there -- at this point the game had been in development for over half a decade. I mean, there was just nothing, literally nothing, for someone like me, a complete outsider to the WOD IP, to appreciate." Blood goes on to reveal that the game had some sort of Assassin's Creed-style movement system, though he calls it "very basic in comparison."
[​IMG]
World of Darkness apparently reached alpha three different times originally appeared on Massively on Thu, 05 Jun 2014 19:00:00 EST. Please see our...
Filed under: Culture, Game Mechanics, MMO Industry, News Items, Miscellaneous, MOBA
[​IMG]
You hear the kids talking about League of Legends and Infinite Crisis and Heroes of Newerth and you don't understand. You aren't clear on what stuff like jungling and lanes are all about. Are you getting old? Well, yes, if you're referring to a group of people as "the kids" you almost certainly are. But you also might just not understand the history of MOBAs as a genre, a history helpfully outlined in an article on the genre from inception to the present. The article traces the genre's genesis back to the earliest form of gameplay found in StarCraft's Aeon of Strife map, which paved the way for a Warcraft III map that expanded the same basic concept. The genre's core conceits -- two bases on either side of the map, players working to push to the other side -- have remained fairly fixed through the various permutations, but there's still room for expansion. So if you want to find out more about what this new-fangled genre is all about,...
Filed under: Fantasy, Trailers, Video, New Titles, News Items, Mobile, MOBA
[​IMG]
The MOBA arena is crowded, but the number of MOBAs you can play on your tablet is slightly more limited. Super Evil Megacorp, a new studio founded by veterans of Riot Games and Rockstar, is aiming to expand that number with its upcoming title Vainglory. Billed as the ultimate tablet MOBA, the preview trailer released today shows off a handful of the game's characters, environments, and attacks. Vainglory is currently in limited release, with more information to come as it nears its full release on the iOS app store. The developers are also stressing that the game will deliver a full-featured experience for players despite being on tablets. So if you've got an iPad and just can't get enough arena combat, check out the trailer just past the break. Continue reading Vainglory announced as a tablet-focused MOBA...
Filed under: Betas, Fantasy, Historical, Game Mechanics, Previews, News Items, MMORTS
[​IMG]
Looking at Civilization Online with longing might not be a great idea, as there are currently no plans for a release here in North America, but Steparu has been reviewing the beta, and if you'd like to find out what it's about the last part is available now. This final portion covers the game's combat mechanics, how players can get into games in progress, and gives an overall assessment of how the game is shaping up through testing. While the combat in the game is fairly standard -- tab-targeting, hotbars, and WASD movement rule the day -- it does offer players a variety of options with both main and sub classes, along with a variety of vehicles and mounts that have their own combat uses. Overall, the game gets pretty high marks as what it's meant to be, a very PvP-focused game that sees factions warring for dominance...
Filed under: Betas, Fantasy, Previews, News Items, Sandbox, Crowdfunding
[​IMG]
Does Shards Online sound interesting to you? Well, then, why not play it? Starting at 4:00 p.m. EDT today and running through the weekend, anyone can download the game's current client and jump in on the pre-alpha servers for free. Moreover, anyone can just as freely discuss what they see in the game, with no NDA in place (not that having one would make much of a difference here, obviously). The only caveat is that this is a pre-alpha preview, which means that the version of the game that you'll be seeing is still in a very rough and unfinished state. But if you've been curious about the game's Kickstarter campaign but reluctant to donate without seeing the game in action, here's your chance to get in the game and find out more for yourself. We'll also be streaming from inside the game on Saturday, if you'd like to watch but don't have the time to jump in yourself....
Filed under: Fantasy, Patches, News Items, Consoles, Final Fantasy XIV, Subscription
[​IMG]
Final Fantasy XIV is going to have a big week at E3 next week. That's not speculation; Naoki Yoshida is running two live letters from the show floor, and players have been promised big announcements. But a big patch has just dropped for the game, and patch 2.28 brings plenty for players to enjoy all by itself. The promise of more in the near future is just icing on the cake. Owners of Animus weapons can now continue advancing their weapons to Novus incarnations, with larger Mythology tomestone rewards making the road to Animus a bit less onerous. The patch also includes the new sightseeing log, challenging players to find the scenic vistas across Eorzea. It also improves the existing posing system, with new poses for each race and a memory of what pose you were in when you move. You can read through the full patch notes to get an idea of everything contained therein, and...