Lords of the Dead

Lords of the Dead guild message board.

Filed under: Super-hero, Patches, Previews, News Items, Free-to-Play, Champions Online, Subscription
[​IMG]
Are you ready to go on a rampage in Champions Online? Good, because there's a big Rampage revamp on its way to the game that should provide players with a lot of new things to do. Three missions are getting a full redo with rewards and challenges tweaked, and a brand-new Rampage is being added to the game, giving veteran players a chance to group up and pit themselves against the toughest opponents Millennium City and points related has to offer. The new Fire and Ice Rampage pits players against two villains originally designed by a player, and the title alone should give you some idea about what's coming. Meanwhile, the Gravitar, Lemurian Invasion, and Sky Carrier have been turned into proper Rampages with an updated set of items and costume pieces on offer. Check out the preview gallery, and click past the cut for all the details on this upcoming addition. Continue reading Massively exclusive: Champions Online gears up for a rampage...
Filed under: Sci-Fi, Expansions, Game Mechanics, News Items, Free-to-Play, Star Wars: The Old Republic, Subscription
[​IMG]
With all of the other ship classes in Star Wars: The Old Republic's latest addition, you can be forgiven for thinking that Galactic Starfighter kind of gives the eponymous fighters short shrift. After all, gunships can snipe with railguns, scouts are darting and disabling beasts, and bombers are tanks with wings. What can the strike fighter do that all of its contemporaries can't? Oh, right. It can eat other ships alive by blowing past shields and ripping enemy hulls apart. The new development blog highlighting the strike fighter discusses how strike fighters are generally the targets of all the other defensive mechanisms -- sure, a gunship can snipe things, but if it gets caught within weapons range of a strike fighter, it's in big trouble. The strike fighter might not have the speed of the scout or the armor of gunships and bombers, but it's maneuverable, nimble, and built for dogfighting....
Filed under: Betas, Fantasy, Trailers, Video, MMO Industry, New Titles, News Items
[​IMG]
If you want to check out Bless Online (and you can get your hands on a Pmang Korean account), you can apply for the new fantasy game's first closed beta phase that goes from February 20 to the 23rd. Steparu reports that besides trying to secure a beta spot through numerous events occurring on the official website, players 19 years of age and older can also sign up for the beta lottery until February 16th. If you lack the credentials to apply for the beta like the lion's share of the Western fan base, you can still get a taste of it in the official gameplay trailer below. Continue reading Bless Online offers first closed beta February 20th
[​IMG]
Bless Online offers first closed beta February 20th originally appeared on...
Filed under: Fantasy, Events (Real-World), MMO Industry, News Items, Free-to-Play, Dragon's Prophet
[​IMG]
Dragon's Prophet players in Europe will soon have a new way to influence their game: the Osiran Council. This player-elected body will give the community more influence over Dragon's Prophet EU's future development. Those who want a seat on this council in order to weigh in on game-relevant decisions, assist in the development and publishing process, and submit suggestions and criticisms directly need to send an email to community@dragonspropheteurope.com with the following information:
  • Character name and server
  • Forum name
  • Spoken languages (English skills should be present)
  • Level of the highest character,
  • Previous MMO experience
  • Values and expertise
  • Reasons why you want the candidacy
In additional Dragon's Prophet news, today's patch introduced the Dragon Compendium for the European community. This feature contains valuable information on all dragons that can be captured as well as resources to upgrade your dragon with other elite skills. [Source: Infernum Productions press release]...
Filed under: Fantasy, Galleries, Screenshots, MMO Industry, New Titles, News Items, Dev Diaries, Sandbox, Crowdfunding, Pathfinder Online
[​IMG]
While most dev blogs focus on game systems, features, and the like, Pathfinder Online's newest one gives the public a look at Goblinworks' financial performance. And for those who backed the project on Kickstarter, the proffered pie chart gives a clear view of where their money went in 2013. The majority of funds, $1.3 million, went to employee overhead, and office overhead ate up the next largest chunk. In all, the company feels it came close to its overall budget plan for the year, with the biggest variance due to hiring more staff. The blog continues by introducing new devs working on Pathfinder, announcing a new funding feature for those who still want to back but missed the Kickstarters, and offering new screenshots. Check out the images in the gallery below and head to the official...
Filed under: Opinion, Massively Meta, Miscellaneous, The Think Tank
[​IMG]
You'd think that a bunch of MMO bloggers would pick the MMO genre as their favorite, but that's not necessarily true. But that's precisely why we have such a great team here! So many game genres come together to form the MMO genre, so it only makes sense that we like other games too. So I picked the brains of our staff members to see what other types of games they enjoy when they'e not playing the latest MMO. Read along after the jump for their picks. Continue reading The Think Tank: What's your favorite game genre (other than MMOs)?
[​IMG]
The Think Tank: What's your favorite game genre (other than MMOs)? originally appeared on Massively on Thu, 06 Feb 2014 10:00:00 EST. Please see our terms for use of feeds. Permalink | Email this |...
Filed under: Betas, Sci-Fi, Game Mechanics, News Items, WildStar, Crafting, Subscription, Buy-to-Play
[​IMG]
As WildStar nears its ambiguous-but-soon release date, questions have to be asked, aside from "when is this game releasing, anyway?" Like crafting-related questions. Why haven't we heard more about crafting yet? What are the mechanics? Is this another example of a game wherein crafting is just a matter of assembling a pile of materials and clicking a button? The answer to that last one is a pretty firm no. As it happens, there's a lot going on under the hood of WildStar's crafting mechanics, enough to intrigue dedicated crafters of many styles. We had a chance recently to sit down with system designer Phillip Chan to talk in-depth about the game's crafting mechanics and how the team is working to keep crafting relevant through the whole game, from start to finish. The goals were to create crafting mechanics that rewarded players for taking part, gave room for custom creations and specialized crafters, and to make the whole thing feel fun. The net result? Not just clicking a...
Filed under: Fantasy, MMO Industry, New Titles, Opinion, The Daily Grind, The Elder Scrolls Online, Subscription
[​IMG]
I'm a huge fan of the Elder Scrolls franchise. I started with Morrowind over a decade ago and I'm almost ashamed to admit how many hours I put into it as well as its two successors. Therefore it pains me to realize that I'm not such a huge Elder Scrolls Online fan. I'll play it at some point due solely to my fondness for the IP, but as of now I probably won't be paying full price for it at launch. And I'm kinda bummed out by that. What about you, Massively readers? Do you feel like you're missing out if you skip an MMO's launch window?
[​IMG]
/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!...
Filed under: Fantasy, Video, Culture, Game Mechanics, Opinion, Free-to-Play, Casual, Why I Play, Neverwinter, Player-Generated Content
[​IMG]
I have to say that for all of my yapping about needing to play MMOs that allow me to freely roam and to explore a virtual world and live a virtual life, I sure am a fan of linear themeparks. Who isn't? In fact, show me someone who now claims to be the enemy of all things themed, and I'll show you someone who at some point enjoyed the benefits of a good themepark, most likely World of Warcraft. I'm not sure why there's any shame in admitting that one enjoys a good romp through a virtual storybook, but I sure do. In fact, I often depend on it in order to get me over lazy sandbox slumps. Neverwinter is one of my favorite themeparks out there. There are quite a few reasons it works so well, many of them obvious. I'd like also to point out some of the reasons Neverwinter might work so well for certain types of players....
Filed under: Fantasy, EverQuest, Opinion, Free-to-Play, Massively Meta, First Impressions, Choose My Adventure
[​IMG]
And we're off! The gates of EverQuest have opened, and thanks to the advice of my very own pit crew (that means you!), I am planted firmly in my saddle as ready to take on this wild Choose My Adventure ride. So let's get this show started, shall we? Figuring out where in EQ I was going to go was pretty cut and dried; Firiona Vie was the server winner by a landslide. Either you know me well enough and placed me accordingly, or you're just saying that's an awesome place to be. Of course, it could be both, which is a double bonus. The racial fight was more of a nail-biter. Tier"Dal, Iksar, and Froglok battled it out, but in the end, good won. Well, actually let's not be too hasty tossing that "good" label around: As for classes, only two choices were running pretty much neck in neck, and both were decidedly evil! Ultimately the caster lost and tin can won. So instead of summoning and commanding my own hordes of undead (for which I thank you profusely), I dub myself Sir MJ, the Shadowknight....