Lords of the Dead

Lords of the Dead guild message board.

Filed under: Fantasy, Game Mechanics, Opinion, Consoles, Final Fantasy XIV, The Mog Log, Anniversaries
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Congratulations, Final Fantasy XIV! It's been a year and you're still going after the relaunch, much to the surprise and consternation of the many people who were hoping for the opposite outcome for... well, I'm not clear on that exit strategy. Bragging rights, I guess. The point is, you turned out to surprise pretty much everyone, you've been posting incredibly solid numbers for a while now, and you don't seem likely to go anywhere in the near future. You can take a load off, maybe take a nap. Now that I've gotten the congratulations out of the way, let's talk about Final Fantasy XIV and the many ways that the designers have screwed up so far. Sort of. I mean, over the past year I've been more than willing to fire with both barrels when a screwup was made, which has happened... about once every major patch. But here's the thing: I'm glad to see that happening, on some level. It gives me hope for the future. Continue reading The Mog Log: Happy birthday, Final Fantasy...
Filed under: Fantasy, Launches, MMO Industry, New Titles, Opinion, The Daily Grind, ArcheAge, Sandbox
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When Trion announced ArcheAge's western launch date last weekend, the first word that came to mind was finally. I'm not looking to bust anyone's chops here, but damn have I been waiting to play this game for forever. The only other MMO I've followed so closely from its public announcement to its release was Star Wars: Galaxies, and that was only three years of waiting compared to over four for ArcheAge. What about you, Massively readers? What's the longest amount of time you've spent anticipating a new MMO? Which MMO was it?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your...
Filed under: Betas, Sci-Fi, Game Mechanics, MMO Industry, New Titles, Patches, News Items, Sandbox, Star Citizen, Buy-to-Play
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If you were hoping to get your hands on Arena Commander V0.9 this weekend, you've probably guessed by now that that's not happening. Star Citizen's website published an update blurb that details the reasons behind the delay. It's also worth reading if you're a casual SC follower and weren't aware of all the stuff that 0.9 will bring to backers. There's the new Murray Cup racing map and game mode, a co-op Vanduul Swarm mode, and two new flyable ships (the M50 and the 350R). The update also features Star Citizen's first stab at private match functionality and a few other bells and whistles. Cloud Imperium says that it "will be working around the globe through the holiday weekend to deliver on the promise of V0.9." [Thanks Cardboard!]...
Filed under: Sci-Fi, Video, EVE Online, Economy, Expansions, Game Mechanics, Patches, PvP, Endgame, PvE, Opinion, EVE Evolved, Dev Diaries, Sandbox, Player-Generated Content, Subscription, MMORPG
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When unstable wormholes began forming all over the EVE Online universe in 2009's Apocrypha expansion, players approached them with extreme caution. The promise of riches in the form of new loot and Tech 3 cruiser components was balanced by the incalculable risk of facing a powerful new enemy in untested circumstances. Between the Sleeper AI that had been reported to melt players' ships in seconds and the...
Filed under: Fantasy, Final Fantasy XI, Expansions, News Items, Anniversaries
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This fall marks Final Fantasy XI's 12th anniversary, and as part of the lead up to the celebration, former players are invited back for a free week of play! Dubbed the Return Home to Vana'diel Campaign, the event lets all players who have ever previously paid for a subscription to FFXI return from Wednesday, September 10th, at 11:00 p.m. EDT, to Wednesday, September 17th, at 10:59 a.m. EDT. To be eligible, accounts must either be currently canceled or have the "To be Canceled" status as of September 8th at 10:59 a.m. EDT. Starting at the same time but lasting a week longer are special discount offers for everyone. Until 10:59 a.m. EDT on Tuesday the 23rd, players can grab the following digital downloads and services for significant savings:
  • Seekers of Adoulin Expansion Pack -- $4.99 (83% off)
  • Final Fantasy XI: Ultimate Collection Seekers Edition -- $9.99 (75% off)
  • World Transfer Service -- $9.00 (50% off)
All deal are through the the Square Enix e-Store. If you've wanted to get back into the game to see what has changed or want to pick it up and check...
Filed under: Fantasy, Guilds, MMO Industry, New Titles, Opinion, The Daily Grind, ArcheAge, Sandbox
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ArcheAge has a launch date. And a founder's launch date. And an open beta date. I'm ready to go, but for the fact that I'm going it alone. I don't have an AA guild, and I've been purposefully steering clear of my alpha and beta access over the last few months so as not to spoil more of the game and instead savor the experience when it counts. So I've missed the usual pre-launch guild recruitment opportunities, basically. What about you, ArcheAge fans? Do you have a guild yet, or are you just going to play it by ear?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!...
Filed under: Business Models, Game Mechanics, MMO Industry, New Titles, News Items, Crowdfunding, Make My MMO
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This week's MMO crowdfunding news was headlined by Project Gorgon's second Kickstarter drive as well as TUG's upcoming "major content and engine updates."' Gorgon is described as having "an unusual, original feel," by creator and former Turbine producer Eric Heimburg. It mixes "ideas from older and newer MMOs with a whole bunch of ideas never before seen in any MMO." TUG, meanwhile, is pretty well documented here on Massively, and fans can get an eyeful of the latest Nerd Kingdom shenanigans via the team's new video releases. The rest of our crowdfunding roundup can be found past the break. Continue reading Make My MMO: August 24 - August 30, 2014...
Filed under: Asheron's Call, Dofus, Dungeons and Dragons Online, EverQuest, MMO Industry, Opinion, Star Wars Galaxies, RuneScape, The Game Archaeologist, Miscellaneous, Wizardry Online, Star Citizen, H1Z1
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One facet of video games that's been around almost since the very beginning is the difficulty level. This has allowed the player to choose how hard or easy a game would be from the onset, influencing factors such as the number of enemies, hardiness of bad guys, fragility of the player character, and available loot (or lack of it). I used to love how some of those '90s shareware titles would mock me for picking easy, sometimes portraying my character wearing a baby bonnet and sucking its thumb. Real gamers, the devs implied, go tough or go home. With a few exceptions, MMOs operate on a fixed level of difficulty for all of their players. Instead of assigning blanket difficulty client-side, the game...
Filed under: Culture, Opinion, The Daily Grind, Miscellaneous
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While not every MMO features companions, there are enough out there that I wager you've played a title or two with a strapping NPC at your side. One of my absolute favorite features of Star Wars: The Old Republic is its companion system. The day that I finally earned my HK-51 was one of the most glorious moments of my life, just narrowly edging out the birth of my children and the return of Arrested Development. Who is your favorite in-game companion? Did you choose that companion based on personality, looks, or general combat assistance? What is one of your favorite stories involving that character?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
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The Daily Grind: Who is your favorite in-game...
Filed under: Betas, Fantasy, Sci-Fi, Expansions, MMO Industry, Patches, News Items, RIFT, Sandbox, Defiance
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Trion made a bunch of ArcheAge fans happy earlier this evening, so now it's time to do the same for followers of RIFT, Defiance, and Trove. RIFT's Nightmare Tide expansion officially launches on October 8th, while Defiance will get "a massive end-of-September" update called Aftermath that includes new missions and events. Last but not least, Trove will enter closed beta on September 25th. Massively's Justin Olivetti learned today on the show floor that this phase of beta will not be wiped prior to launch. Players who have...