Lords of the Dead

Lords of the Dead guild message board.

Filed under: Fantasy, MMO Industry, News Items, Free-to-Play, Browser, City of Steam, Steampunk
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City of Steam has officially opened two new servers, one for eastern U.S. players and another in Europe. Mechanist Games says that it is "trying to bring in as broad a gaming demographic as possible" by presenting its steampunk MMO on Kongregate, Armor Games, and Steam. "More platforms will come in soon," the firm states. There are in-game events underway to help celebrate the additional shards. Check out all the details on the official City of Steam website.
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City of Steam opens new US, Euro servers originally appeared on Massively on Mon, 05 May 2014 14:00:00 EST. Please see our terms for use of feeds. Permalink | Email this |...
Filed under: Sci-Fi, Game Mechanics, Endgame, Opinion, WildStar, The Nexus Telegraph, Subscription, Buy-to-Play
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We're in the home stretch before WildStar's launch now. If you haven't pre-ordered, you should do so. For all intents and purposes, the launch game is what's being used in the weekend test sessions. All that's left is the actual gameplay, and if you're an RPer, hunting down the roleplaying community to see what's acknowledged as the unofficial community roleplaying server because beta servers certainly do not have those all-important RP tags. What? I know what side of the bread my butter's on. A bit of discussion with a friend the other night reminded me that I can't think of a single game over the past four and a half years that I really thought launched at the right time; either they launched a bit too early or a bit too late, at best. So today, with launch less than a month away, I'd like to talk about the things that make me most displeased about the game... and the bits that make me the most hopeful. Continue reading The Nexus...
Filed under: Sci-Fi, Game Mechanics, MMO Industry, PvE, Opinion, Free-to-Play, The Daily Grind, Star Wars: The Old Republic
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Fast travel is ubiquitous in MMOs nowadays, but not every games goes the extra mile to make it an immersive experience. Star Wars: The Old Republic does, at least in my opinion, and I rediscovered as much when I logged in for a few minutes over the weekend. I picked up my Imperial Agent on Corellia where I'd left off some months before, but I'd forgotten about that spiffy sci-fi tram that speeds you to and from the planet's various quest districts. It's almost like a cutscene, and there may be some zone loading going on in the background, I don't know, but it's much better than a static transition screen with an image. What about you, Massively readers? Do you have a favorite fast travel gimmick?
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The Daily Grind: What's your favorite fast travel gimmick? originally appeared on...
Filed under: Fantasy, MMO Industry, News Items, Crowdfunding, Pantheon: Rise of the Fallen
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The last major update posted regarding Brad McQuaid's dream MMO, Pantheon: Rise of the Fallen, didn't leave a lot of ambiguity. The game had no prototypes to be shown off, it had failed at its Kickstarter campaign, and the funding raised by fans had completely worn out. So you'd think that would mean it was the end of the road, but instead McQuaid has posted an update on the state of the game's development, and according to the post, the team is being rebuilt and progress will be made. McQuaid explains that the new development team will be working as volunteers for three main reasons: There's no money to pay this new team, McQuaid doesn't want to go through the same stresses that were involved in putting together the last remote team, and as the team will also be remote, it will require a certain amount of adjustment and uncertainty. If you're still hoping for the game's eventual release, you should take a look at McQuaid's full update on the official site. [With thanks to Cederhill for the tip.]...
Filed under: Fantasy, Historical, Dark Age of Camelot, Game Mechanics, PvP, Endgame, News Items, PvE, Community Q&A, Subscription, MMORPG
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Broadsword Online continues its push to revitalize the veteran games it took over from EA earlier this year, including Dark Age of Camelot. The studio recently released yet another question-and-answer session with players, this time focusing on the new New Frontiers patch and ending with a soaring explanation of what makes the game so great after a dozen years. Some of the highlights:
  • There are plans to revamp PvE after the New Frontiers content is properly tweaked. First on the PvE list is the top 10% most rewarding and difficult...
Filed under: Fantasy, Business Models, MMO Industry, News Items, Free-to-Play, Browser
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It's a big week for Eldevin, as the indie MMO got greenlit on Steam this past week. Hunted Cow thanked the community for voting on the title and said that it's working on getting the downladable version of the game prepped for Steam: "We've got some work to do to get it ready for release on Steam (implement Steam achievements and integrate it with Steam accounts etc.) but we'll keep you updated on the progress." Eldevin won Massively's Frindie Award for Best Browser Game in 2013.
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Eldevin gets thumbs-up from Steam originally appeared on Massively on Sun, 04 May 2014 14:00:00 EST. Please see our terms for use of feeds....
Filed under: Sci-Fi, Business Models, Game Mechanics, MMO Industry, Opinion, Sandbox, Crowdfunding, Stick and Rudder, Star Citizen, Buy-to-Play
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When this column began, the first thing I talked about was Star Citizen's then-unique development model and how important it was both for fans and the game industry as a whole. Over a year later, the jury's still out on whether or not Cloud Imperium's opus will bring balance to the Force and give starving hardcores a home of their own. It's already safe to say that Star Citizen has turned the industry on its ear, though. Continue reading Stick and Rudder: How Star Citizen is turning the game industry on its ear...
Filed under: Super-hero, Game Mechanics, MMO Industry, PvE, Opinion, Free-to-Play, The Daily Grind, Marvel Heroes
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Marvel Heroes features a bunch of firsts for me. It's my first prolonged exposure to the Marvel universe. It's the first ARPG I've enjoyed, and it's the first game that's kind of annoyed me with its promotional XP bonuses. Let me explain. I hate leveling in MMOs. I don't play MMOs for leveling or progression and 99 percent of the time these tropes act as timesinks that get in the way of what I actually want to do in a virtual world. So, normally I love, love, love double XP. Well, last week in Marvel Heroes I was blowing through the levels so fast that I ended up way ahead of the story in terms of level-specific areas. I want to play through the story once, enjoy it, and then go about speed leveling, trying all the other characters, etc. But that was almost impossible to do since I couldn't log in without levels and loot bags hitting my character in the face! Anyway, it's my own fault for starting the game during a promotional period, and I'm not really complaining as much as I'm looking to start a discussion topic. So, how about it,...
Filed under: Business Models, Game Mechanics, MMO Industry, New Titles, News Items, Crowdfunding, Make My MMO
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Two of the more successful crowdsourced MMOs dominated the crowdfunding news headlines this week. First up was The Repopulation, Above & Beyond's sci-fi sandbox, which recently launched its third alpha. The game's latest monthly update letter featured an exhaustive list of bug fixes as well as confirmation that more players will be recruited for testing in short order. Then there's Star Citizen, which just keeps going and going and going. Or should we say earning and earning and earning? Cloud Imperium's warchest is up to a whopping $43 million courtesy of over 442,000 star citizens. On a smaller scale, Trials of Ascension met its $40,000 Light the Forge goal. The devs say the store will remain open for donations until just before the game's second attempt at a full-fledged Kickstarter campaign. You can check on the status of your favorite...
Filed under: Sci-Fi, Business Models, Culture, Events (Real-World), MMO Industry, New Titles, PvP, News Items, MMOFPS, Events (Massively's Coverage), DUST 514, Dev Diaries, Sandbox
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When this year's DUST 514 keynote presentation rolled around two days ago at EVE Fanfest 2014, fans of the PlayStation 3 shooter were understandably bewildered. Many tuned into the livestream of the talk or even attended Fanfest in person, expecting to hear an hourlong breakdown of the year's DUST 514 updates and some plans for the game's future. Viewers were instead met with a 30-minute presentation on something called Project Legion, a proposed plan to bring DUST's style...