Lords of the Dead

Lords of the Dead guild message board.

[​IMG]
Behaviour Interactive developers will be on hand on the Warhammer 40k: Eternal Crusade Twitch channel on Friday, July 11th for an AMA with fans of the forthcoming title. Check the details below to make sure you can be there! Continue reading...
Filed under: Historical, Business Models, MMO Industry, PvP, News Items, War, Free-to-Play
[​IMG]
Did you know that Heroes & Generals was one of the first titles to ever be Greenlit by the Steam community? Yep, it was, and today developer Reto-Moto is launching the World War II shooter/strategy FPS on Valve's ubiquitous PC platform. But wait, isn't Heroes & Generals a browser game? Well, partly, but Reto-Moto says not to worry. "The browser version will also still be operational and both versions offer the same game and access to the same wars," the firm explains via press release. If you're already an H&G player, you can use your existing account with the new Steam version. Click past the cut to have a look at the Steam launch trailer! [Source: Reto-Moto press release] Continue reading Heroes & Generals on Steam today
[​IMG]
Heroes & Generals on Steam today originally appeared on...
Filed under: Fantasy, Culture, Game Mechanics, MMO Industry, Opinion, The Elder Scrolls Online, Subscription, Tamriel Infinium
[​IMG]
I'm fully on board with all of the changes ZeniMax listed in its latest state-of-the-game update. My only concern has more to do with personal OCD issues than it does with any long-term effects on Elder Scrolls Online. See, as I mentioned in a previous piece, I love the fact that ZOS allows me to play all of the game's quest content, which is spread across three different factions, on a single character of a single faction. I hate alts, or more accurately, I hate the need for them because they pull me right out of the game world. Oh yes, I'm going to talk about immersion, even at the risk of inviting a bunch of anti-immersion comments. I'll even define the dreaded "I" word, though of course it's pretty subjective....
Filed under: Fantasy, Trailers, Video, Game Mechanics, MMO Industry, Patches, PvP, News Items, PvE, Free-to-Play, ArcheAge, Sandbox
[​IMG]
While Western ArcheAge fans are getting all hot and bothered by Trion's upcoming closed beta, it's worth remembering that XLGAMES' sandpark has been live in its native Korea for a while now. As such, it's scheduled to receive a version update (1.7) next week that will add new PvE and PvP content. There's an aquatic world boss called Leviathan in the works, as well as something called Attack of the Abyss that features PvP capture-and-defend objectives as well as PvE pirate ghost ships. The update will also feature a new PvP area called Dew Plains. You can view trailers for Leviathan, Attack of the Abyss,...
Filed under: Sci-Fi, Business Models, Interviews, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Buy-to-Play
[​IMG]
If you looked at the £200 alpha and £100 premium beta price tag for Elite: Dangerous and thought, wow, that's pretty damn expensive, you're not alone. Frontier boss David Braben recently explained the price points to Eurogamer. "We've taken flak for it," Braben said. "But the important thing for the alpha is, for it to be a genuine alpha, we didn't want huge numbers. Maybe we shouldn't have restricted it by price but it seemed like a logical thing to do. It seemed like a fair thing to do." He goes on to say that while Frontier could have "thought more carefully" about how the prices would appear to gamers outside of Elite fandom, the devs "planned it this way for sound reasons, and part of that is going toward backing the game. We don't have a publisher here," Braben said. "That backing helps financially."...
Filed under: Business Models, MMO Industry, Opinion, Free-to-Play, The Daily Grind, Mobile, Miscellaneous
[​IMG]
Earlier this month, Britain's Advertising Standards Authority barred EA from advertising its mobile game Dungeon Keeper as "free-to-play." Why? Because Dungeon Keeper has a countdown timer that blocks progress in the game, a timer that can be bypassed with money. "From the information available in the ad, players would expect the gameplay progression and their ability to advance to be unhindered by unexpected and excessively onerous delays," wrote ASA, "and we therefore considered that the length and frequency of these countdown events was beyond that which would be reasonably expected by players. [...] While we understood that the average consumer would appreciate that free-to-play games were likely to contain monetization functions, we considered that they would also expect the play experience of a game described as 'free' to not be excessively restricted." Welcome, ASA, to the MMO community's endless debate...
Filed under: Fantasy, Game Mechanics, MMO Industry, News Items, Free-to-Play
[​IMG]
Hunted Cow wants you to know that its Eldevin MMORPG is no longer exclusively browser-based. The firm's latest update features a desktop client along with new systems like story mode dungeons. The 1.16 patch also "lays down some preparatory work" for Eldevin's hardware rendering engine, which Hunted Cow says will improve graphics, frame rates, and overall performance in "a few weeks' time." The game will also be launching on Steam, and the full 1.16 notes are embedded after the break. [Source: Hunted Cow press release] Continue reading Hunted Cow releases Eldevin 1.16, desktop client
[​IMG]
Hunted Cow releases Eldevin 1.16, desktop client originally appeared on Massively on Thu, 10 Jul 2014 21:00:00 EST. Please see our terms for use of feeds....
Filed under: Horror, Galleries, Screenshots, Events (In-Game), Game Mechanics, Previews, News Items, Post-Apocalyptic, Sandbox, H1Z1
[​IMG]
We all know that the most important thing to your MMO immersions when you're neck-deep in zombies and dastardly corpse-looting player-killers is whether you can wear a t-shirt in a blizzard with impunity. Worry not, roleplay fiends, for SOE has today teased its dynamic weather system for upcoming survival MMO H1Z1 via a septet of screenshots that show the effect of changing seasons on the environment. Enjoy!
[​IMG]
SOE teases H1Z1's dynamic weather originally appeared on Massively on Thu, 10 Jul 2014 19:30:00 EST. Please see our terms for use of feeds....
Filed under: Culture, MMO Industry, Opinion, Massively Meta, Miscellaneous, The Think Tank
[​IMG]/>
About a month ago, a Massively reader wrote to our team to ask for help on an issue many of us -- and probably many of you -- struggle with: a genre with lots of games and not enough stickiness (and patience!).
I've been around the MMO block (since EverQuest); I even dabbled in Meridian 59. And I keep seeing game articles that make me want to try or retry lots of MMOs, but between my schedule and investment other titles already, I cannot bring myself to jump into old or new games for more than a few play sessions. There's so many to play that I just can't bring myself to settle down for a little bit to really get enough of the experience to enjoy it. For example, I recently played Asheron's Call for a total of three hours after subbing and reading articles that compelled me to try it. But it felt foreign and clunky. I couldn't stick around to really appreciate it. I fear the same results in other games I'd like to try. Can you give me advice on shedding the urge to judge and dismiss a game if it doesn't click with me immediately? Is there a way to not be jaded or lazy with being a...
Filed under: Sci-Fi, Patches, Previews, News Items, Star Trek Online, Free-to-Play, Crafting, Subscription
[​IMG]
The next major Star Trek Online update is all about new stuff for the crafting system. That means that you're going to need lots of materials, and the designers are making sure that there are even more ways to get them. If you don't want to just harvest, you can also try your luck with the new Research & Development Material Packs. How do you get the packs? For starters, you can grab these packs as a bonus for PvE queue content. Normal packs contain 20 materials and are awarded from normal queue missions, while Advanced packs contain 25 and are awarded (predictably) from Elite queues. Advanced packs also contain rare materials based on the nature of the particular mission, letting you focus in your efforts if you need something specific. Players can also purchase additional packs from the in-game store for 300 Zen each or 1000 Zen for four....