Lords of the Dead

Lords of the Dead guild message board.

Filed under: Fantasy, Economy, Opinion, Guild Wars 2, Flameseeker Chronicles, Buy-to-Play
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Every now and then I'll hear someone say that Guild Wars 2 has no rewards. They'll say it's extraordinarily grindy, that there's nothing to work toward, and that ArenaNet is intentionally making things harder than they should be so that we'll all give up and buy gems. This is confusing and frustrating to me for two reasons: The first is that all of those things are demonstrably untrue. The second is that I can nevertheless see where those people are coming from to some extent, and it's been difficult to put my finger on why. GW2 showers players with loot and rewards. In an hour's normal play, I can fill my bags with items and come out of it with a tidy sum of cash; nearly everything in the game is designed to reward players for doing stuff, no matter what that stuff is. Some of it, like Edge of the Mists, is almost ludicrously generous. Even with the changes to the way Queen's Pavilion fights work this time around, it's possible to grab huge numbers of Champion loot bags if you land on an organized...
Filed under: Fantasy, Events (In-Game), News Items, Free-to-Play, Vindictus
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It's the perfect time to play Vindictus if you've been on the fence. Not because of some huge update, but because the game is knee-deep in its month-long Golden Time event. During the event, each week brings a new set of boosts and promotions for players, just a little something extra to enjoy. This week is all about making the weary business of adventuring just a bit less weary, starting with a 50% discount to all repair costs. Players can also resurrect for free between 8 p.m. EDT and 10 p.m. EDT every day this week, and special items will be distributed to players who are logged in at 10 p.m. EDT on Saturday and Sunday. What does the next week bring? You'll just have to find out, but it should provide a nice encouragement to anyone playing the game. See? It's the perfect time for play. [Thanks to Soren for the tip!]
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Vindictus running its Golden Time event originally appeared on...
Filed under: Culture, MMO Industry, Opinion, Massively Meta, The Daily Grind, Miscellaneous
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Last month, Polygon published an article about the invisible privileges some gamers enjoy without realizing it. The author, Jonathan McIntosh, included among those privileges the idea that men "probably never think about hiding [their] real-life gender online through [their] gamer-name, [their] avatar choice, or by muting voice-chat, out of fear of harassment resulting from [their] being male." Granted, he was specifically talking about gender; plenty of men online have every reason to hide aspects of their identities to avoid being harassed on the basis of their nationality or ethnicity or religion or handicap or sexual orientation or age, for example. But gender itself is generally pretty safe for straight male gamers compared to female gamers. We've asked before whether you roll characters that match the gender you identify with in the real world, but today, we're expanding that question: Do you go out of your way to hide your gender when you're playing MMOs? Do you avoid voice-chat, lie about your name, or alter your avatar choice, as McIntosh suggests, to avoid the...
Filed under: Video, Game Mechanics, MMO Industry, New Titles, PvP, News Items, PvE, Races, Miscellaneous, Not So Massively
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Welcome back to Not So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.
Filed under: Fantasy, Economy, Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crafting
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Gloria Victis updated its website over the weekend with a bit about what the dev team accomplished in the month of May. First and foremost is that the fantasy sandbox now features a basic crafting system. The game's map size also increased by about 30 percent. Additionally, the team "implemented many fixes of already existing systems," including an improved texture load process to combat low framerates. You can read all about the latest patch at the Gloria Victis website. [Thanks Mae!]
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Gloria Victis team summarizes new patch, May updates originally appeared on Massively on Mon, 02 Jun 2014 18:00:00 EST. Please see our terms for use of feeds. Permalink |...
Filed under: Horror, Real-Life, Expansions, News Items, The Secret World, Buy-to-Play
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Grab your passports! The Secret World fans will finally get to step into Tokyo this week. Creative Director Joel Bylos has told Massively that barring any hiccups, plans are to release Issue #9 The Black Signal on Wednesday, June 4th, 2014. Even with hiccups, the expansion is expected this week. Tokyo, the first new zone to be introduced to TSW, is so large that it will be spread out over three issues, breaking the city into two parts (Issues #9 and #10) and the Orochi Headquarters building (Issue #11). There are plenty of new mobs, new NPCs, new cut scenes, and new missions throughout the zone. Want to hear more? Keep your eyes peeled for Massively's full hands-on experience in Toyko.
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Funcom planning to launch TSW's Tokyo this Wednesday originally appeared on Massively on Mon, 02 Jun 2014 17:00:00 EST. Please see our...
Filed under: Betas, Fantasy, Lore, Previews, News Items, Sandbox, Black Desert
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With the help of enterprising fans and a lot of workarounds, dedicated fans of Black Desert can do their best to muddle through the game's Korean beta if they don't read or understand Korean. Understanding the game's setting, however, is another matter entirely. But the fandom is still trying to translate and make the best of it, and now the game's first major lore article has been translated, covering some 50 years of history for the city Calpheon. In short, a plague rampaged through the city, and what started was a long campaign of war against the desert nation blamed for the contagion. This was followed by more wars, trades, magical artifacts, and... well, you get the idea. You can read the whole article to get a better sense of the world's history, whether you're trying to figure out how to interact with the game when you don't read the native language or just watching from afar. [Thanks to Irene-24 for the tip!]...
Filed under: Sci-Fi, Launches, Opinion, WildStar, The Nexus Telegraph, Subscription, Buy-to-Play
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Oh yes, ladies and gentlemen. We've been waiting for it for a very long time, but you can indeed play the game now. WildStar is no longer a vague promise of what might be in the future, it has well and truly launched, and it's inherited all of the launch issues that come along with every single MMO launch, along with an assortment of people certain that we've never seen anything like this before. Hey, guess what I'll be talking about with today's column. I haven't had nearly as much time in the headstart as I would have liked at this point, largely due to the dread specter of Real Life minimizing my free time between launch on Saturday and when this column is being written (which is not five minutes prior to posting, if you were curious). But I've got some impressions just the same, and whilst I don't think they really qualify for first impression status, you came here to read about WildStar's launch, and that's just what I want to talk about. Continue reading The...
Filed under: Betas, Sci-Fi, Game Mechanics, Previews, News Items, Sandbox, The Repopulation
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May has finally come to an end, and The Repopulation comes ever closer to release with a larger pool of testers on both weekends and a regular basis. It also means that more big changes have been rolled out to the game, starting with Ability Enhancements. These slotted tricks fit into abilities similar to item fittings, with a variety of different enhancements available to improve a character's skills. The enhancement slots are limited, however, which forces players to think about how they want to specialize their characters. Combat has also received a major tuning tweak, with a new off-hand option for those who'd prefer not to dual-wield melee weapons and a number of improved abilities. The refined combat system includes new openings and counter-attack support, which makes the system play nicer in a group setting. You can see the full patch notes and read more details on the official site. [Thanks to J.C. Smith for the tip!]...
Filed under: Fantasy, Sci-Fi, Game Mechanics, Interviews, MMO Industry, New Titles, News Items, WildStar, Subscription
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Carbine executive producer Jeremy Gaffney is interviewed over at Gamasutra, and he has plenty of interesting things to say regarding the MMO industry and WildStar's place in it. Particularly illuminating is Gaffney's philosophy regarding progression and the journey versus the destination.
If there is a fun thing to do that is inefficient and a horribly boring thing like smacking yourself in the face with a shovel next to it that gives more XP, players will do more XP. They'll try the fun thing once or twice but then go, 'No, I can't help it. I need to hit level 50. I want my end goal more than I want my journey.' So it's very easy to have the journey trivialized. Achievement is the love of watching bars grow -- that's our industry. I don't think there's a more fundamental human need that gets tapped into by these games than watching your bars advance, and that feeling of...​