Lords of the Dead

Lords of the Dead guild message board.

Filed under: Betas, Fantasy, Sci-Fi, Game Mechanics, MMO Industry, PvP, News Items, Free-to-Play, Steampunk, Black Gold
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Black Gold is entering its second month of open beta, and Snail Games wants you to know that significant changes are on the way. Said changes include a level cap bump to 45, a new tier of skill upgrades, cross-server PvP functionality, and more. How much more? Well, you'll just have to click past the cut and read the full press release, won't ya? [Source: Snail Games press release] Continue reading Black Gold bumping level cap, adding cross-server PvP and more
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Black Gold bumping level cap, adding cross-server PvP and...
Filed under: Betas, Sci-Fi, Events (Real-World), Game Mechanics, MMO Industry, News Items, MMOFPS, Firefall
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MMOFPS Firefall officially launches today after several years of development drama and 180-degree design turns that saw CEO Mark Kern ousted last December as the game shifted from a PvP-oriented e-sport extravanganza to a game with no PvP at all to a game that just reintroduced battlegrounds in the last few weeks. To celebrate the fact that Firefall is (finally!) launching, we've rounded up some of our best news, opinions, and videos of the game from the past year after the cut. Enjoy! Continue reading Firefall's launch-day roundup
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Firefall's launch-day roundup originally appeared on Massively on Tue, 29 Jul 2014 10:00:00 EST. Please see our terms for use...
Filed under: Fantasy, Screenshots, Trailers, Video, Events (In-Game), Game Mechanics, Patches, Previews, News Items, Guild Wars 2, Buy-to-Play
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It's Tuesday, so you know what that means: Another installment of Guild Wars 2's living story is here. Today, ArenaNet releases The Dragon's Reach: Part 1. "The third episode in this second season of Living World sees the whole of Tyria now threatened by the Elder Dragon Mordremoth," says the studio. "Attacks by Mordremoth's minions have stretched ever-farther, from the arid Maguuma wastes to the Timberline Falls and the heart of Kryta. [...] Now the threat is making itself felt in the far reaches of Ascalon. The charr in the Iron Marches have witnessed an outbreak of Mordremoth's corruptive power, and they're in need of your aid!" Massively's GW2 expert...
Filed under: Business Models, Game Mechanics, MMO Industry, Opinion, Massively Meta, The Daily Grind, Humor, Miscellaneous
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I can't remember when I first heard the term grind, but I imagine it might have been Ultima Online, when you could grind your way to Glorious Lady status killing a mongbat a minute (or was it five?). Then there was grinding mobs for levels in EverQuest, grinding missions for skill and money in Star Wars Galaxies, and then, finally, deliverance in the form of World of Warcraft, in which we'd level by completing quests! No more grinding! Right? Well, not really. After a while, quests became grinds. Daily quest grinds. Achievement grinds. Faction grinds. Crafting grinds. Guild grinds. Pretty much everything can be made into a grind if studios infuse enough repetition into a game. We don't know what grind is, but we know it when we see it! Let's try to define it once and for all. What constitutes a grind in an MMO?...
Filed under: Fantasy, Previews, News Items, Free-to-Play, MOBA, League of Legends
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Who is Gnar? An upcoming champion for League of Legends. How does he or she play? We don't know. All we know is a little bit of what Gnar is all about, and that is shown in a quick teaser site that manages to convey a story without using a single word other than Gnar's name. Gnar seems like a pretty happy sort at first, but when a calamity befell Gnar's family, Gnar didn't handle it too well. Gnar can be seen breaking out of an ice tomb and setting forth on what we can only assume will be a rampage filled with enemy champions. Take a glance at the preview page to watch the whole thing play out, and keep your eyes peeled for more information on how Gnar will play. (Speculation has him focused on crowd control and area denial.)
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League of Legends previews Gnar without a word...
Filed under: Fantasy, MMO Industry, News Items, RuneScape, Free-to-Play, Browser
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Do you want to show the world your adventures in playing RuneScape? It's going to be just a wee bit easier to do so now. Jagex has announced today Twitch has been successfully integrated into the game, allowing players to start streaming at a moment's notice with no need to run external software. The community team celebrated with a four-hour livestream event delving into the lair of the spider lord Araxxor, a new boss voted on by the player community as a whole. Jagex has gone on to announce that RuneScape will not be the only game to feature built-in streaming capability, with Transformers Universe (currently in open beta) set to receive the functionality as well. Marketing director Neil McClarty stated that RuneScape is already one of the most popular games in terms of audiance, so players taking part in the streaming process will find it that much easier to keep viewers happy with this integration. [Source: Jagex...
Filed under: Fantasy, News Items, Free-to-Play, Promotions, Path of Exile
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If you love Path of Exile but haven't converted that support into monetary form yet... well, that's fine, the game is free-to-play. But you're running out of time to take advantage of the Supporter Packs that were introduced as part of the game's launch. The packs will be officially discontinued very shortly, so if you haven't grabbed one yet, now's the time to do so. The official announcement notes that you will be able to arrange a payment plan and/or upgrade your pack, but you need to set that in motion before the packs are gone for good, not after. So if you've been loving the game and want to buy a little power boost... do it now. You're running out of time.
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Path of Exile Supporter Packs are about to disappear originally appeared on Massively on Mon, 28 Jul 2014 17:00:00 EST. Please see our terms for use of feeds....
Filed under: Betas, New Titles, Previews, PvE, Opinion, Free-to-Play, Hands-On, First Impressions, Kids, Family
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Besides being an avid gamer myself, I am raising three children who are also avid gamers. You might have seen past livestreams that I've done with my youngest son and my daughter. In fact, my son and I are going to stream with the Super Hero Squad Online crew here in the next few days. As a gaming dad, I keep my eyes out for games that lend themselves to being kid friendly and fun for adults, too. When Free Realms shut down, my youngest, now 9 years old, was heartbroken. Although he didn't really do much questing, he loved the other activities in the game like kart racing and exploring the housing system. I have attempted to get him to jump into games like Wizard101 and Pirate101, whose combat systems were more complex than his liking. But he's a fan...
Filed under: Fantasy, MMO Industry, News Items, The Elder Scrolls Online, Subscription
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European Elder Scrolls Online fans, consider this your heads-up for the datacenter migration which will take the EU megaserver offline for much of July 30th. The migration is scheduled to run from 8:00 a.m. EDT to 5:00 p.m. EDT (1:00 p.m. BST to 10:00 p.m. BST). ZeniMax says that nothing will change with your characters, and there won't be a patch to download, either. The company explains that the migration is happening during Euro prime time because many of its engineers and support staff hail from both Europe and North America, and it's vital that "everyone we need for the process is awake, ready, and available."
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EU Elder Scrolls megaserver migration scheduled for July 30 originally appeared on Massively on Mon, 28 Jul 2014 15:00:00 EST. Please see our terms for use of feeds....