Lords of the Dead

Lords of the Dead guild message board.

Filed under: Fantasy, Events (Real-World), MMO Industry, New Titles, Opinion, ArcheAge, Sandbox
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GDC 2014 starts tomorrow, and while I'm not making the trip this year, I still hope to learn a thing or two from all the news that's sure to follow. Chief on my want list is some sort of ArcheAge announcement from XLGAMES and/or Trion. What about you, Massively readers? Are you hoping for anything in particular from GDC this time around?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
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The Daily Grind: What do...
Filed under: Fantasy, Trailers, Video, Darkfall, Economy, Game Mechanics, Patches, PvP, News Items, Sandbox
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If you haven't had enough snow this winter, you'll be able to get some more in Darkfall Unholy Wars! The PvP sandbox's upcoming patch is introducing realistic rain and snow weather effects. Snow will soon be dusting buildings, trees, ships, and the ground, significantly altering the visual landscape. Suddenly, those stark white mounts will no longer be such a liability! The update also includes a new way for clans and alliances to do business amongst themselves in the form of clan markets. The clan markets have individual permission settings, so business can be restricted to individuals (when clan-only), allies, non-enemies, or everyone. As an added benefit, clan markets won't have any courier fees or taxes, at least for the time being. These structures can be built within any clan holding, be it a a city or a hamlet, and trade can commence between all locations. Markets can be damaged...
Filed under: Fantasy, Interviews, Opinion, Ultima Online, The Game Archaeologist, Subscription
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A recent Daily Grind here on Massively asked about what games readers think deserve more coverage on the site. That's a loaded question, of course, but the answers were still very interesting to me, especially the desire from some of you to read more about older games. Even though I've looked at the history and development of classic MMOs, I don't often know what's going on inside of them right now. With insular communities and a dearth of news being put forth by the studio, the only way that I can think of to find out the real skinny is to ask those who do still love and play these games regularly. So that's when the idea for a "field report" series on Game Archaeologist came forth. Every so often I'm going to track down players of classic MMOs and see what's happening in them and their communities from these first-hand perspectives. Today we've got Dimitri and Common Sense from Ultima Online, who graciously took the time to answer my questions. Continue reading...
Filed under: Culture, Guilds, Opinion, The Daily Grind, Miscellaneous
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Guilds make up the framework that carries the load of social interaction in MMOs, and as such they have always fascinated me. I've been in huge guilds and I've been in small guilds. I've been in guilds with incredibly close friends and I've been in guilds with absolute jerks. I've been in creative guilds, RP guilds, raiding guilds, and silly guilds. Right now I'm a member in four guilds in the active MMOs that I play, and each one has its own personality and makeup. But I don't want to bore you with my guilds, I want you to bore me with yours! Wait, that didn't come out right. I mean, I want you to tell me all about your guild today. What's it like? How did you find it? What do you all do together? Why are you in this guild and not another?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!...
Filed under: Betas, Launches, Betawatch, Miscellaneous
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Turbine's MOBA Infinite Crisis soft-launched into beta today, so Betawatch bids it a fond farewell. What else is new in the world of MMO testing?
Filed under: Betas, Fantasy, Historical, Trailers, Video, New Titles, News Items, Free-to-Play
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Don't you love a clear, unambiguous title? Swordsman leaves no doubt as to what the game will involve. Put simply, there will be swords. There will be men. There will be men with swords, men who know how to use swords. There may even be men who know how to use swords fighting other men with swords. It's a title that promises to deliver a whole lot of swords and men with training in same, what else could you ask? Yes, there's more information than that. Swordsman is based upon popular wuxia novels by Louis Cha, set during the Ming dynasty and featuring ten diverse fighting styles. It sounds like a familiar premise, but it certainly beats another outing in which you're a pseudo-European knight with gleaming plate armor, yes? Check out the full press release for the game just past the break, and sign up for beta on the official site if that's your bag. [Source: Perfect World Entertainment press release]...
Filed under: Betas, Sci-Fi, Trailers, Video, Previews, News Items, Kids, Transformers Universe, MOBA
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Do you want to be in the first wave of Transformers Universe testing? Then go sign up right now. No, don't finish reading the rest of this article, sign up right this moment. The first beta event is apparently taking place this weekend, March 15th and 16th, and invitations are being handed out according to the highly advanced metric of "the first people who ask for it get it." So go sign up, we'll be here when you get back. If you don't get in, you can still entertain yourself with two new character reveals past the cut. Front-Line is a big old hulk of an Autobot warrior with twin axes, a chaingun, and a massive hammer for use against the Decepticons. Conduit, meanwhile, takes care of the Deception medical needs while also providing fire support with his ranged rifle. You can take a look at both videos embedded just past the break. [Source: Jagex press release]...
Filed under: Betas, Fantasy, Game Mechanics, Previews, PvP, Opinion, Hands-On, First Impressions, MOBA
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Dawngate. Another day, another MOBA, right? So why bother with this one? What does it do differently? What does it do better? Why play this over something else? I can't be the only gamer asking these questions, especially in such an oversaturated market, so I spent my weekend playing EA's Dawngate closed beta for that very reason. Here's how it all works. When entering a match, you'll choose your character and then your preferred role to help coordinate with your group. This isn't just an "I'm going to jungle" icon; it actually provides you certain benefits for playing your role correctly. For example, a "hunter" does bonus damage to jungle NPCs and is healed for a portion of their total health after you kill them. Continue reading Hands-on with MOBA Dawngate's closed beta...
Filed under: Fantasy, Video, EverQuest, MMO Industry, News Items, PvE, Free-to-Play, Anniversaries
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"While everyone was worrying about the world ending with Y2K in 1999," says SOE's latest press release, we were "creating a new world that forever changed the MMO and gaming industry with the introduction of EverQuest." Whether that change was good or bad is certainly debatable, but no one can deny the long-running fantasy themepark's massive influence. March 16th is EQ's 15th birthday, and SOE has released a video and an infographic to celebrate. Click past the cut to check them both out. Continue reading EverQuest turns 15 years old on March 16
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EverQuest turns 15 years old on March 16 originally appeared on Massively on Fri, 14 Mar 2014 14:00:00 EST. Please see our...
Filed under: Historical, Pirates of the Burning Sea, Economy, Game Mechanics, Interviews, MMO Industry, News Items, Free-to-Play, Sandbox
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Pirates of the Burning Sea recently celebrated its sixth anniversary as well as the one-year anniversary of parent company Portalus' decision to strike out on its own following the expiration of its Sony Online Entertainment publishing contract. The dev team is currently prepping a major economic revamp, but CEO Charles Ellis kindly spared a few moments to answer Massively's burning questions. Join us after the cut as we talk about life after SOE, the game's robust economy, and Portalus' future plans. Continue reading Pirates of the Burning Sea CEO on the economic revamp and a player-driven...