Lords of the Dead

Lords of the Dead guild message board.

Filed under: Culture, Opinion, Roleplaying, Storyboard, Miscellaneous
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Roleplaying is one of those things that you know a lot about if you've done it and very little about if you haven't. That's fine; it's not as if you need to know the fine details of PvP balance if you never PvP. But there are tons of gaping holes in people's conception of what roleplaying actually entails. So what do these people use to fill in the blanks? The horror stories. The nonsense. The garbage. A bunch of things that have no real resemblance to this important portion of our hobby. All you can do to fight ignorance, of course, is provide information. So let's go ahead and look at some of the most common misconceptions I've seen about roleplaying and what the reality is behind the misconceptions. If you already know this, feel free to just pass this around to your non-roleplaying friends and family. Or just nod vigorously all the way through. Continue reading Storyboard: Six things people (falsely) believe about roleplaying
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Storyboard: Six things people (falsely) believe about roleplaying...
Filed under: Fantasy, Age of Conan, Game Mechanics, Patches, Previews, News Items, Free-to-Play, The Secret World, Buy-to-Play
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It's the end of the month, and that means it's time for The Secret World and Age of Conan's director letters. Director Joel Bylos had plenty to say about both games. Tokyo may have been pushed back slightly for The Secret World, but Bylos stresses that the net result will be a much better area that will really come alive with flavor. He also discusses the controversy around the game's Mystery Boxes, noting that the boxes are not lockboxes; they can be purchased only directly from the item store, and they contain nothing that cannot be earned in-game. Hyboria, meanwhile, is due for another pass of PvP reward balancing. The Dragon's Spine dungeons and the tradeskill...
Filed under: Fantasy, MMO Industry, New Titles, News Items, Dev Diaries, Sandbox, Camelot Unchained
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In the preceding installments of Camelot Unchained's three-part armor dev blog, you've seen the images Lead Concept Artist Michelle Davies and Concept Artist and Animator Sandra Pavulaan have provided on the Vikings, the Arthurians, and the Tuatha Dé Danann. Now, hear about the thought processes behind their work! This exclusive series concludes with these two artists joining Mark Jacobs to talk shop about the development of armor, ruminating on subjects like customizing armor pieces to accommodating non-human body parts and using different combinations of materials when crafting the armor. Oh, and it's got lots of early mockups to marvel at as well!...
Filed under: Sci-Fi, Trailers, Video, Classes, Game Mechanics, Previews, News Items, Transformers Universe, MOBA
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The first two soldiers in Transformers Universe have been revealed, along with a glimpse of how the game will actually play. Meltdown and Duststorm are the new entrants, with Meltdown representing the Autobots and Duststorm arriving with the Decepticons. Meltdown is a medical sort of 'bot, not dissimilar from Ratchet, sporting heavy weaponry along with a specialized repair beam for team support. He can repel enemies, fortify himself while attacking, and boost allies after a quick shot of repairs. By contrast, Duststorm is something of a vampiric sniper. She sports long-range weapons that can leave bombs, stun targets, or tear through shields, absorbing the energy of enemies that she demolishes. In desperate situations, she can also accelerate projectiles in close-range engagements to take out approaching foes. Check out the videos for both robots just past...
Filed under: Fantasy, Aion, Classes, Patches, News Items, Free-to-Play, Anniversaries
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Two years ago today, Gameforge converted Aion EU to a free-to-play game. And just like for the first anniversary, the company is offering special celebrations as well as announcing a new update coming in April. This year, however, Gameforge also includes a new infographic to show off a few interesting statistics about the game at a glance. Players who log in between now and March 5th will find XP and drop rate boosts in effect. On top of that, Daevas can look forward to the chance of acquiring additional Aion coins. Then on April 9th, update 4.5 will bring the second Engineer class specialization, the Rider, to join the current choice of Gunner. The infographic, seen below, highlights various statistics since the fantasy game went F2P, such as favorite classes and how many hours of play time have been invested in it. The game is also now playable in Spanish, Italian, Polish, and Turkish alongside English, French, and German. [Source: Gameforge press release]...
Filed under: Trailers, Video, MMO Industry, New Titles, News Items, PvE, Sandbox
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Where most games only offer some percentage of activity options besides combat (from basically nonexistent on up), Wander eschews combat completely in favor of exploration and collaborative gameplay. Can't imagine how a game like that actually looks? Well you're in luck! The devs have released a teaser trailer that takes a short stroll through a lush part of the land. Of course, it's not quite the same experience as when players will be able to don Oculus Rift goggles, but it still offers a glimpse of the world that's built using CryEngine's FreeSDK. See the clip for yourself below, and be on the lookout for an extended version expected to release at GDC 2014 in a few weeks. [Thanks to Rachel for the tip!] Continue reading Meander through Wander's new GDC teaser trailer...
Filed under: Betas, Fantasy, Business Models, MMO Industry, New Titles, News Items, Free-to-Play, EverQuest Next, Sandbox
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With free-to-play titles, you have to wonder how exactly the game will stay afloat monetarily. EverQuest Next Landmark's Director of Development, Dave Georgeson, took the guesswork out of figuring out what will be available for sale by revealing the five phases of the upcoming sandbox's proposed business strategy. Players are already familiar with the first phase going on now, Founders Packs, and are expecting the advent of Player Studio, which is slated for early closed beta. The two phases in between, however, might be the most controversial; they involve selling character outfits, resources, and shortcut methods for features. Anticipating player concern, Georgeson explained that the current resource progression in alpha is not planned for the game proper; items...
Filed under: Fantasy, Classes, New Titles, PvE, Opinion, Guides, The Elder Scrolls Online, MMORPG, Tamriel Infinium
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Commenters and gamers around the internet have wondered aloud whether it's really true that any class can play any role in the Elder Scrolls Online. Developers have said that with a simple weapon swap, we can instantly change the group dynamic. Being a hard-nosed MMOer, I admit I thought that was a stretch. We've seen the pseudo-roleswaps in Guild Wars 2, but based on the videos that I've seen of both GW2 and ESO, the latter defines the roles even more stringently. If you're a tank in ESO, you will take the brunt of the damage and you will keep aggro off other players. As a healer, you'll find your job will be to keep others' health points from reaching zero. And DPS will be required to drop enemy health points to zero as fast as possible. That's the reality. So is it actually possible for any class...
Filed under: Business Models, Game Mechanics, MMO Industry, Opinion, Guild Wars 2, The Daily Grind, Miscellaneous, Buy-to-Play
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The infamous marketing phenomenon known as the lockbox has been the subject of much disdain since F2P took over the MMO market because lockboxes are perceived by players to be an annoying lottery mechanic, but they don't seem to be going away. Studios like Cryptic have gone on record as saying they're incredibly profitable, and that means lots of players do buy them (or the keys to open them, as the case may be). Or do they? The top-supplied item on the Guild Wars 2 auction house is the locked Black Lion Chest. As of this screencap last week, almost 7,000,000 lockboxes are sitting on the market unbought, waiting for someone with a purchased or looted key to come along and crack them open. Add to that number the 50 or so sitting idle in my bank!...
Filed under: PvP, Opinion, Free-to-Play, MOBA, League of Legends, The Summoner's Guidebook
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This is the last issue of the Summoner's Guidebook for the time being. I hate to leave, but unfortunately things are out of everyone's hands. So before I go, I will give you my final lesson: the way to be the best League of Legends players you can be. I played my first game of Hexakill last week, and it was terrible. I was jungle Shyvana, and we had a duo top plus otherwise standard lanes. All of my lanes lost. Our Ryze went 0 and 6 against the enemy Syndra. The enemy Riven had something like 11 kills in the midgame with over 26 by the end. I was the only one not behind; our bottom lane was losing, but not terribly. We won that game. Some of that victory comes from the enemy screwing up. I will fully admit that if the enemy had played properly in the midgame, we would have lost. However, even with the enemy's mistakes, we were tens of thousands of gold and several towers behind. How is a comeback like that even possible? Here's how: Stay positive and always look for the silver lining. Continue reading The Summoner's Guidebook: Staying positive in League...