Lords of the Dead

Lords of the Dead guild message board.

Filed under: Historical, Game Mechanics, Launches, MMO Industry, New Titles, PvP, Opinion, War, Free-to-Play, Hands-On, First Impressions, World of Warplanes
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On paper, World of Warplanes is a game I should love. I've been obsessed with World War II-era aviation since learning to walk, and Wargaming.net's free-to-play followup to World of Tanks oozes piston-powered familiarity like a radial engine oozes oil and sweet-smelling (per)fumes. Logging into a WoWP hangar is a nostalgic exercise in mid-20th century iconography, and for that reason alone it's hard to dislike it. I manage, though, because of the title's grindy progression and a design mandate that eschews traditional flight sim mechanics for arcade tropes aimed at gamers who wouldn't know an accelerated stall from...
Filed under: Sci-Fi, Video, EVE Online, Events (Real-World), MMO Industry, News Items, Sandbox
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EVE Online players aren't all about intrigues and blowing each other up in New Eden, they are about helping others in this world. The community banded together in the recent Plex for GOOD drive and raised $190,890, all of which goes to the Icelandic Red Cross to help The Philippines recover from Typhoon Haiyan. CCP's development staff offers a very heartfelt thanks to its players for their generosity. The drive, which included dozens of unique player-run efforts and culminated in a CCP telethon that lasted over eight hours, brought in 12,726 PLEX (equaling approximately 1060 years of playtime). The livestreamed telethon featured EVE Online devs who pledged things like head-shaving and sparring with a Tae Kwon Do champion when certain fundraising milestones were hit. Perhaps the most painful dev pledge was getting shot with one paintball for every $2,000 donated! Sprinkled throughout the telethon were other tidbits including a dev cooking competition, Q&A sessions, and more. You can watch the follow through with the paintball pledge below, and catch...
Filed under: Betas, Trailers, Video, New Titles, News Items, Free-to-Play, Browser
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What do you do when you just have an urge to log in and beat something up? R2Games invites you to come try Blade Hunter, a new free-to-play fantasy side-scroller billed literally as "The beat 'em up MMORPG." This browser-based action title begins alpha on Thursday, December 12th at 10:00 a.m. EST, and interested players from all over the world can sign up on the official site to be a part of the testing. In Blade Hunter's alpha, players can be either a Knight, a Rogue, or a Valkyrie. The game can be enjoyed solo, thanks to independent companions that can be gathered and equipped, but greater strength is achieved when forming parties and guilds. Players can also unlock Bladesouls, which are spirits of war that can change the course of encounters by creating such things as time-limited multiplayer events and ranked cross-server PvP duels. Check out the action in the official trailer below. [Source: R2Games press release] Continue reading Side-scrolling Blade Hunter starts alpha...
Filed under: Betas, Fantasy, MMO Industry, New Titles, News Items, Free-to-Play, Giveaways, Promotions, EverQuest Next, Sandbox
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First, PC Gamer UK brought us the news of three new classes in EverQuest Next. Now the US version is keeping with the EQN theme by offering subscribers EQN Landmark closed beta keys. This gives players another option for gaining access to closed beta besides purchasing a Founders Pack or hoping for the best during a lottery selection. Whether you buy the print version from newsstands or download the issue to your mobile device, you'll receive an exclusive, one-week...
Filed under: Betas, Sci-Fi, Classes, Game Mechanics, Previews, News Items, WildStar, Subscription, Buy-to-Play
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If you're headed to a distant planet of untold dangers, you'll want to be protected. You'll want to bring along plenty of armor, you'll want ranged weapons, and you'll want some nice bulky robots to keep you safe in the most dire of circumstances. In short, you will want everything that the Engineer brings to WildStar. It's a pet class, a ranged tank, a sniper, and a whole barrel of explosive mechanical fun all in one package. Engineers have access to a stable of reliable bots to perform several functions, ranging from dealing damage to tanking to providing quick heals. The class also features a variety of ranged attacks, heavy armor, and a special exo-suit that allows them to bulk up and smash everything in range. Take a look at the latest edition of DevSpeak just past the cut to see the class in action, and check out the official site for a brand new installment of the Tales from Beyond the Fringe comic. [Source:...
Filed under: Culture, Opinion, The Daily Grind, Miscellaneous
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Every time we cover what I consider a "smaller" MMO here on Massively, a voice always sounds off in the back of my head: "Who plays this?" Someone has to, right? It's not that I consider that games like Eden Eternal or Puzzle Pirates are the scum of the games industry. Sure, there's quite a few duds in the pack, but there are also a couple of lackluster titles that have gained a lot of popularity for some unexplained reason. It's just that I hardly ever encounter anyone who plays these games, Beau aside. So sound off today: Do you play an off-beat MMO? Do you eschew the mainstream games to engage with something on the fringe? If so, what are you enjoying?
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/>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!...
Filed under: Fantasy, Opinion, Guild Wars 2, Jukebox Heroes, Music, Buy-to-Play
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It's been well over a year since I last touched on Guild Wars 2's OST, Super Adventure Box aside. Wow, has it really been that long? Sometimes it seems as if it just came out! At this point in the game's lifespan, there are two categories of music that you'll find: the Jeremy Soule original soundtrack and the in-house pieces done by Maclaine Diemer and Leif Chappelle. I'm going to wrap up my favorite Soule selections in this column and leave the latter category for a later column. Let's get down to making out with our ears, shall we? Here are six more great Guild Wars 2 tracks that are among my personal favorites. Continue reading Jukebox Heroes: More of Guild Wars 2's soundtrack...
Filed under: Fantasy, MMO Industry, Patches, News Items, Vanguard, Free-to-Play
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SOE has patched the latest version of Vanguard to the live server. Today's downtime was used to implement the database performance improvements that showed up on the game's test server a while back. SOE says that after it's satisfied with server performance, it will be looking to "patch out the first wing of the Cave of Wonders," hopefully in time for the Christmas holidays! [Thanks Mikegonz!]
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SOE patches Vanguard database fixes, eyes Cave of Wonders originally appeared on Massively on Tue, 10 Dec 2013 19:00:00 EST. Please see our terms for use of feeds. Permalink | Email...
Filed under: Screenshots, Classes, Game Mechanics, New Titles, Opinion, Free-to-Play, Hands-On, Casual, First Impressions
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Heroes of the Obelisk might look familiar, probably because its developers are the same folks who brought us Luna Online and Legend of Edda. I really enjoy its art style, one that puts us in control of Chibi-style, juvenile characters. The backgrounds are pretty, and there are some nice modern bells and whistles like distance blur and glow effects. As is normally the case with an Anime-based game that comes to us from the East, the game looks like a carbon copy of other titles, at least at first glance. The details make all of the difference, however, and there are a few things in this title that manage to just barely keep it out of "clone" territory. I do take issue with the fact that the developers refer to it as a hack-and-slash title, though. Heroes of the Obelisk is not what you think of when you think of action combat. Games like...
Filed under: Sci-Fi, Game Mechanics, Interviews, MMO Industry, New Titles, PvP, News Items, Destiny
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Game Informer has another look at Bungie's upcoming Destiny shooter, this time with a focus on PvP. Multiplayer lead Lars Bakken spends a little over eight minutes answering questions about Destiny's match speed and combat feel ("it's certainly more lethal than Halo") as well as multiplayer balancing issues. "I would never rule out [nerfs]," Bakken explains, "however we have systems in place so theoretically, if something is really good at one point, it could grow to become less good over time."
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Destiny PvP 'certainly more lethal than Halo' originally appeared on Massively on Tue, 10 Dec 2013 17:30:00 EST. Please see our terms for use of feeds....