Lords of the Dead

Lords of the Dead guild message board.

Filed under: Guilds, Opinion, The Guild Counsel
[​IMG]
Leading is hard. Whether it's a sports team, an office of workers, or a guild, there are many challenges that all leaders share and make even the toughest person want to walk away. And because running a gaming guild is less of a job and more of a hobby (or at least, it should be!), it's hard to get good people to step forward and run things. We're all here to have fun in game, after all, and if leading a guild detracts from that, it's not surprising that some shy away from it. But running a guild isn't always about taking power and making hard decisions. In fact, there are plenty of successful guilds that have rejected the top-down mentality. Can leading a guild really be that easy? Continue reading The Guild Counsel: How to lead and still have fun
[​IMG]
The Guild Counsel: How to lead and still have fun originally appeared on Massively on Thu, 05 Dec 2013 20:00:00 EST. Please see our terms for use of feeds. Permalink | Email this |...
Filed under: World of Warcraft, Fantasy, Classes, Expansions, Game Mechanics, MMO Industry, Opinion, The Daily Grind, Races, Miscellaneous
[​IMG]
When World of Warcraft's Warlords of Draenor expansion was revealed last month, I was stoked to see what will be included but disappointed to see what will not -- namely, a new class or race. Admittedly, not every WoW expansion has seen these two additions, but each one has seen one or the other. It's not a rule, spoken or otherwise; it's just become something that folks expect. Thinking it over, I also found that I expect several additions in any expansion for any games: some sort of new landmass to explore, new gear to wear, and usually some new mechanic or skill for character development. In WoW, I'd certainly expect a level cap bump too, though I'd grumble about powercreep in most others (don't go getting any ideas, Guild...
Filed under: Fantasy, MMO Industry, New Titles, Opinion, Free-to-Play, EverQuest Next, Some Assembly Required, Player-Generated Content
[​IMG]
PGC means Players Got Creativity! OK, no it doesn't really, but it could (and it's better than Pungent Goat Cheese!). As you know, in our MMOverse, the acronym stands for Player-Generated Content, which is not only the backbone of Some Assembly Required but easily my favorite part of gaming. And what is player-generated content if not a demonstration of player creativity? Unfortunately, for several years, my favorite part of games seemed to be the least important focus for MMO developers. PGC, if it is brought in at all, is relegated to the back seat (or locked away in the trunk). Luckily, times are a-changing. Just a glance over the past year shows that the aversion-to-PGC attitude is shifting; more sandboxes have gone into development with more...
Filed under: Fantasy, Classes, Game Mechanics, New Titles, Opinion, Dungeons, The Elder Scrolls Online, Subscription, MMORPG, Tamriel Infinium
[​IMG]
I have always thought it presumptuous to declare that anyone can know the true meaning of anything. However, I believe that players might be led slightly astray by the latest Elder Scrolls Online video. I don't think that the ESO creators were lying because I do believe that it is distinctly possible to take on nearly any role no matter the class or race choice. However, as in every other MMO in existence, only certain combinations will reign supreme, and unfortunately, I also suspect that if you wish to fill a specific role, you will have to pick specific classes. Thanks to some of...
Filed under: Fantasy, Trailers, Video, Classes, Game Mechanics, MMO Industry, New Titles, News Items, Free-to-Play
[​IMG]
Remember Legend of the Condor Heroes: Zero? It's undergone a bit of a name change since we reported on it two years ago, but it remains Perfect World's first attempt at an open world action MMORPG. It's also currently undergoing limited testing, according to MMO Culture. The site is spotlighting a trio of videos focusing on both classes and the environment. The game is of course heavily focused on martial arts, and it's also inspired by the wuxia novels of Louis Cha. Click past the cut to see some gameplay. Continue reading Here are three Legend of the Condor Heroes: Zero vids...
Filed under: Fantasy, Trailers, Video, Patches, News Items, Final Fantasy XIV, Dungeons, Housing
[​IMG]
Why wait for the Producers Letter Live in just a little over a week to get a preview of Final Fantasy XIV's big A Realm Awoken patch? Square Enix has released a new action-packed 10-minute trailer touring 2.1. Along with the video, the studio has launched a new site dedicated to A Realm Awoken that includes details about the upcoming content, such as new bosses and lore, along with a host of new screenshots. Get a look at the action-packed adventures that await in The Wolf's Den, The Crystal Tower: Labyrinth of the Ancients, and Thornmatch as well as the new quests, housing, and much more in the video below. Continue reading FFXIV's A Realm Awoken patch sports new website, trailer...
Filed under: Classes, Game Mechanics, New Titles, News Items, Dev Diaries, Crowdfunding, Pathfinder Online
[​IMG]
In the most recent dev blog for Pathfinder Online, CEO Ryan Dancey announced that the game is half done, stating,"We're a little bit past the halfway point of development before Early Enrollment." Luckily for those eager to hear specifics about said progress, the blog goes into more detail -- a lot of details! These details, provided by Designer Stephen Cheney, focuses on changes to the spellcasting system. After bumping into difficulties with the system as first proposed, devs came up with some solutions to address concerns. The new system includes a new class of weapon that produces expendable effects (called spells for casters and maneuvers for non-casters) and alterations to the Refresh system. The expendables are also dropped as loot and treated like learned feats, which also prompted a few changes in active...
Filed under: Fantasy, MMO Industry, News Items, Free-to-Play, Sunsets
[​IMG]
Lime Odyssey apparently cannot catch a break. The game's English version has been leading up to a launch that hasn't happened for more than a year now, with no updates on when that might take place. Last March, the game's Korean client was shut down. Then the game underwent a revival, and now... it's being shut down in Korea again, apparently due to financial issues. What does this mean for the game's English version? That's unclear, although official statements seem to indicate that Aeria Games plans to release the English version after the launch of Aura Kingdom. Whether or not that release will come to pass remains to be seen, but based on the game's history to date odds are not favorable. Our condolences to the players and developers affected by this shutdown....
Filed under: Fantasy, Video, News Items, PvE, Free-to-Play, EverQuest Next, Sandbox, Crafting, MMORPG
[​IMG]
EverQuest Next Landmark is a world-building, voxel-based sandbox that Sony Online Entertainment insists is an actual game. This latest video from SOE helps to prove the point by highlighting some of the dangers to be found in Landmark's world including environmental hazards and monsters. The video also shows off some of Landmark's powerful building tools with time-lapse videos of houses, towers, arches, furniture, and more being built in the game engine. Check out the full video after the break to see Landmark in action, and take a look at MJ's latest Some Assembly Required for a closer look at how Landmark might affect the future of player-generated content. Continue reading New video explores EverQuest Next...
[​IMG]
Every player needs a companion and the Aura Kingdom team aims to please with the introduction of guardian spirits. Called Eidelons, these pets are used in battle and will be essential for the discerning collector. Continue reading...